Is this Half-dragon Quaggoth boss monster balanced?
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This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.
The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (4th-level sorcerer)
Armor Class: 16 (permanent Barkskin)
Hit points: 48
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lightning resistance.
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.
Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.
Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.
Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.
1st level (3 slots): color spray, magic missile, shield.
2nd level (2 slots): invisibility, spider climb.
Innate spellcasting. Thonot DC 12. +4 to hit.
At will: mage hand, feather fall.
1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid). DC 12, +4 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
$endgroup$
add a comment |
$begingroup$
This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.
The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (4th-level sorcerer)
Armor Class: 16 (permanent Barkskin)
Hit points: 48
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lightning resistance.
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.
Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.
Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.
Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.
1st level (3 slots): color spray, magic missile, shield.
2nd level (2 slots): invisibility, spider climb.
Innate spellcasting. Thonot DC 12. +4 to hit.
At will: mage hand, feather fall.
1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid). DC 12, +4 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
$endgroup$
2
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Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
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– V2Blast
Apr 21 at 23:22
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Let us continue this discussion in chat.
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– V2Blast
Apr 22 at 2:01
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
Apr 22 at 3:50
add a comment |
$begingroup$
This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.
The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (4th-level sorcerer)
Armor Class: 16 (permanent Barkskin)
Hit points: 48
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lightning resistance.
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.
Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.
Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.
Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.
1st level (3 slots): color spray, magic missile, shield.
2nd level (2 slots): invisibility, spider climb.
Innate spellcasting. Thonot DC 12. +4 to hit.
At will: mage hand, feather fall.
1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid). DC 12, +4 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
$endgroup$
This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.
The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (4th-level sorcerer)
Armor Class: 16 (permanent Barkskin)
Hit points: 48
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lightning resistance.
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.
Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.
Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.
Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.
1st level (3 slots): color spray, magic missile, shield.
2nd level (2 slots): invisibility, spider climb.
Innate spellcasting. Thonot DC 12. +4 to hit.
At will: mage hand, feather fall.
1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid). DC 12, +4 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
dnd-5e homebrew balance monster-design
edited Apr 22 at 2:01
V2Blast
28k5100171
28k5100171
asked Apr 21 at 19:16
Josiah RigganJosiah Riggan
1,047124
1,047124
2
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
Apr 21 at 23:22
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
Apr 22 at 2:01
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
Apr 22 at 3:50
add a comment |
2
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
Apr 21 at 23:22
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
Apr 22 at 2:01
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
Apr 22 at 3:50
2
2
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
Apr 21 at 23:22
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
Apr 21 at 23:22
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
Apr 22 at 2:01
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
Apr 22 at 2:01
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
Apr 22 at 3:50
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
Apr 22 at 3:50
add a comment |
2 Answers
2
active
oldest
votes
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This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
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add a comment |
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No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
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$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
Apr 21 at 23:19
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
$endgroup$
add a comment |
$begingroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
$endgroup$
add a comment |
$begingroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
$endgroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
answered Apr 21 at 20:06
AndrásAndrás
29.8k16113210
29.8k16113210
add a comment |
add a comment |
$begingroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
$endgroup$
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
Apr 21 at 23:19
add a comment |
$begingroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
$endgroup$
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
Apr 21 at 23:19
add a comment |
$begingroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
$endgroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
edited Apr 21 at 23:20
V2Blast
28k5100171
28k5100171
answered Apr 21 at 20:12
Dan BDan B
39.6k879150
39.6k879150
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
Apr 21 at 23:19
add a comment |
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
Apr 21 at 23:19
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
Apr 21 at 23:19
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
Apr 21 at 23:19
add a comment |
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$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
Apr 21 at 23:22
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
Apr 22 at 2:01
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
Apr 22 at 3:50