Gamepad integration bridge between steam-launcher and dolphin-emulator on linux












0















I've been given the task of creating a game console replacement using a PC. One of the things people who use game consoles expect of them is, you can do everything you need to do using a controller. Console people don't want or expect to need a keyboard.




  • So far I've integrated:


    • Ubuntu 18.10 for operating the machine

    • Valve Steam for providing a controller-friendly configurable launcher

    • Dolphin emulator for impersonating a Nintendo and doing gamepad mapping




This all works, and I can get the PC booting directly into Big Picture for ease of use with a controller. What I can't figure out is: once the user leaves Big Picture by launching Dolphin, they've left BP but are not yet in a Dolphin game. So, the controller goes dead. Currently, they have to pick up the m+kb, select the game to play in Dolphin's UI, then pick the controller back up and keep going.



I'd like to obviate the need for the m+kb if I can. Something like qjoypad seems close, but I don't need general usability of the gamepad in Ubuntu and I'm also concerned that it'll register double inputs during a game if I use qjoypad to map the controller to kb/m inputs globally.



I hope my problem is at least somewhat clear from this explanation; thanks for any advice!










share|improve this question



























    0















    I've been given the task of creating a game console replacement using a PC. One of the things people who use game consoles expect of them is, you can do everything you need to do using a controller. Console people don't want or expect to need a keyboard.




    • So far I've integrated:


      • Ubuntu 18.10 for operating the machine

      • Valve Steam for providing a controller-friendly configurable launcher

      • Dolphin emulator for impersonating a Nintendo and doing gamepad mapping




    This all works, and I can get the PC booting directly into Big Picture for ease of use with a controller. What I can't figure out is: once the user leaves Big Picture by launching Dolphin, they've left BP but are not yet in a Dolphin game. So, the controller goes dead. Currently, they have to pick up the m+kb, select the game to play in Dolphin's UI, then pick the controller back up and keep going.



    I'd like to obviate the need for the m+kb if I can. Something like qjoypad seems close, but I don't need general usability of the gamepad in Ubuntu and I'm also concerned that it'll register double inputs during a game if I use qjoypad to map the controller to kb/m inputs globally.



    I hope my problem is at least somewhat clear from this explanation; thanks for any advice!










    share|improve this question

























      0












      0








      0








      I've been given the task of creating a game console replacement using a PC. One of the things people who use game consoles expect of them is, you can do everything you need to do using a controller. Console people don't want or expect to need a keyboard.




      • So far I've integrated:


        • Ubuntu 18.10 for operating the machine

        • Valve Steam for providing a controller-friendly configurable launcher

        • Dolphin emulator for impersonating a Nintendo and doing gamepad mapping




      This all works, and I can get the PC booting directly into Big Picture for ease of use with a controller. What I can't figure out is: once the user leaves Big Picture by launching Dolphin, they've left BP but are not yet in a Dolphin game. So, the controller goes dead. Currently, they have to pick up the m+kb, select the game to play in Dolphin's UI, then pick the controller back up and keep going.



      I'd like to obviate the need for the m+kb if I can. Something like qjoypad seems close, but I don't need general usability of the gamepad in Ubuntu and I'm also concerned that it'll register double inputs during a game if I use qjoypad to map the controller to kb/m inputs globally.



      I hope my problem is at least somewhat clear from this explanation; thanks for any advice!










      share|improve this question














      I've been given the task of creating a game console replacement using a PC. One of the things people who use game consoles expect of them is, you can do everything you need to do using a controller. Console people don't want or expect to need a keyboard.




      • So far I've integrated:


        • Ubuntu 18.10 for operating the machine

        • Valve Steam for providing a controller-friendly configurable launcher

        • Dolphin emulator for impersonating a Nintendo and doing gamepad mapping




      This all works, and I can get the PC booting directly into Big Picture for ease of use with a controller. What I can't figure out is: once the user leaves Big Picture by launching Dolphin, they've left BP but are not yet in a Dolphin game. So, the controller goes dead. Currently, they have to pick up the m+kb, select the game to play in Dolphin's UI, then pick the controller back up and keep going.



      I'd like to obviate the need for the m+kb if I can. Something like qjoypad seems close, but I don't need general usability of the gamepad in Ubuntu and I'm also concerned that it'll register double inputs during a game if I use qjoypad to map the controller to kb/m inputs globally.



      I hope my problem is at least somewhat clear from this explanation; thanks for any advice!







      ubuntu steam logitech-gamepad dolphin-emulator






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Jan 24 at 23:05









      UnoobtuUnoobtu

      11




      11






















          0






          active

          oldest

          votes











          Your Answer








          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "3"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsuperuser.com%2fquestions%2f1398123%2fgamepad-integration-bridge-between-steam-launcher-and-dolphin-emulator-on-linux%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Super User!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsuperuser.com%2fquestions%2f1398123%2fgamepad-integration-bridge-between-steam-launcher-and-dolphin-emulator-on-linux%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Plaza Victoria

          In PowerPoint, is there a keyboard shortcut for bulleted / numbered list?

          How to put 3 figures in Latex with 2 figures side by side and 1 below these side by side images but in...