Gamepad integration bridge between steam-launcher and dolphin-emulator on linux












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I've been given the task of creating a game console replacement using a PC. One of the things people who use game consoles expect of them is, you can do everything you need to do using a controller. Console people don't want or expect to need a keyboard.




  • So far I've integrated:


    • Ubuntu 18.10 for operating the machine

    • Valve Steam for providing a controller-friendly configurable launcher

    • Dolphin emulator for impersonating a Nintendo and doing gamepad mapping




This all works, and I can get the PC booting directly into Big Picture for ease of use with a controller. What I can't figure out is: once the user leaves Big Picture by launching Dolphin, they've left BP but are not yet in a Dolphin game. So, the controller goes dead. Currently, they have to pick up the m+kb, select the game to play in Dolphin's UI, then pick the controller back up and keep going.



I'd like to obviate the need for the m+kb if I can. Something like qjoypad seems close, but I don't need general usability of the gamepad in Ubuntu and I'm also concerned that it'll register double inputs during a game if I use qjoypad to map the controller to kb/m inputs globally.



I hope my problem is at least somewhat clear from this explanation; thanks for any advice!










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    I've been given the task of creating a game console replacement using a PC. One of the things people who use game consoles expect of them is, you can do everything you need to do using a controller. Console people don't want or expect to need a keyboard.




    • So far I've integrated:


      • Ubuntu 18.10 for operating the machine

      • Valve Steam for providing a controller-friendly configurable launcher

      • Dolphin emulator for impersonating a Nintendo and doing gamepad mapping




    This all works, and I can get the PC booting directly into Big Picture for ease of use with a controller. What I can't figure out is: once the user leaves Big Picture by launching Dolphin, they've left BP but are not yet in a Dolphin game. So, the controller goes dead. Currently, they have to pick up the m+kb, select the game to play in Dolphin's UI, then pick the controller back up and keep going.



    I'd like to obviate the need for the m+kb if I can. Something like qjoypad seems close, but I don't need general usability of the gamepad in Ubuntu and I'm also concerned that it'll register double inputs during a game if I use qjoypad to map the controller to kb/m inputs globally.



    I hope my problem is at least somewhat clear from this explanation; thanks for any advice!










    share|improve this question

























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      0








      I've been given the task of creating a game console replacement using a PC. One of the things people who use game consoles expect of them is, you can do everything you need to do using a controller. Console people don't want or expect to need a keyboard.




      • So far I've integrated:


        • Ubuntu 18.10 for operating the machine

        • Valve Steam for providing a controller-friendly configurable launcher

        • Dolphin emulator for impersonating a Nintendo and doing gamepad mapping




      This all works, and I can get the PC booting directly into Big Picture for ease of use with a controller. What I can't figure out is: once the user leaves Big Picture by launching Dolphin, they've left BP but are not yet in a Dolphin game. So, the controller goes dead. Currently, they have to pick up the m+kb, select the game to play in Dolphin's UI, then pick the controller back up and keep going.



      I'd like to obviate the need for the m+kb if I can. Something like qjoypad seems close, but I don't need general usability of the gamepad in Ubuntu and I'm also concerned that it'll register double inputs during a game if I use qjoypad to map the controller to kb/m inputs globally.



      I hope my problem is at least somewhat clear from this explanation; thanks for any advice!










      share|improve this question














      I've been given the task of creating a game console replacement using a PC. One of the things people who use game consoles expect of them is, you can do everything you need to do using a controller. Console people don't want or expect to need a keyboard.




      • So far I've integrated:


        • Ubuntu 18.10 for operating the machine

        • Valve Steam for providing a controller-friendly configurable launcher

        • Dolphin emulator for impersonating a Nintendo and doing gamepad mapping




      This all works, and I can get the PC booting directly into Big Picture for ease of use with a controller. What I can't figure out is: once the user leaves Big Picture by launching Dolphin, they've left BP but are not yet in a Dolphin game. So, the controller goes dead. Currently, they have to pick up the m+kb, select the game to play in Dolphin's UI, then pick the controller back up and keep going.



      I'd like to obviate the need for the m+kb if I can. Something like qjoypad seems close, but I don't need general usability of the gamepad in Ubuntu and I'm also concerned that it'll register double inputs during a game if I use qjoypad to map the controller to kb/m inputs globally.



      I hope my problem is at least somewhat clear from this explanation; thanks for any advice!







      ubuntu steam logitech-gamepad dolphin-emulator






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      asked Jan 24 at 23:05









      UnoobtuUnoobtu

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