How to determinate the convergence the start and the finish points?
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1
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I have found the Gridpatterns page.
One can apply the next algoritm and obtaine the grid pattern "1-2-3".
- On square grid paper start in the middle.
- Draw a line 1-unit long.
- Turn a right angle clockwise.
- Draw a line 2-unit long.
- Turn a right angle clockwise.
- Draw a line 3-unit long.
- Repeat steps 1-6 four times.
Result is below on the left figure. As you can see we returned to the start point (red).
Edit. After the lesnik's answer. Your positions after step 6 will be four points forming a square (right figure).
Question. Is there a rule by which it can be determined that the pattern "a-b-c" will return (convergence) to the starting point? Here a, b, c are integer.
geometry algorithms vectors invariant-theory
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up vote
1
down vote
favorite
I have found the Gridpatterns page.
One can apply the next algoritm and obtaine the grid pattern "1-2-3".
- On square grid paper start in the middle.
- Draw a line 1-unit long.
- Turn a right angle clockwise.
- Draw a line 2-unit long.
- Turn a right angle clockwise.
- Draw a line 3-unit long.
- Repeat steps 1-6 four times.
Result is below on the left figure. As you can see we returned to the start point (red).
Edit. After the lesnik's answer. Your positions after step 6 will be four points forming a square (right figure).
Question. Is there a rule by which it can be determined that the pattern "a-b-c" will return (convergence) to the starting point? Here a, b, c are integer.
geometry algorithms vectors invariant-theory
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I have found the Gridpatterns page.
One can apply the next algoritm and obtaine the grid pattern "1-2-3".
- On square grid paper start in the middle.
- Draw a line 1-unit long.
- Turn a right angle clockwise.
- Draw a line 2-unit long.
- Turn a right angle clockwise.
- Draw a line 3-unit long.
- Repeat steps 1-6 four times.
Result is below on the left figure. As you can see we returned to the start point (red).
Edit. After the lesnik's answer. Your positions after step 6 will be four points forming a square (right figure).
Question. Is there a rule by which it can be determined that the pattern "a-b-c" will return (convergence) to the starting point? Here a, b, c are integer.
geometry algorithms vectors invariant-theory
I have found the Gridpatterns page.
One can apply the next algoritm and obtaine the grid pattern "1-2-3".
- On square grid paper start in the middle.
- Draw a line 1-unit long.
- Turn a right angle clockwise.
- Draw a line 2-unit long.
- Turn a right angle clockwise.
- Draw a line 3-unit long.
- Repeat steps 1-6 four times.
Result is below on the left figure. As you can see we returned to the start point (red).
Edit. After the lesnik's answer. Your positions after step 6 will be four points forming a square (right figure).
Question. Is there a rule by which it can be determined that the pattern "a-b-c" will return (convergence) to the starting point? Here a, b, c are integer.
geometry algorithms vectors invariant-theory
geometry algorithms vectors invariant-theory
edited 10 hours ago
asked 11 hours ago
Nick
294112
294112
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1 Answer
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Looks like for any $a$, $b$ and $c$ following your algorithm you will return to the starting point.
After steps 1-6 you shift from original position by some vector $vec{x_1}$ and turn by 90 degrees. Now you repeat steps 1-6, and shift from your current position by some vector $vec{x_2}$. Which is exactly like $vec{x_1}$, but turned by 90 degrees. And so on. Sum of vectors $vec{x_1}$, $vec{x_2}$, $vec{x_3}$ and $vec{x_4}$ is zero because all of them have the same length, and each one is turned by 90 degrees.
Your positions after step 6 will be four points forming a square.
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
Looks like for any $a$, $b$ and $c$ following your algorithm you will return to the starting point.
After steps 1-6 you shift from original position by some vector $vec{x_1}$ and turn by 90 degrees. Now you repeat steps 1-6, and shift from your current position by some vector $vec{x_2}$. Which is exactly like $vec{x_1}$, but turned by 90 degrees. And so on. Sum of vectors $vec{x_1}$, $vec{x_2}$, $vec{x_3}$ and $vec{x_4}$ is zero because all of them have the same length, and each one is turned by 90 degrees.
Your positions after step 6 will be four points forming a square.
add a comment |
up vote
1
down vote
Looks like for any $a$, $b$ and $c$ following your algorithm you will return to the starting point.
After steps 1-6 you shift from original position by some vector $vec{x_1}$ and turn by 90 degrees. Now you repeat steps 1-6, and shift from your current position by some vector $vec{x_2}$. Which is exactly like $vec{x_1}$, but turned by 90 degrees. And so on. Sum of vectors $vec{x_1}$, $vec{x_2}$, $vec{x_3}$ and $vec{x_4}$ is zero because all of them have the same length, and each one is turned by 90 degrees.
Your positions after step 6 will be four points forming a square.
add a comment |
up vote
1
down vote
up vote
1
down vote
Looks like for any $a$, $b$ and $c$ following your algorithm you will return to the starting point.
After steps 1-6 you shift from original position by some vector $vec{x_1}$ and turn by 90 degrees. Now you repeat steps 1-6, and shift from your current position by some vector $vec{x_2}$. Which is exactly like $vec{x_1}$, but turned by 90 degrees. And so on. Sum of vectors $vec{x_1}$, $vec{x_2}$, $vec{x_3}$ and $vec{x_4}$ is zero because all of them have the same length, and each one is turned by 90 degrees.
Your positions after step 6 will be four points forming a square.
Looks like for any $a$, $b$ and $c$ following your algorithm you will return to the starting point.
After steps 1-6 you shift from original position by some vector $vec{x_1}$ and turn by 90 degrees. Now you repeat steps 1-6, and shift from your current position by some vector $vec{x_2}$. Which is exactly like $vec{x_1}$, but turned by 90 degrees. And so on. Sum of vectors $vec{x_1}$, $vec{x_2}$, $vec{x_3}$ and $vec{x_4}$ is zero because all of them have the same length, and each one is turned by 90 degrees.
Your positions after step 6 will be four points forming a square.
answered 10 hours ago
lesnik
1,375611
1,375611
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