What is LookDev mode for in 2.8?





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty{ margin-bottom:0;
}






up vote
6
down vote

favorite












I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode










share|improve this question
























  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    Nov 20 at 23:14












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    Nov 20 at 23:43

















up vote
6
down vote

favorite












I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode










share|improve this question
























  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    Nov 20 at 23:14












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    Nov 20 at 23:43













up vote
6
down vote

favorite









up vote
6
down vote

favorite











I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode










share|improve this question















I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode







rendering materials eevee






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 20 at 23:03

























asked Nov 20 at 22:51









Ditto

333




333












  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    Nov 20 at 23:14












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    Nov 20 at 23:43


















  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    Nov 20 at 23:14












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    Nov 20 at 23:43
















it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
– Virgil Sisoe
Nov 20 at 23:14






it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
– Virgil Sisoe
Nov 20 at 23:14














Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
– Ditto
Nov 20 at 23:43




Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
– Ditto
Nov 20 at 23:43










1 Answer
1






active

oldest

votes

















up vote
11
down vote



accepted










LookDev stands for "Look Development", it is the equivalent of the Material preview mode in 2.7# with better shading and more advanced features.



This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured, fully shaded, and as close to the final rendered result as possible.



The difference compared to Rendered mode is that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and more responsive editing.



The differences compared to Rendered Mode may seem blurry making it appear pointless when working with EEVEE, since they are both based on the same OpenGL real time rendering engine.



It true purpose becomes more apparent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while relatively quick is too slow to preview and unsuitable for editing; while LookDev is using EEVEE based preview in background trying to match Cycles output as close as possible with OpenGL.



enter image description here



For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



enter image description here



I'm sure eventually there will be dedicated buttons in the render panel to do this, both for EEVEE and OpenGL render.






share|improve this answer























    Your Answer





    StackExchange.ifUsing("editor", function () {
    return StackExchange.using("mathjaxEditing", function () {
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    });
    });
    }, "mathjax-editing");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "502"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f123164%2fwhat-is-lookdev-mode-for-in-2-8%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    11
    down vote



    accepted










    LookDev stands for "Look Development", it is the equivalent of the Material preview mode in 2.7# with better shading and more advanced features.



    This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured, fully shaded, and as close to the final rendered result as possible.



    The difference compared to Rendered mode is that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and more responsive editing.



    The differences compared to Rendered Mode may seem blurry making it appear pointless when working with EEVEE, since they are both based on the same OpenGL real time rendering engine.



    It true purpose becomes more apparent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while relatively quick is too slow to preview and unsuitable for editing; while LookDev is using EEVEE based preview in background trying to match Cycles output as close as possible with OpenGL.



    enter image description here



    For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



    enter image description here



    I'm sure eventually there will be dedicated buttons in the render panel to do this, both for EEVEE and OpenGL render.






    share|improve this answer



























      up vote
      11
      down vote



      accepted










      LookDev stands for "Look Development", it is the equivalent of the Material preview mode in 2.7# with better shading and more advanced features.



      This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured, fully shaded, and as close to the final rendered result as possible.



      The difference compared to Rendered mode is that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and more responsive editing.



      The differences compared to Rendered Mode may seem blurry making it appear pointless when working with EEVEE, since they are both based on the same OpenGL real time rendering engine.



      It true purpose becomes more apparent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while relatively quick is too slow to preview and unsuitable for editing; while LookDev is using EEVEE based preview in background trying to match Cycles output as close as possible with OpenGL.



      enter image description here



      For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



      enter image description here



      I'm sure eventually there will be dedicated buttons in the render panel to do this, both for EEVEE and OpenGL render.






      share|improve this answer

























        up vote
        11
        down vote



        accepted







        up vote
        11
        down vote



        accepted






        LookDev stands for "Look Development", it is the equivalent of the Material preview mode in 2.7# with better shading and more advanced features.



        This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured, fully shaded, and as close to the final rendered result as possible.



        The difference compared to Rendered mode is that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and more responsive editing.



        The differences compared to Rendered Mode may seem blurry making it appear pointless when working with EEVEE, since they are both based on the same OpenGL real time rendering engine.



        It true purpose becomes more apparent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while relatively quick is too slow to preview and unsuitable for editing; while LookDev is using EEVEE based preview in background trying to match Cycles output as close as possible with OpenGL.



        enter image description here



        For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



        enter image description here



        I'm sure eventually there will be dedicated buttons in the render panel to do this, both for EEVEE and OpenGL render.






        share|improve this answer














        LookDev stands for "Look Development", it is the equivalent of the Material preview mode in 2.7# with better shading and more advanced features.



        This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured, fully shaded, and as close to the final rendered result as possible.



        The difference compared to Rendered mode is that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and more responsive editing.



        The differences compared to Rendered Mode may seem blurry making it appear pointless when working with EEVEE, since they are both based on the same OpenGL real time rendering engine.



        It true purpose becomes more apparent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while relatively quick is too slow to preview and unsuitable for editing; while LookDev is using EEVEE based preview in background trying to match Cycles output as close as possible with OpenGL.



        enter image description here



        For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



        enter image description here



        I'm sure eventually there will be dedicated buttons in the render panel to do this, both for EEVEE and OpenGL render.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 27 at 12:41

























        answered Nov 20 at 23:30









        Duarte Farrajota Ramos

        31.9k53675




        31.9k53675






























            draft saved

            draft discarded




















































            Thanks for contributing an answer to Blender Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.





            Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


            Please pay close attention to the following guidance:


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f123164%2fwhat-is-lookdev-mode-for-in-2-8%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Plaza Victoria

            In PowerPoint, is there a keyboard shortcut for bulleted / numbered list?

            How to put 3 figures in Latex with 2 figures side by side and 1 below these side by side images but in...