How to bake one texture for one mesh with multiple textures blender 2.8
$begingroup$
I'm trying to perform material merging into one texture in accordance with the solutions:
Baking two textures into one
and
Baking multiple materials into one texture
But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.
Could you kindly provide some steps to perform this task?
Thanks,
...I feel that it should be simple but hours spent and I was not lucky in this...
texture-baking
New contributor
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add a comment |
$begingroup$
I'm trying to perform material merging into one texture in accordance with the solutions:
Baking two textures into one
and
Baking multiple materials into one texture
But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.
Could you kindly provide some steps to perform this task?
Thanks,
...I feel that it should be simple but hours spent and I was not lucky in this...
texture-baking
New contributor
$endgroup$
add a comment |
$begingroup$
I'm trying to perform material merging into one texture in accordance with the solutions:
Baking two textures into one
and
Baking multiple materials into one texture
But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.
Could you kindly provide some steps to perform this task?
Thanks,
...I feel that it should be simple but hours spent and I was not lucky in this...
texture-baking
New contributor
$endgroup$
I'm trying to perform material merging into one texture in accordance with the solutions:
Baking two textures into one
and
Baking multiple materials into one texture
But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.
Could you kindly provide some steps to perform this task?
Thanks,
...I feel that it should be simple but hours spent and I was not lucky in this...
texture-baking
texture-baking
New contributor
New contributor
New contributor
asked Mar 23 at 22:18
SupaplexSupaplex
112
112
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1 Answer
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$begingroup$
Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.
In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
In Blender 2.80 it is possible to edit two or more objects at the same time.
Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.
When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".
Now every UV island from every object should have its own UV Space and also roughly the same texel density.
You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.
As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.
$endgroup$
$begingroup$
Nice tricks, @metaphor_set! Thanks But I've met a problem while performing your steps I have a model with several materials and textures [![Several materials][1]][1] Thus I have had this picture before your steps [![Before bake][2][2] And after unwrap all selected and so on I got this [![After bake][3]][3] Could you tell me the steps I made wrong? [1]: imgur.com/D23TnZz [2]: imgur.com/0JwODZ1 [3]: imgur.com/6oQiyk4
$endgroup$
– Supaplex
2 days ago
$begingroup$
You destroyed your UV layouts. Solution: Create a copy of your model (same blend file, different collection). Unwrap that copy like above. Then bake the original textures to a new texture for your new model.
$endgroup$
– metaphor_set
yesterday
$begingroup$
excuse me, what do you mean "different collection"? I make File-Save a Copy or File-Save as.... Blender saves .blend file but images is still being unmerged.
$endgroup$
– Supaplex
yesterday
$begingroup$
A copy of your model -> Shift-D. Also, please watch this if you want to know more about collections and how to use them.
$endgroup$
– metaphor_set
yesterday
add a comment |
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1 Answer
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$begingroup$
Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.
In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
In Blender 2.80 it is possible to edit two or more objects at the same time.
Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.
When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".
Now every UV island from every object should have its own UV Space and also roughly the same texel density.
You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.
As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.
$endgroup$
$begingroup$
Nice tricks, @metaphor_set! Thanks But I've met a problem while performing your steps I have a model with several materials and textures [![Several materials][1]][1] Thus I have had this picture before your steps [![Before bake][2][2] And after unwrap all selected and so on I got this [![After bake][3]][3] Could you tell me the steps I made wrong? [1]: imgur.com/D23TnZz [2]: imgur.com/0JwODZ1 [3]: imgur.com/6oQiyk4
$endgroup$
– Supaplex
2 days ago
$begingroup$
You destroyed your UV layouts. Solution: Create a copy of your model (same blend file, different collection). Unwrap that copy like above. Then bake the original textures to a new texture for your new model.
$endgroup$
– metaphor_set
yesterday
$begingroup$
excuse me, what do you mean "different collection"? I make File-Save a Copy or File-Save as.... Blender saves .blend file but images is still being unmerged.
$endgroup$
– Supaplex
yesterday
$begingroup$
A copy of your model -> Shift-D. Also, please watch this if you want to know more about collections and how to use them.
$endgroup$
– metaphor_set
yesterday
add a comment |
$begingroup$
Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.
In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
In Blender 2.80 it is possible to edit two or more objects at the same time.
Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.
When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".
Now every UV island from every object should have its own UV Space and also roughly the same texel density.
You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.
As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.
$endgroup$
$begingroup$
Nice tricks, @metaphor_set! Thanks But I've met a problem while performing your steps I have a model with several materials and textures [![Several materials][1]][1] Thus I have had this picture before your steps [![Before bake][2][2] And after unwrap all selected and so on I got this [![After bake][3]][3] Could you tell me the steps I made wrong? [1]: imgur.com/D23TnZz [2]: imgur.com/0JwODZ1 [3]: imgur.com/6oQiyk4
$endgroup$
– Supaplex
2 days ago
$begingroup$
You destroyed your UV layouts. Solution: Create a copy of your model (same blend file, different collection). Unwrap that copy like above. Then bake the original textures to a new texture for your new model.
$endgroup$
– metaphor_set
yesterday
$begingroup$
excuse me, what do you mean "different collection"? I make File-Save a Copy or File-Save as.... Blender saves .blend file but images is still being unmerged.
$endgroup$
– Supaplex
yesterday
$begingroup$
A copy of your model -> Shift-D. Also, please watch this if you want to know more about collections and how to use them.
$endgroup$
– metaphor_set
yesterday
add a comment |
$begingroup$
Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.
In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
In Blender 2.80 it is possible to edit two or more objects at the same time.
Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.
When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".
Now every UV island from every object should have its own UV Space and also roughly the same texel density.
You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.
As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.
$endgroup$
Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.
In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
In Blender 2.80 it is possible to edit two or more objects at the same time.
Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.
When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".
Now every UV island from every object should have its own UV Space and also roughly the same texel density.
You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.
As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.
edited Mar 23 at 23:45
answered Mar 23 at 23:27
metaphor_setmetaphor_set
4,3231718
4,3231718
$begingroup$
Nice tricks, @metaphor_set! Thanks But I've met a problem while performing your steps I have a model with several materials and textures [![Several materials][1]][1] Thus I have had this picture before your steps [![Before bake][2][2] And after unwrap all selected and so on I got this [![After bake][3]][3] Could you tell me the steps I made wrong? [1]: imgur.com/D23TnZz [2]: imgur.com/0JwODZ1 [3]: imgur.com/6oQiyk4
$endgroup$
– Supaplex
2 days ago
$begingroup$
You destroyed your UV layouts. Solution: Create a copy of your model (same blend file, different collection). Unwrap that copy like above. Then bake the original textures to a new texture for your new model.
$endgroup$
– metaphor_set
yesterday
$begingroup$
excuse me, what do you mean "different collection"? I make File-Save a Copy or File-Save as.... Blender saves .blend file but images is still being unmerged.
$endgroup$
– Supaplex
yesterday
$begingroup$
A copy of your model -> Shift-D. Also, please watch this if you want to know more about collections and how to use them.
$endgroup$
– metaphor_set
yesterday
add a comment |
$begingroup$
Nice tricks, @metaphor_set! Thanks But I've met a problem while performing your steps I have a model with several materials and textures [![Several materials][1]][1] Thus I have had this picture before your steps [![Before bake][2][2] And after unwrap all selected and so on I got this [![After bake][3]][3] Could you tell me the steps I made wrong? [1]: imgur.com/D23TnZz [2]: imgur.com/0JwODZ1 [3]: imgur.com/6oQiyk4
$endgroup$
– Supaplex
2 days ago
$begingroup$
You destroyed your UV layouts. Solution: Create a copy of your model (same blend file, different collection). Unwrap that copy like above. Then bake the original textures to a new texture for your new model.
$endgroup$
– metaphor_set
yesterday
$begingroup$
excuse me, what do you mean "different collection"? I make File-Save a Copy or File-Save as.... Blender saves .blend file but images is still being unmerged.
$endgroup$
– Supaplex
yesterday
$begingroup$
A copy of your model -> Shift-D. Also, please watch this if you want to know more about collections and how to use them.
$endgroup$
– metaphor_set
yesterday
$begingroup$
Nice tricks, @metaphor_set! Thanks But I've met a problem while performing your steps I have a model with several materials and textures [![Several materials][1]][1] Thus I have had this picture before your steps [![Before bake][2][2] And after unwrap all selected and so on I got this [![After bake][3]][3] Could you tell me the steps I made wrong? [1]: imgur.com/D23TnZz [2]: imgur.com/0JwODZ1 [3]: imgur.com/6oQiyk4
$endgroup$
– Supaplex
2 days ago
$begingroup$
Nice tricks, @metaphor_set! Thanks But I've met a problem while performing your steps I have a model with several materials and textures [![Several materials][1]][1] Thus I have had this picture before your steps [![Before bake][2][2] And after unwrap all selected and so on I got this [![After bake][3]][3] Could you tell me the steps I made wrong? [1]: imgur.com/D23TnZz [2]: imgur.com/0JwODZ1 [3]: imgur.com/6oQiyk4
$endgroup$
– Supaplex
2 days ago
$begingroup$
You destroyed your UV layouts. Solution: Create a copy of your model (same blend file, different collection). Unwrap that copy like above. Then bake the original textures to a new texture for your new model.
$endgroup$
– metaphor_set
yesterday
$begingroup$
You destroyed your UV layouts. Solution: Create a copy of your model (same blend file, different collection). Unwrap that copy like above. Then bake the original textures to a new texture for your new model.
$endgroup$
– metaphor_set
yesterday
$begingroup$
excuse me, what do you mean "different collection"? I make File-Save a Copy or File-Save as.... Blender saves .blend file but images is still being unmerged.
$endgroup$
– Supaplex
yesterday
$begingroup$
excuse me, what do you mean "different collection"? I make File-Save a Copy or File-Save as.... Blender saves .blend file but images is still being unmerged.
$endgroup$
– Supaplex
yesterday
$begingroup$
A copy of your model -> Shift-D. Also, please watch this if you want to know more about collections and how to use them.
$endgroup$
– metaphor_set
yesterday
$begingroup$
A copy of your model -> Shift-D. Also, please watch this if you want to know more about collections and how to use them.
$endgroup$
– metaphor_set
yesterday
add a comment |
Supaplex is a new contributor. Be nice, and check out our Code of Conduct.
Supaplex is a new contributor. Be nice, and check out our Code of Conduct.
Supaplex is a new contributor. Be nice, and check out our Code of Conduct.
Supaplex is a new contributor. Be nice, and check out our Code of Conduct.
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