Disable gamepad device while using Steam remapping functionality












2















I have 2 Xbox One S Gamepads that I'm trying to get to work with a game via Bluetooth on my Manjaro system (kernel 4.19.8).
I'm now using xpadneo (which automatically disable ertm at boot time and provides extra functionality) but I had similar problems with xpad.



The game I'm trying to get to work doesn't feature a way to select which controllers to use and assume all controllers it can detect are valid players.



Whenever I connect a controller I see a /dev/input/js0 device being created.
If I start the game at this point, the device is detected but no keys work.
I tried following instructions on xpadneo to create SDL bindings but it didn't work in this case.



If I launch Steam, Steam will remap my controller to a xbox360.
A new device /dev/input/js1 will appear.
If I start the game at this point, two devices are detected and the keys work only in the controller remapped by Steam.
Same thing happens with 2 devices, I get 2 more virtual devices and the game sees 4 controllers.



How can I disable the first device after remapping it with Steam?



Alternatively, how can I remap my keys on my controller without creating another device, so that it will behave correctly without Steam? [I doubt this one is easy or it would be part of one of the drivers]



Thanks










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    2















    I have 2 Xbox One S Gamepads that I'm trying to get to work with a game via Bluetooth on my Manjaro system (kernel 4.19.8).
    I'm now using xpadneo (which automatically disable ertm at boot time and provides extra functionality) but I had similar problems with xpad.



    The game I'm trying to get to work doesn't feature a way to select which controllers to use and assume all controllers it can detect are valid players.



    Whenever I connect a controller I see a /dev/input/js0 device being created.
    If I start the game at this point, the device is detected but no keys work.
    I tried following instructions on xpadneo to create SDL bindings but it didn't work in this case.



    If I launch Steam, Steam will remap my controller to a xbox360.
    A new device /dev/input/js1 will appear.
    If I start the game at this point, two devices are detected and the keys work only in the controller remapped by Steam.
    Same thing happens with 2 devices, I get 2 more virtual devices and the game sees 4 controllers.



    How can I disable the first device after remapping it with Steam?



    Alternatively, how can I remap my keys on my controller without creating another device, so that it will behave correctly without Steam? [I doubt this one is easy or it would be part of one of the drivers]



    Thanks










    share|improve this question

























      2












      2








      2








      I have 2 Xbox One S Gamepads that I'm trying to get to work with a game via Bluetooth on my Manjaro system (kernel 4.19.8).
      I'm now using xpadneo (which automatically disable ertm at boot time and provides extra functionality) but I had similar problems with xpad.



      The game I'm trying to get to work doesn't feature a way to select which controllers to use and assume all controllers it can detect are valid players.



      Whenever I connect a controller I see a /dev/input/js0 device being created.
      If I start the game at this point, the device is detected but no keys work.
      I tried following instructions on xpadneo to create SDL bindings but it didn't work in this case.



      If I launch Steam, Steam will remap my controller to a xbox360.
      A new device /dev/input/js1 will appear.
      If I start the game at this point, two devices are detected and the keys work only in the controller remapped by Steam.
      Same thing happens with 2 devices, I get 2 more virtual devices and the game sees 4 controllers.



      How can I disable the first device after remapping it with Steam?



      Alternatively, how can I remap my keys on my controller without creating another device, so that it will behave correctly without Steam? [I doubt this one is easy or it would be part of one of the drivers]



      Thanks










      share|improve this question














      I have 2 Xbox One S Gamepads that I'm trying to get to work with a game via Bluetooth on my Manjaro system (kernel 4.19.8).
      I'm now using xpadneo (which automatically disable ertm at boot time and provides extra functionality) but I had similar problems with xpad.



      The game I'm trying to get to work doesn't feature a way to select which controllers to use and assume all controllers it can detect are valid players.



      Whenever I connect a controller I see a /dev/input/js0 device being created.
      If I start the game at this point, the device is detected but no keys work.
      I tried following instructions on xpadneo to create SDL bindings but it didn't work in this case.



      If I launch Steam, Steam will remap my controller to a xbox360.
      A new device /dev/input/js1 will appear.
      If I start the game at this point, two devices are detected and the keys work only in the controller remapped by Steam.
      Same thing happens with 2 devices, I get 2 more virtual devices and the game sees 4 controllers.



      How can I disable the first device after remapping it with Steam?



      Alternatively, how can I remap my keys on my controller without creating another device, so that it will behave correctly without Steam? [I doubt this one is easy or it would be part of one of the drivers]



      Thanks







      gaming steam controller xbox-one






      share|improve this question













      share|improve this question











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      share|improve this question










      asked Dec 24 '18 at 10:32









      frampframp

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