“Cluster deformers” in Blender












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Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the cluster?



You can assign vertices to a vertex group and weight paint them accordingly, but what would be the analogue of the cluster parent here? A non-deforming bone?










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    2












    $begingroup$


    Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the cluster?



    You can assign vertices to a vertex group and weight paint them accordingly, but what would be the analogue of the cluster parent here? A non-deforming bone?










    share|improve this question







    New contributor




    Zlyxian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      2












      2








      2





      $begingroup$


      Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the cluster?



      You can assign vertices to a vertex group and weight paint them accordingly, but what would be the analogue of the cluster parent here? A non-deforming bone?










      share|improve this question







      New contributor




      Zlyxian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the cluster?



      You can assign vertices to a vertex group and weight paint them accordingly, but what would be the analogue of the cluster parent here? A non-deforming bone?







      weight-painting vertex-groups vertex-weights






      share|improve this question







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      Zlyxian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Zlyxian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      share|improve this question




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      asked Mar 25 at 14:42









      ZlyxianZlyxian

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      New contributor





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          1 Answer
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          $begingroup$

          It sounds to me like you're looking for the Hook modifier.






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          • $begingroup$
            Thanks, Fweeb, very helpful. Was thinking hooks might be the way to go, but didn't remember they were a modifier.
            $endgroup$
            – Zlyxian
            yesterday












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          1 Answer
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          1 Answer
          1






          active

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          active

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          active

          oldest

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          3












          $begingroup$

          It sounds to me like you're looking for the Hook modifier.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Thanks, Fweeb, very helpful. Was thinking hooks might be the way to go, but didn't remember they were a modifier.
            $endgroup$
            – Zlyxian
            yesterday
















          3












          $begingroup$

          It sounds to me like you're looking for the Hook modifier.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Thanks, Fweeb, very helpful. Was thinking hooks might be the way to go, but didn't remember they were a modifier.
            $endgroup$
            – Zlyxian
            yesterday














          3












          3








          3





          $begingroup$

          It sounds to me like you're looking for the Hook modifier.






          share|improve this answer









          $endgroup$



          It sounds to me like you're looking for the Hook modifier.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 25 at 15:13









          FweebFweeb

          5,2442232




          5,2442232












          • $begingroup$
            Thanks, Fweeb, very helpful. Was thinking hooks might be the way to go, but didn't remember they were a modifier.
            $endgroup$
            – Zlyxian
            yesterday


















          • $begingroup$
            Thanks, Fweeb, very helpful. Was thinking hooks might be the way to go, but didn't remember they were a modifier.
            $endgroup$
            – Zlyxian
            yesterday
















          $begingroup$
          Thanks, Fweeb, very helpful. Was thinking hooks might be the way to go, but didn't remember they were a modifier.
          $endgroup$
          – Zlyxian
          yesterday




          $begingroup$
          Thanks, Fweeb, very helpful. Was thinking hooks might be the way to go, but didn't remember they were a modifier.
          $endgroup$
          – Zlyxian
          yesterday










          Zlyxian is a new contributor. Be nice, and check out our Code of Conduct.










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