Masking layers by a vector polygon layer in QGIS
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I have a vector layer of buildings:
and a polygon layer coloured by some quantity:
and I want to mask one by the other to produce this:
This can be done by setting the blend mode to "Multiply" with the building polygons on top as long as the polygons are white and the background of that layer is black.
One way of doing that is to use an "Inverted Polygons" fill but that is very slow at low zoom levels since all the buildings are in view and that's a lot of inverted polygons.
The other way I thought I'd cracked this was to create a "Group" layer with the buildings filled in white and a virtual layer consisting of the bounding box of the buldings filled in black. On its own it looks right:
but QGIS (3.6) doesn't let you blend grouped layers (Gimp and Photoshop probably do) so it doesn't work.
I really want to do it in the canvas so solutions involving processing intersections and creating new layers and so on aren't going to work either.
I'm not sure if I'm missing a trick to create a style for a layer to have a black background, or if there's something else in the blending modes that will do this...
qgis cartography masking
add a comment |
I have a vector layer of buildings:
and a polygon layer coloured by some quantity:
and I want to mask one by the other to produce this:
This can be done by setting the blend mode to "Multiply" with the building polygons on top as long as the polygons are white and the background of that layer is black.
One way of doing that is to use an "Inverted Polygons" fill but that is very slow at low zoom levels since all the buildings are in view and that's a lot of inverted polygons.
The other way I thought I'd cracked this was to create a "Group" layer with the buildings filled in white and a virtual layer consisting of the bounding box of the buldings filled in black. On its own it looks right:
but QGIS (3.6) doesn't let you blend grouped layers (Gimp and Photoshop probably do) so it doesn't work.
I really want to do it in the canvas so solutions involving processing intersections and creating new layers and so on aren't going to work either.
I'm not sure if I'm missing a trick to create a style for a layer to have a black background, or if there's something else in the blending modes that will do this...
qgis cartography masking
add a comment |
I have a vector layer of buildings:
and a polygon layer coloured by some quantity:
and I want to mask one by the other to produce this:
This can be done by setting the blend mode to "Multiply" with the building polygons on top as long as the polygons are white and the background of that layer is black.
One way of doing that is to use an "Inverted Polygons" fill but that is very slow at low zoom levels since all the buildings are in view and that's a lot of inverted polygons.
The other way I thought I'd cracked this was to create a "Group" layer with the buildings filled in white and a virtual layer consisting of the bounding box of the buldings filled in black. On its own it looks right:
but QGIS (3.6) doesn't let you blend grouped layers (Gimp and Photoshop probably do) so it doesn't work.
I really want to do it in the canvas so solutions involving processing intersections and creating new layers and so on aren't going to work either.
I'm not sure if I'm missing a trick to create a style for a layer to have a black background, or if there's something else in the blending modes that will do this...
qgis cartography masking
I have a vector layer of buildings:
and a polygon layer coloured by some quantity:
and I want to mask one by the other to produce this:
This can be done by setting the blend mode to "Multiply" with the building polygons on top as long as the polygons are white and the background of that layer is black.
One way of doing that is to use an "Inverted Polygons" fill but that is very slow at low zoom levels since all the buildings are in view and that's a lot of inverted polygons.
The other way I thought I'd cracked this was to create a "Group" layer with the buildings filled in white and a virtual layer consisting of the bounding box of the buldings filled in black. On its own it looks right:
but QGIS (3.6) doesn't let you blend grouped layers (Gimp and Photoshop probably do) so it doesn't work.
I really want to do it in the canvas so solutions involving processing intersections and creating new layers and so on aren't going to work either.
I'm not sure if I'm missing a trick to create a style for a layer to have a black background, or if there's something else in the blending modes that will do this...
qgis cartography masking
qgis cartography masking
asked Apr 1 at 16:27
SpacedmanSpacedman
24.8k23551
24.8k23551
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2 Answers
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You can put the colored polygons on top, with a layer blending mode set to darken
Below, have the building layer with the polygon fill in white.
At the bottom, add a new layer containing one large black polygon.
Without the black background:
Bingo. Polygons on top just didn't occur to me! I can use my virtual bounding box layer as the black background.
– Spacedman
Apr 1 at 17:18
add a comment |
Here's an alternate method for coloring the colored buildings to match the underlying zones.
With Geometry Generator styling, create a separate symbol layer of buildings that intersect each of the zones.
intersection($geometry, geometry(get_feature( 'zones', 'zoneNo', 1)))
intersection($geometry, geometry(get_feature( 'zones', 'zoneNo', 2)))
etc.
Change the color of each symbol layer to match the zone color. Create a black background, eg by setting the map canvas background color to black, or by changing the zone layer style to black-filled simple polygons.
Disclaimer: My test dataset was very small, so I have no idea if this will render faster than the inverted polygon method.
That looks a bit long-winded for general use, but possibly useful in some instances... thanks.
– Spacedman
Apr 1 at 17:19
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
You can put the colored polygons on top, with a layer blending mode set to darken
Below, have the building layer with the polygon fill in white.
At the bottom, add a new layer containing one large black polygon.
Without the black background:
Bingo. Polygons on top just didn't occur to me! I can use my virtual bounding box layer as the black background.
– Spacedman
Apr 1 at 17:18
add a comment |
You can put the colored polygons on top, with a layer blending mode set to darken
Below, have the building layer with the polygon fill in white.
At the bottom, add a new layer containing one large black polygon.
Without the black background:
Bingo. Polygons on top just didn't occur to me! I can use my virtual bounding box layer as the black background.
– Spacedman
Apr 1 at 17:18
add a comment |
You can put the colored polygons on top, with a layer blending mode set to darken
Below, have the building layer with the polygon fill in white.
At the bottom, add a new layer containing one large black polygon.
Without the black background:
You can put the colored polygons on top, with a layer blending mode set to darken
Below, have the building layer with the polygon fill in white.
At the bottom, add a new layer containing one large black polygon.
Without the black background:
answered Apr 1 at 16:58
JGHJGH
13.5k21139
13.5k21139
Bingo. Polygons on top just didn't occur to me! I can use my virtual bounding box layer as the black background.
– Spacedman
Apr 1 at 17:18
add a comment |
Bingo. Polygons on top just didn't occur to me! I can use my virtual bounding box layer as the black background.
– Spacedman
Apr 1 at 17:18
Bingo. Polygons on top just didn't occur to me! I can use my virtual bounding box layer as the black background.
– Spacedman
Apr 1 at 17:18
Bingo. Polygons on top just didn't occur to me! I can use my virtual bounding box layer as the black background.
– Spacedman
Apr 1 at 17:18
add a comment |
Here's an alternate method for coloring the colored buildings to match the underlying zones.
With Geometry Generator styling, create a separate symbol layer of buildings that intersect each of the zones.
intersection($geometry, geometry(get_feature( 'zones', 'zoneNo', 1)))
intersection($geometry, geometry(get_feature( 'zones', 'zoneNo', 2)))
etc.
Change the color of each symbol layer to match the zone color. Create a black background, eg by setting the map canvas background color to black, or by changing the zone layer style to black-filled simple polygons.
Disclaimer: My test dataset was very small, so I have no idea if this will render faster than the inverted polygon method.
That looks a bit long-winded for general use, but possibly useful in some instances... thanks.
– Spacedman
Apr 1 at 17:19
add a comment |
Here's an alternate method for coloring the colored buildings to match the underlying zones.
With Geometry Generator styling, create a separate symbol layer of buildings that intersect each of the zones.
intersection($geometry, geometry(get_feature( 'zones', 'zoneNo', 1)))
intersection($geometry, geometry(get_feature( 'zones', 'zoneNo', 2)))
etc.
Change the color of each symbol layer to match the zone color. Create a black background, eg by setting the map canvas background color to black, or by changing the zone layer style to black-filled simple polygons.
Disclaimer: My test dataset was very small, so I have no idea if this will render faster than the inverted polygon method.
That looks a bit long-winded for general use, but possibly useful in some instances... thanks.
– Spacedman
Apr 1 at 17:19
add a comment |
Here's an alternate method for coloring the colored buildings to match the underlying zones.
With Geometry Generator styling, create a separate symbol layer of buildings that intersect each of the zones.
intersection($geometry, geometry(get_feature( 'zones', 'zoneNo', 1)))
intersection($geometry, geometry(get_feature( 'zones', 'zoneNo', 2)))
etc.
Change the color of each symbol layer to match the zone color. Create a black background, eg by setting the map canvas background color to black, or by changing the zone layer style to black-filled simple polygons.
Disclaimer: My test dataset was very small, so I have no idea if this will render faster than the inverted polygon method.
Here's an alternate method for coloring the colored buildings to match the underlying zones.
With Geometry Generator styling, create a separate symbol layer of buildings that intersect each of the zones.
intersection($geometry, geometry(get_feature( 'zones', 'zoneNo', 1)))
intersection($geometry, geometry(get_feature( 'zones', 'zoneNo', 2)))
etc.
Change the color of each symbol layer to match the zone color. Create a black background, eg by setting the map canvas background color to black, or by changing the zone layer style to black-filled simple polygons.
Disclaimer: My test dataset was very small, so I have no idea if this will render faster than the inverted polygon method.
answered Apr 1 at 16:59
cskcsk
9,7231035
9,7231035
That looks a bit long-winded for general use, but possibly useful in some instances... thanks.
– Spacedman
Apr 1 at 17:19
add a comment |
That looks a bit long-winded for general use, but possibly useful in some instances... thanks.
– Spacedman
Apr 1 at 17:19
That looks a bit long-winded for general use, but possibly useful in some instances... thanks.
– Spacedman
Apr 1 at 17:19
That looks a bit long-winded for general use, but possibly useful in some instances... thanks.
– Spacedman
Apr 1 at 17:19
add a comment |
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