How you debug a binary format
I would like to be able to debug building a binary builder. Right now I am basically printing out the input data to the binary parser, and then going deep into the code and printing out the mapping of the input to the output, then taking the output mapping (integers) and using that to locate the corresponding integer in the binary. Pretty clunky, and requires that I modify the source code deeply to get at the mapping between input and output.
It What seems like you could do is view the binary in different variants (in my case I'd like to view it in 8-bit chunks as decimal numbers, because that's pretty close to the input). Actually, some numbers are 16 bit, some 8, some 32, etc. So maybe there would be a way to view the binary with each of these different numbers highlighted in memory in some way.
The only way I could see that being possible is if you actually build a visualizer specific to the actual binary format/layout. So it knows where in the sequence the 32 bit numbers should be, and where the 8 bit numbers should be, etc. This is a lot of work and kind of tricky in some situations. So wondering if there's a general way to do it.
Also wondering what the general way of debugging this type of thing currently is, so maybe I can get some ideas on what to try from that.
debugging binary
add a comment |
I would like to be able to debug building a binary builder. Right now I am basically printing out the input data to the binary parser, and then going deep into the code and printing out the mapping of the input to the output, then taking the output mapping (integers) and using that to locate the corresponding integer in the binary. Pretty clunky, and requires that I modify the source code deeply to get at the mapping between input and output.
It What seems like you could do is view the binary in different variants (in my case I'd like to view it in 8-bit chunks as decimal numbers, because that's pretty close to the input). Actually, some numbers are 16 bit, some 8, some 32, etc. So maybe there would be a way to view the binary with each of these different numbers highlighted in memory in some way.
The only way I could see that being possible is if you actually build a visualizer specific to the actual binary format/layout. So it knows where in the sequence the 32 bit numbers should be, and where the 8 bit numbers should be, etc. This is a lot of work and kind of tricky in some situations. So wondering if there's a general way to do it.
Also wondering what the general way of debugging this type of thing currently is, so maybe I can get some ideas on what to try from that.
debugging binary
add a comment |
I would like to be able to debug building a binary builder. Right now I am basically printing out the input data to the binary parser, and then going deep into the code and printing out the mapping of the input to the output, then taking the output mapping (integers) and using that to locate the corresponding integer in the binary. Pretty clunky, and requires that I modify the source code deeply to get at the mapping between input and output.
It What seems like you could do is view the binary in different variants (in my case I'd like to view it in 8-bit chunks as decimal numbers, because that's pretty close to the input). Actually, some numbers are 16 bit, some 8, some 32, etc. So maybe there would be a way to view the binary with each of these different numbers highlighted in memory in some way.
The only way I could see that being possible is if you actually build a visualizer specific to the actual binary format/layout. So it knows where in the sequence the 32 bit numbers should be, and where the 8 bit numbers should be, etc. This is a lot of work and kind of tricky in some situations. So wondering if there's a general way to do it.
Also wondering what the general way of debugging this type of thing currently is, so maybe I can get some ideas on what to try from that.
debugging binary
I would like to be able to debug building a binary builder. Right now I am basically printing out the input data to the binary parser, and then going deep into the code and printing out the mapping of the input to the output, then taking the output mapping (integers) and using that to locate the corresponding integer in the binary. Pretty clunky, and requires that I modify the source code deeply to get at the mapping between input and output.
It What seems like you could do is view the binary in different variants (in my case I'd like to view it in 8-bit chunks as decimal numbers, because that's pretty close to the input). Actually, some numbers are 16 bit, some 8, some 32, etc. So maybe there would be a way to view the binary with each of these different numbers highlighted in memory in some way.
The only way I could see that being possible is if you actually build a visualizer specific to the actual binary format/layout. So it knows where in the sequence the 32 bit numbers should be, and where the 8 bit numbers should be, etc. This is a lot of work and kind of tricky in some situations. So wondering if there's a general way to do it.
Also wondering what the general way of debugging this type of thing currently is, so maybe I can get some ideas on what to try from that.
debugging binary
debugging binary
asked 4 hours ago
Lance PollardLance Pollard
766311
766311
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3 Answers
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For ad-hoc checks, just use a standard hexdump and learn to eyeball it.
If you want to tool up for a proper investigation, I usually write a separate decoder in something like Python - ideally this will be driven directly from a message spec document or IDL, and be as automated as possible (so there's no chance of manually introducing the same bug in both decoders).
Lastly, don't forget you should be writing unit tests for your decoder, using known-correct canned input.
add a comment |
ASN.1, Abstract Syntax Notation One, provides a way of specifying a binary format.
- DDT - Develop using sample data and unit tests.
- A textual dump can be helpful. If in XML you can collapse/expand subhierarchies.
- ASN.1 is not really needed but a grammar based, more declarative file specification is easier.
add a comment |
The first step to doing this is that you need a way to find or define a grammar that describes structure of the data i.e. a schema.
An example of this is a language feature of COBOL which is informally known as copybook. In COBOL programs you would define the structure of the data in memory. This structure mapped directly to the way the bytes were stored. This is common to languages of that era as opposed to common contemporary languages where the physical layout of memory is an implementation concern that is abstracted away from the developer.
A google search for binary data schema language turns up a number of tools. An example is Apache DFDL. There may already be UI for this as well.
This feature is not reserved to 'ancient' era languages. C and C++ structs and unions can be memory aligned. C# has StructLayoutAttribute, which I have use to transmit binary data.
– Kasper van den Berg
2 hours ago
1
@KaspervandenBerg Unless you are saying that C and C++ added these recently, I consider that the same era. The point is that these formats were not simply for data transmission, though they were used for that, they mapped directly to how the code worked with data in memory and on disk. That's not, in general, how newer languages tend to work though they may have such features.
– JimmyJames
1 hour ago
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
For ad-hoc checks, just use a standard hexdump and learn to eyeball it.
If you want to tool up for a proper investigation, I usually write a separate decoder in something like Python - ideally this will be driven directly from a message spec document or IDL, and be as automated as possible (so there's no chance of manually introducing the same bug in both decoders).
Lastly, don't forget you should be writing unit tests for your decoder, using known-correct canned input.
add a comment |
For ad-hoc checks, just use a standard hexdump and learn to eyeball it.
If you want to tool up for a proper investigation, I usually write a separate decoder in something like Python - ideally this will be driven directly from a message spec document or IDL, and be as automated as possible (so there's no chance of manually introducing the same bug in both decoders).
Lastly, don't forget you should be writing unit tests for your decoder, using known-correct canned input.
add a comment |
For ad-hoc checks, just use a standard hexdump and learn to eyeball it.
If you want to tool up for a proper investigation, I usually write a separate decoder in something like Python - ideally this will be driven directly from a message spec document or IDL, and be as automated as possible (so there's no chance of manually introducing the same bug in both decoders).
Lastly, don't forget you should be writing unit tests for your decoder, using known-correct canned input.
For ad-hoc checks, just use a standard hexdump and learn to eyeball it.
If you want to tool up for a proper investigation, I usually write a separate decoder in something like Python - ideally this will be driven directly from a message spec document or IDL, and be as automated as possible (so there's no chance of manually introducing the same bug in both decoders).
Lastly, don't forget you should be writing unit tests for your decoder, using known-correct canned input.
answered 3 hours ago
UselessUseless
8,64421735
8,64421735
add a comment |
add a comment |
ASN.1, Abstract Syntax Notation One, provides a way of specifying a binary format.
- DDT - Develop using sample data and unit tests.
- A textual dump can be helpful. If in XML you can collapse/expand subhierarchies.
- ASN.1 is not really needed but a grammar based, more declarative file specification is easier.
add a comment |
ASN.1, Abstract Syntax Notation One, provides a way of specifying a binary format.
- DDT - Develop using sample data and unit tests.
- A textual dump can be helpful. If in XML you can collapse/expand subhierarchies.
- ASN.1 is not really needed but a grammar based, more declarative file specification is easier.
add a comment |
ASN.1, Abstract Syntax Notation One, provides a way of specifying a binary format.
- DDT - Develop using sample data and unit tests.
- A textual dump can be helpful. If in XML you can collapse/expand subhierarchies.
- ASN.1 is not really needed but a grammar based, more declarative file specification is easier.
ASN.1, Abstract Syntax Notation One, provides a way of specifying a binary format.
- DDT - Develop using sample data and unit tests.
- A textual dump can be helpful. If in XML you can collapse/expand subhierarchies.
- ASN.1 is not really needed but a grammar based, more declarative file specification is easier.
answered 2 hours ago
Joop EggenJoop Eggen
87945
87945
add a comment |
add a comment |
The first step to doing this is that you need a way to find or define a grammar that describes structure of the data i.e. a schema.
An example of this is a language feature of COBOL which is informally known as copybook. In COBOL programs you would define the structure of the data in memory. This structure mapped directly to the way the bytes were stored. This is common to languages of that era as opposed to common contemporary languages where the physical layout of memory is an implementation concern that is abstracted away from the developer.
A google search for binary data schema language turns up a number of tools. An example is Apache DFDL. There may already be UI for this as well.
This feature is not reserved to 'ancient' era languages. C and C++ structs and unions can be memory aligned. C# has StructLayoutAttribute, which I have use to transmit binary data.
– Kasper van den Berg
2 hours ago
1
@KaspervandenBerg Unless you are saying that C and C++ added these recently, I consider that the same era. The point is that these formats were not simply for data transmission, though they were used for that, they mapped directly to how the code worked with data in memory and on disk. That's not, in general, how newer languages tend to work though they may have such features.
– JimmyJames
1 hour ago
add a comment |
The first step to doing this is that you need a way to find or define a grammar that describes structure of the data i.e. a schema.
An example of this is a language feature of COBOL which is informally known as copybook. In COBOL programs you would define the structure of the data in memory. This structure mapped directly to the way the bytes were stored. This is common to languages of that era as opposed to common contemporary languages where the physical layout of memory is an implementation concern that is abstracted away from the developer.
A google search for binary data schema language turns up a number of tools. An example is Apache DFDL. There may already be UI for this as well.
This feature is not reserved to 'ancient' era languages. C and C++ structs and unions can be memory aligned. C# has StructLayoutAttribute, which I have use to transmit binary data.
– Kasper van den Berg
2 hours ago
1
@KaspervandenBerg Unless you are saying that C and C++ added these recently, I consider that the same era. The point is that these formats were not simply for data transmission, though they were used for that, they mapped directly to how the code worked with data in memory and on disk. That's not, in general, how newer languages tend to work though they may have such features.
– JimmyJames
1 hour ago
add a comment |
The first step to doing this is that you need a way to find or define a grammar that describes structure of the data i.e. a schema.
An example of this is a language feature of COBOL which is informally known as copybook. In COBOL programs you would define the structure of the data in memory. This structure mapped directly to the way the bytes were stored. This is common to languages of that era as opposed to common contemporary languages where the physical layout of memory is an implementation concern that is abstracted away from the developer.
A google search for binary data schema language turns up a number of tools. An example is Apache DFDL. There may already be UI for this as well.
The first step to doing this is that you need a way to find or define a grammar that describes structure of the data i.e. a schema.
An example of this is a language feature of COBOL which is informally known as copybook. In COBOL programs you would define the structure of the data in memory. This structure mapped directly to the way the bytes were stored. This is common to languages of that era as opposed to common contemporary languages where the physical layout of memory is an implementation concern that is abstracted away from the developer.
A google search for binary data schema language turns up a number of tools. An example is Apache DFDL. There may already be UI for this as well.
edited 2 hours ago
answered 3 hours ago
JimmyJamesJimmyJames
13.1k2350
13.1k2350
This feature is not reserved to 'ancient' era languages. C and C++ structs and unions can be memory aligned. C# has StructLayoutAttribute, which I have use to transmit binary data.
– Kasper van den Berg
2 hours ago
1
@KaspervandenBerg Unless you are saying that C and C++ added these recently, I consider that the same era. The point is that these formats were not simply for data transmission, though they were used for that, they mapped directly to how the code worked with data in memory and on disk. That's not, in general, how newer languages tend to work though they may have such features.
– JimmyJames
1 hour ago
add a comment |
This feature is not reserved to 'ancient' era languages. C and C++ structs and unions can be memory aligned. C# has StructLayoutAttribute, which I have use to transmit binary data.
– Kasper van den Berg
2 hours ago
1
@KaspervandenBerg Unless you are saying that C and C++ added these recently, I consider that the same era. The point is that these formats were not simply for data transmission, though they were used for that, they mapped directly to how the code worked with data in memory and on disk. That's not, in general, how newer languages tend to work though they may have such features.
– JimmyJames
1 hour ago
This feature is not reserved to 'ancient' era languages. C and C++ structs and unions can be memory aligned. C# has StructLayoutAttribute, which I have use to transmit binary data.
– Kasper van den Berg
2 hours ago
This feature is not reserved to 'ancient' era languages. C and C++ structs and unions can be memory aligned. C# has StructLayoutAttribute, which I have use to transmit binary data.
– Kasper van den Berg
2 hours ago
1
1
@KaspervandenBerg Unless you are saying that C and C++ added these recently, I consider that the same era. The point is that these formats were not simply for data transmission, though they were used for that, they mapped directly to how the code worked with data in memory and on disk. That's not, in general, how newer languages tend to work though they may have such features.
– JimmyJames
1 hour ago
@KaspervandenBerg Unless you are saying that C and C++ added these recently, I consider that the same era. The point is that these formats were not simply for data transmission, though they were used for that, they mapped directly to how the code worked with data in memory and on disk. That's not, in general, how newer languages tend to work though they may have such features.
– JimmyJames
1 hour ago
add a comment |
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