To find $a,b,c$ as the directional derivative of $f(x,y,z)=axy^2+byz+cz^2x^3$ , at $(1,2-1)$ , is atmost $64$...
How to find $a,b,c$ such that the directional derivative of $f(x,y,z)=axy^2+byz+cz^2x^3$ , at $(1,2-1)$ , has a maximum value of $64$ in a direction parallel to $z$-axis ? I think I have to equate $nabla f(1,2,-1) . (1,2,alpha)=64sqrt{1^2+2^2+alpha^2}$ , but I am not sure and I don't even know how to proceed from here even if it is correct . Please help . Thanks in advance .
analysis multivariable-calculus partial-derivative
bumped to the homepage by Community♦ 2 days ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
How to find $a,b,c$ such that the directional derivative of $f(x,y,z)=axy^2+byz+cz^2x^3$ , at $(1,2-1)$ , has a maximum value of $64$ in a direction parallel to $z$-axis ? I think I have to equate $nabla f(1,2,-1) . (1,2,alpha)=64sqrt{1^2+2^2+alpha^2}$ , but I am not sure and I don't even know how to proceed from here even if it is correct . Please help . Thanks in advance .
analysis multivariable-calculus partial-derivative
bumped to the homepage by Community♦ 2 days ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
A direction (unit vector) parallel to the z-axis is (0,0,1), not (1,2,$alpha$). Be careful not to confuse directions and position vectors.
– Matt Dickau
Oct 28 '15 at 4:08
@MattDickau : Parallel to the $z$-axis , not exactly on $z$-axis ..
– user228168
Oct 28 '15 at 4:38
$mathbf r(alpha) = (1,2,alpha)$ parameterizes the position vectors of a line parallel to the $z$-axis, but the direction parallel to the $z$-axis is a vector which is pointed along this line. That is, the head and tail are both on the line, so the direction $mathbf d = (1,2,alpha_2) - (1,2,alpha_1) = (0,0,alpha_2 - alpha_1)$. Then, since it is the direction and not magnitude that we care about, we just normalize it to get $(0,0,1)$ or $(0,0,-1)$ depending on whether it points up or down.
– Matt Dickau
Oct 28 '15 at 15:34
add a comment |
How to find $a,b,c$ such that the directional derivative of $f(x,y,z)=axy^2+byz+cz^2x^3$ , at $(1,2-1)$ , has a maximum value of $64$ in a direction parallel to $z$-axis ? I think I have to equate $nabla f(1,2,-1) . (1,2,alpha)=64sqrt{1^2+2^2+alpha^2}$ , but I am not sure and I don't even know how to proceed from here even if it is correct . Please help . Thanks in advance .
analysis multivariable-calculus partial-derivative
How to find $a,b,c$ such that the directional derivative of $f(x,y,z)=axy^2+byz+cz^2x^3$ , at $(1,2-1)$ , has a maximum value of $64$ in a direction parallel to $z$-axis ? I think I have to equate $nabla f(1,2,-1) . (1,2,alpha)=64sqrt{1^2+2^2+alpha^2}$ , but I am not sure and I don't even know how to proceed from here even if it is correct . Please help . Thanks in advance .
analysis multivariable-calculus partial-derivative
analysis multivariable-calculus partial-derivative
edited Oct 28 '15 at 4:04
asked Oct 28 '15 at 4:02
user228168
bumped to the homepage by Community♦ 2 days ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 2 days ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
A direction (unit vector) parallel to the z-axis is (0,0,1), not (1,2,$alpha$). Be careful not to confuse directions and position vectors.
– Matt Dickau
Oct 28 '15 at 4:08
@MattDickau : Parallel to the $z$-axis , not exactly on $z$-axis ..
– user228168
Oct 28 '15 at 4:38
$mathbf r(alpha) = (1,2,alpha)$ parameterizes the position vectors of a line parallel to the $z$-axis, but the direction parallel to the $z$-axis is a vector which is pointed along this line. That is, the head and tail are both on the line, so the direction $mathbf d = (1,2,alpha_2) - (1,2,alpha_1) = (0,0,alpha_2 - alpha_1)$. Then, since it is the direction and not magnitude that we care about, we just normalize it to get $(0,0,1)$ or $(0,0,-1)$ depending on whether it points up or down.
– Matt Dickau
Oct 28 '15 at 15:34
add a comment |
A direction (unit vector) parallel to the z-axis is (0,0,1), not (1,2,$alpha$). Be careful not to confuse directions and position vectors.
– Matt Dickau
Oct 28 '15 at 4:08
@MattDickau : Parallel to the $z$-axis , not exactly on $z$-axis ..
– user228168
Oct 28 '15 at 4:38
$mathbf r(alpha) = (1,2,alpha)$ parameterizes the position vectors of a line parallel to the $z$-axis, but the direction parallel to the $z$-axis is a vector which is pointed along this line. That is, the head and tail are both on the line, so the direction $mathbf d = (1,2,alpha_2) - (1,2,alpha_1) = (0,0,alpha_2 - alpha_1)$. Then, since it is the direction and not magnitude that we care about, we just normalize it to get $(0,0,1)$ or $(0,0,-1)$ depending on whether it points up or down.
– Matt Dickau
Oct 28 '15 at 15:34
A direction (unit vector) parallel to the z-axis is (0,0,1), not (1,2,$alpha$). Be careful not to confuse directions and position vectors.
– Matt Dickau
Oct 28 '15 at 4:08
A direction (unit vector) parallel to the z-axis is (0,0,1), not (1,2,$alpha$). Be careful not to confuse directions and position vectors.
– Matt Dickau
Oct 28 '15 at 4:08
@MattDickau : Parallel to the $z$-axis , not exactly on $z$-axis ..
– user228168
Oct 28 '15 at 4:38
@MattDickau : Parallel to the $z$-axis , not exactly on $z$-axis ..
– user228168
Oct 28 '15 at 4:38
$mathbf r(alpha) = (1,2,alpha)$ parameterizes the position vectors of a line parallel to the $z$-axis, but the direction parallel to the $z$-axis is a vector which is pointed along this line. That is, the head and tail are both on the line, so the direction $mathbf d = (1,2,alpha_2) - (1,2,alpha_1) = (0,0,alpha_2 - alpha_1)$. Then, since it is the direction and not magnitude that we care about, we just normalize it to get $(0,0,1)$ or $(0,0,-1)$ depending on whether it points up or down.
– Matt Dickau
Oct 28 '15 at 15:34
$mathbf r(alpha) = (1,2,alpha)$ parameterizes the position vectors of a line parallel to the $z$-axis, but the direction parallel to the $z$-axis is a vector which is pointed along this line. That is, the head and tail are both on the line, so the direction $mathbf d = (1,2,alpha_2) - (1,2,alpha_1) = (0,0,alpha_2 - alpha_1)$. Then, since it is the direction and not magnitude that we care about, we just normalize it to get $(0,0,1)$ or $(0,0,-1)$ depending on whether it points up or down.
– Matt Dickau
Oct 28 '15 at 15:34
add a comment |
1 Answer
1
active
oldest
votes
The directional derivative in the z-direction is just $partial f/partial z$ (or in the opposite direction, which would just be the negative of that). So you just need to compute that, evaluate it at the desired point, and find the conditions on the constants which ensure it is less than 64.
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "69"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f1501275%2fto-find-a-b-c-as-the-directional-derivative-of-fx-y-z-axy2byzcz2x3%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The directional derivative in the z-direction is just $partial f/partial z$ (or in the opposite direction, which would just be the negative of that). So you just need to compute that, evaluate it at the desired point, and find the conditions on the constants which ensure it is less than 64.
add a comment |
The directional derivative in the z-direction is just $partial f/partial z$ (or in the opposite direction, which would just be the negative of that). So you just need to compute that, evaluate it at the desired point, and find the conditions on the constants which ensure it is less than 64.
add a comment |
The directional derivative in the z-direction is just $partial f/partial z$ (or in the opposite direction, which would just be the negative of that). So you just need to compute that, evaluate it at the desired point, and find the conditions on the constants which ensure it is less than 64.
The directional derivative in the z-direction is just $partial f/partial z$ (or in the opposite direction, which would just be the negative of that). So you just need to compute that, evaluate it at the desired point, and find the conditions on the constants which ensure it is less than 64.
answered Oct 28 '15 at 4:13
Matt Dickau
1,399313
1,399313
add a comment |
add a comment |
Thanks for contributing an answer to Mathematics Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f1501275%2fto-find-a-b-c-as-the-directional-derivative-of-fx-y-z-axy2byzcz2x3%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
A direction (unit vector) parallel to the z-axis is (0,0,1), not (1,2,$alpha$). Be careful not to confuse directions and position vectors.
– Matt Dickau
Oct 28 '15 at 4:08
@MattDickau : Parallel to the $z$-axis , not exactly on $z$-axis ..
– user228168
Oct 28 '15 at 4:38
$mathbf r(alpha) = (1,2,alpha)$ parameterizes the position vectors of a line parallel to the $z$-axis, but the direction parallel to the $z$-axis is a vector which is pointed along this line. That is, the head and tail are both on the line, so the direction $mathbf d = (1,2,alpha_2) - (1,2,alpha_1) = (0,0,alpha_2 - alpha_1)$. Then, since it is the direction and not magnitude that we care about, we just normalize it to get $(0,0,1)$ or $(0,0,-1)$ depending on whether it points up or down.
– Matt Dickau
Oct 28 '15 at 15:34