What happens when you procession an encampment without having a gold/plunder in your hand?
What happens when you play Procession
on a Encampment with out having a gold or plunder in your hand?
Does procession lose track of Encampment therefore it not able to trash it and it ends up back in the supple? Do you still gain a card and if so what value of card you gain?
dominion dominion-dark-ages dominion-empires
add a comment |
What happens when you play Procession
on a Encampment with out having a gold or plunder in your hand?
Does procession lose track of Encampment therefore it not able to trash it and it ends up back in the supple? Do you still gain a card and if so what value of card you gain?
dominion dominion-dark-ages dominion-empires
add a comment |
What happens when you play Procession
on a Encampment with out having a gold or plunder in your hand?
Does procession lose track of Encampment therefore it not able to trash it and it ends up back in the supple? Do you still gain a card and if so what value of card you gain?
dominion dominion-dark-ages dominion-empires
What happens when you play Procession
on a Encampment with out having a gold or plunder in your hand?
Does procession lose track of Encampment therefore it not able to trash it and it ends up back in the supple? Do you still gain a card and if so what value of card you gain?
dominion dominion-dark-ages dominion-empires
dominion dominion-dark-ages dominion-empires
edited 3 hours ago
ConMan
6,6021740
6,6021740
asked 3 hours ago
StyxsksuStyxsksu
259111
259111
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
The Procession plays Encampment for the first time. You don't reveal a Plunder or Gold, so you set Encampment aside. This does not prevent Procession from playing it a second time, but both Encampment's attempt to set itself aside again, and Procession's attempt to trash it, will fail because it's not currently in play. You gain an Action card costing $3 ($1 more than Encampment), then at the end of your turn you return Encampment to its pile.
Reasons for what happens:
Procession needs to wait for Encampment to finish being played twice before it can do the trashing. It can't find Encampment if it's set aside (because it has "lost track"), so it can't trash it.
Procession's "gain an Action card" effect does not depend on successfully trashing the played card (as noted in the FAQ).
"Lose track" effects only happen when an effect tries to move a card, but the card is in an unexpected location. So Procession "thinks" the Encampment is in play and tries to move it to the trash, but since it's not in the "in-play area" it can't trash it. But being set aside doesn't change Encampment's text or cost so it still does the same thing when it gets played again, and it can still be used to calculate the cost of the card gained by Possession.
And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).
– GendoIkari
3 hours ago
Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.
– ConMan
1 hour ago
add a comment |
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "147"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f44771%2fwhat-happens-when-you-procession-an-encampment-without-having-a-gold-plunder-in%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The Procession plays Encampment for the first time. You don't reveal a Plunder or Gold, so you set Encampment aside. This does not prevent Procession from playing it a second time, but both Encampment's attempt to set itself aside again, and Procession's attempt to trash it, will fail because it's not currently in play. You gain an Action card costing $3 ($1 more than Encampment), then at the end of your turn you return Encampment to its pile.
Reasons for what happens:
Procession needs to wait for Encampment to finish being played twice before it can do the trashing. It can't find Encampment if it's set aside (because it has "lost track"), so it can't trash it.
Procession's "gain an Action card" effect does not depend on successfully trashing the played card (as noted in the FAQ).
"Lose track" effects only happen when an effect tries to move a card, but the card is in an unexpected location. So Procession "thinks" the Encampment is in play and tries to move it to the trash, but since it's not in the "in-play area" it can't trash it. But being set aside doesn't change Encampment's text or cost so it still does the same thing when it gets played again, and it can still be used to calculate the cost of the card gained by Possession.
And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).
– GendoIkari
3 hours ago
Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.
– ConMan
1 hour ago
add a comment |
The Procession plays Encampment for the first time. You don't reveal a Plunder or Gold, so you set Encampment aside. This does not prevent Procession from playing it a second time, but both Encampment's attempt to set itself aside again, and Procession's attempt to trash it, will fail because it's not currently in play. You gain an Action card costing $3 ($1 more than Encampment), then at the end of your turn you return Encampment to its pile.
Reasons for what happens:
Procession needs to wait for Encampment to finish being played twice before it can do the trashing. It can't find Encampment if it's set aside (because it has "lost track"), so it can't trash it.
Procession's "gain an Action card" effect does not depend on successfully trashing the played card (as noted in the FAQ).
"Lose track" effects only happen when an effect tries to move a card, but the card is in an unexpected location. So Procession "thinks" the Encampment is in play and tries to move it to the trash, but since it's not in the "in-play area" it can't trash it. But being set aside doesn't change Encampment's text or cost so it still does the same thing when it gets played again, and it can still be used to calculate the cost of the card gained by Possession.
And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).
– GendoIkari
3 hours ago
Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.
– ConMan
1 hour ago
add a comment |
The Procession plays Encampment for the first time. You don't reveal a Plunder or Gold, so you set Encampment aside. This does not prevent Procession from playing it a second time, but both Encampment's attempt to set itself aside again, and Procession's attempt to trash it, will fail because it's not currently in play. You gain an Action card costing $3 ($1 more than Encampment), then at the end of your turn you return Encampment to its pile.
Reasons for what happens:
Procession needs to wait for Encampment to finish being played twice before it can do the trashing. It can't find Encampment if it's set aside (because it has "lost track"), so it can't trash it.
Procession's "gain an Action card" effect does not depend on successfully trashing the played card (as noted in the FAQ).
"Lose track" effects only happen when an effect tries to move a card, but the card is in an unexpected location. So Procession "thinks" the Encampment is in play and tries to move it to the trash, but since it's not in the "in-play area" it can't trash it. But being set aside doesn't change Encampment's text or cost so it still does the same thing when it gets played again, and it can still be used to calculate the cost of the card gained by Possession.
The Procession plays Encampment for the first time. You don't reveal a Plunder or Gold, so you set Encampment aside. This does not prevent Procession from playing it a second time, but both Encampment's attempt to set itself aside again, and Procession's attempt to trash it, will fail because it's not currently in play. You gain an Action card costing $3 ($1 more than Encampment), then at the end of your turn you return Encampment to its pile.
Reasons for what happens:
Procession needs to wait for Encampment to finish being played twice before it can do the trashing. It can't find Encampment if it's set aside (because it has "lost track"), so it can't trash it.
Procession's "gain an Action card" effect does not depend on successfully trashing the played card (as noted in the FAQ).
"Lose track" effects only happen when an effect tries to move a card, but the card is in an unexpected location. So Procession "thinks" the Encampment is in play and tries to move it to the trash, but since it's not in the "in-play area" it can't trash it. But being set aside doesn't change Encampment's text or cost so it still does the same thing when it gets played again, and it can still be used to calculate the cost of the card gained by Possession.
edited 1 hour ago
answered 3 hours ago
ConManConMan
6,6021740
6,6021740
And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).
– GendoIkari
3 hours ago
Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.
– ConMan
1 hour ago
add a comment |
And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).
– GendoIkari
3 hours ago
Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.
– ConMan
1 hour ago
And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).
– GendoIkari
3 hours ago
And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).
– GendoIkari
3 hours ago
Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.
– ConMan
1 hour ago
Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.
– ConMan
1 hour ago
add a comment |
Thanks for contributing an answer to Board & Card Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f44771%2fwhat-happens-when-you-procession-an-encampment-without-having-a-gold-plunder-in%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown