Golden Section Search With Noisy Measurements












3












$begingroup$


I'm using a modified golden section search (brents) to find the maximum / minimum of a function. The function is a real time measurement from a laser that is measuring the height of a single peak on a piece of machined metal. The metal is machined into a roughly sinusoidal shape.



The task is to move the laser to the peak of the machined metal. In an ideal situation the laser measurement would be noise free. However in reality it has randomness to about 0.001 in height measurement.



Does anybody have any advice on modifying the algorithm to handle noisy measurements? I've noticed in my simulations that the algorithm converges to an incorrect point.










share|cite|improve this question









$endgroup$

















    3












    $begingroup$


    I'm using a modified golden section search (brents) to find the maximum / minimum of a function. The function is a real time measurement from a laser that is measuring the height of a single peak on a piece of machined metal. The metal is machined into a roughly sinusoidal shape.



    The task is to move the laser to the peak of the machined metal. In an ideal situation the laser measurement would be noise free. However in reality it has randomness to about 0.001 in height measurement.



    Does anybody have any advice on modifying the algorithm to handle noisy measurements? I've noticed in my simulations that the algorithm converges to an incorrect point.










    share|cite|improve this question









    $endgroup$















      3












      3








      3





      $begingroup$


      I'm using a modified golden section search (brents) to find the maximum / minimum of a function. The function is a real time measurement from a laser that is measuring the height of a single peak on a piece of machined metal. The metal is machined into a roughly sinusoidal shape.



      The task is to move the laser to the peak of the machined metal. In an ideal situation the laser measurement would be noise free. However in reality it has randomness to about 0.001 in height measurement.



      Does anybody have any advice on modifying the algorithm to handle noisy measurements? I've noticed in my simulations that the algorithm converges to an incorrect point.










      share|cite|improve this question









      $endgroup$




      I'm using a modified golden section search (brents) to find the maximum / minimum of a function. The function is a real time measurement from a laser that is measuring the height of a single peak on a piece of machined metal. The metal is machined into a roughly sinusoidal shape.



      The task is to move the laser to the peak of the machined metal. In an ideal situation the laser measurement would be noise free. However in reality it has randomness to about 0.001 in height measurement.



      Does anybody have any advice on modifying the algorithm to handle noisy measurements? I've noticed in my simulations that the algorithm converges to an incorrect point.







      optimization






      share|cite|improve this question













      share|cite|improve this question











      share|cite|improve this question




      share|cite|improve this question










      asked Nov 29 '12 at 12:21









      bradgonesurfingbradgonesurfing

      1888




      1888






















          1 Answer
          1






          active

          oldest

          votes


















          2












          $begingroup$

          There is a version in the book Regret Analysis of Stochastic and Nonstochastic Multi-armed Bandit Problems by Bubeck. There are some convergence guarantees but frankly it involves a crazy amount of sampling.



          https://www.nowpublishers.com/article/Details/MAL-024



          Stochastic Golden Search



          For a more complete solution see Unimodal Bandits by Yu and Mannor (ICML 2011). They describe the method of sampling more thoroughly, so you can have some insight on how to choose the number of samples.



          The algorithm they describe is called the Line Search Elimination Algorithm, which is the same as the Stochastic Golden Search here.






          share|cite|improve this answer











          $endgroup$













            Your Answer





            StackExchange.ifUsing("editor", function () {
            return StackExchange.using("mathjaxEditing", function () {
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
            });
            });
            }, "mathjax-editing");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "69"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f247217%2fgolden-section-search-with-noisy-measurements%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2












            $begingroup$

            There is a version in the book Regret Analysis of Stochastic and Nonstochastic Multi-armed Bandit Problems by Bubeck. There are some convergence guarantees but frankly it involves a crazy amount of sampling.



            https://www.nowpublishers.com/article/Details/MAL-024



            Stochastic Golden Search



            For a more complete solution see Unimodal Bandits by Yu and Mannor (ICML 2011). They describe the method of sampling more thoroughly, so you can have some insight on how to choose the number of samples.



            The algorithm they describe is called the Line Search Elimination Algorithm, which is the same as the Stochastic Golden Search here.






            share|cite|improve this answer











            $endgroup$


















              2












              $begingroup$

              There is a version in the book Regret Analysis of Stochastic and Nonstochastic Multi-armed Bandit Problems by Bubeck. There are some convergence guarantees but frankly it involves a crazy amount of sampling.



              https://www.nowpublishers.com/article/Details/MAL-024



              Stochastic Golden Search



              For a more complete solution see Unimodal Bandits by Yu and Mannor (ICML 2011). They describe the method of sampling more thoroughly, so you can have some insight on how to choose the number of samples.



              The algorithm they describe is called the Line Search Elimination Algorithm, which is the same as the Stochastic Golden Search here.






              share|cite|improve this answer











              $endgroup$
















                2












                2








                2





                $begingroup$

                There is a version in the book Regret Analysis of Stochastic and Nonstochastic Multi-armed Bandit Problems by Bubeck. There are some convergence guarantees but frankly it involves a crazy amount of sampling.



                https://www.nowpublishers.com/article/Details/MAL-024



                Stochastic Golden Search



                For a more complete solution see Unimodal Bandits by Yu and Mannor (ICML 2011). They describe the method of sampling more thoroughly, so you can have some insight on how to choose the number of samples.



                The algorithm they describe is called the Line Search Elimination Algorithm, which is the same as the Stochastic Golden Search here.






                share|cite|improve this answer











                $endgroup$



                There is a version in the book Regret Analysis of Stochastic and Nonstochastic Multi-armed Bandit Problems by Bubeck. There are some convergence guarantees but frankly it involves a crazy amount of sampling.



                https://www.nowpublishers.com/article/Details/MAL-024



                Stochastic Golden Search



                For a more complete solution see Unimodal Bandits by Yu and Mannor (ICML 2011). They describe the method of sampling more thoroughly, so you can have some insight on how to choose the number of samples.



                The algorithm they describe is called the Line Search Elimination Algorithm, which is the same as the Stochastic Golden Search here.







                share|cite|improve this answer














                share|cite|improve this answer



                share|cite|improve this answer








                edited Dec 9 '18 at 21:54

























                answered Dec 9 '18 at 21:30









                MeowBlingBlingMeowBlingBling

                836




                836






























                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Mathematics Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f247217%2fgolden-section-search-with-noisy-measurements%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Plaza Victoria

                    Puebla de Zaragoza

                    Musa