How many arrows is an archer expected to fire by the end of the Tyranny of Dragons pair of adventures?












7












$begingroup$


Tyranny of Dragons spans two supplements:




  • Hoard of the Dragon Queen

  • Rise of Tiamat


If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?



Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.










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$endgroup$












  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Mar 22 at 0:53






  • 2




    $begingroup$
    This can be answered with decent specificity by someone familiar with this published campaign.
    $endgroup$
    – mxyzplk
    Mar 22 at 1:05
















7












$begingroup$


Tyranny of Dragons spans two supplements:




  • Hoard of the Dragon Queen

  • Rise of Tiamat


If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?



Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.










share|improve this question











$endgroup$












  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Mar 22 at 0:53






  • 2




    $begingroup$
    This can be answered with decent specificity by someone familiar with this published campaign.
    $endgroup$
    – mxyzplk
    Mar 22 at 1:05














7












7








7





$begingroup$


Tyranny of Dragons spans two supplements:




  • Hoard of the Dragon Queen

  • Rise of Tiamat


If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?



Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.










share|improve this question











$endgroup$




Tyranny of Dragons spans two supplements:




  • Hoard of the Dragon Queen

  • Rise of Tiamat


If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?



Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.







dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 21 at 21:20









V2Blast

25.6k488158




25.6k488158










asked Mar 21 at 21:10









AxorenAxoren

6,47412558




6,47412558












  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Mar 22 at 0:53






  • 2




    $begingroup$
    This can be answered with decent specificity by someone familiar with this published campaign.
    $endgroup$
    – mxyzplk
    Mar 22 at 1:05


















  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Mar 22 at 0:53






  • 2




    $begingroup$
    This can be answered with decent specificity by someone familiar with this published campaign.
    $endgroup$
    – mxyzplk
    Mar 22 at 1:05
















$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk
Mar 22 at 0:53




$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk
Mar 22 at 0:53




2




2




$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk
Mar 22 at 1:05




$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk
Mar 22 at 1:05










2 Answers
2






active

oldest

votes


















23












$begingroup$

Very, very approximately: 3,000 $pm $ 1,000



This would cost 150gp and weigh 150 lb.



Assuming:




  • the PCs start at level 1 and finish with just enough XP to get to level 16

  • the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?

  • The archer uses their bow for 4 rounds in each combat

  • The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields

  • The archer gets Extra Attack as a fighter

  • All arrows are lost


Then:



enter image description here



Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.






share|improve this answer











$endgroup$





















    -4












    $begingroup$

    Well, you can probably figure a normal fight runs four to six turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.



    But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules because it just really depends.






    share|improve this answer











    $endgroup$













    • $begingroup$
      I haven't seen many combats last this long in my experience, though I have only played through the first part of the module
      $endgroup$
      – SeriousBri
      Mar 22 at 8:56











    Your Answer





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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    23












    $begingroup$

    Very, very approximately: 3,000 $pm $ 1,000



    This would cost 150gp and weigh 150 lb.



    Assuming:




    • the PCs start at level 1 and finish with just enough XP to get to level 16

    • the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?

    • The archer uses their bow for 4 rounds in each combat

    • The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields

    • The archer gets Extra Attack as a fighter

    • All arrows are lost


    Then:



    enter image description here



    Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.






    share|improve this answer











    $endgroup$


















      23












      $begingroup$

      Very, very approximately: 3,000 $pm $ 1,000



      This would cost 150gp and weigh 150 lb.



      Assuming:




      • the PCs start at level 1 and finish with just enough XP to get to level 16

      • the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?

      • The archer uses their bow for 4 rounds in each combat

      • The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields

      • The archer gets Extra Attack as a fighter

      • All arrows are lost


      Then:



      enter image description here



      Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.






      share|improve this answer











      $endgroup$
















        23












        23








        23





        $begingroup$

        Very, very approximately: 3,000 $pm $ 1,000



        This would cost 150gp and weigh 150 lb.



        Assuming:




        • the PCs start at level 1 and finish with just enough XP to get to level 16

        • the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?

        • The archer uses their bow for 4 rounds in each combat

        • The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields

        • The archer gets Extra Attack as a fighter

        • All arrows are lost


        Then:



        enter image description here



        Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.






        share|improve this answer











        $endgroup$



        Very, very approximately: 3,000 $pm $ 1,000



        This would cost 150gp and weigh 150 lb.



        Assuming:




        • the PCs start at level 1 and finish with just enough XP to get to level 16

        • the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?

        • The archer uses their bow for 4 rounds in each combat

        • The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields

        • The archer gets Extra Attack as a fighter

        • All arrows are lost


        Then:



        enter image description here



        Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Mar 22 at 3:16









        V2Blast

        25.6k488158




        25.6k488158










        answered Mar 22 at 0:22









        Dale MDale M

        110k23282486




        110k23282486

























            -4












            $begingroup$

            Well, you can probably figure a normal fight runs four to six turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.



            But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules because it just really depends.






            share|improve this answer











            $endgroup$













            • $begingroup$
              I haven't seen many combats last this long in my experience, though I have only played through the first part of the module
              $endgroup$
              – SeriousBri
              Mar 22 at 8:56
















            -4












            $begingroup$

            Well, you can probably figure a normal fight runs four to six turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.



            But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules because it just really depends.






            share|improve this answer











            $endgroup$













            • $begingroup$
              I haven't seen many combats last this long in my experience, though I have only played through the first part of the module
              $endgroup$
              – SeriousBri
              Mar 22 at 8:56














            -4












            -4








            -4





            $begingroup$

            Well, you can probably figure a normal fight runs four to six turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.



            But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules because it just really depends.






            share|improve this answer











            $endgroup$



            Well, you can probably figure a normal fight runs four to six turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.



            But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules because it just really depends.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Mar 22 at 12:12

























            answered Mar 22 at 0:17









            Darth PseudonymDarth Pseudonym

            15.8k34087




            15.8k34087












            • $begingroup$
              I haven't seen many combats last this long in my experience, though I have only played through the first part of the module
              $endgroup$
              – SeriousBri
              Mar 22 at 8:56


















            • $begingroup$
              I haven't seen many combats last this long in my experience, though I have only played through the first part of the module
              $endgroup$
              – SeriousBri
              Mar 22 at 8:56
















            $begingroup$
            I haven't seen many combats last this long in my experience, though I have only played through the first part of the module
            $endgroup$
            – SeriousBri
            Mar 22 at 8:56




            $begingroup$
            I haven't seen many combats last this long in my experience, though I have only played through the first part of the module
            $endgroup$
            – SeriousBri
            Mar 22 at 8:56


















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