Is this Half-dragon Quaggoth boss monster balanced?





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







2












$begingroup$


This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.



The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.






Treill



Half-dragon Quaggoth Thonot (4th-level sorcerer)



Armor Class: 16 (permanent Barkskin)



Hit points: 48



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lightning resistance.



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.



Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.



Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.



Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.



1st level (3 slots): color spray, magic missile, shield.



2nd level (2 slots): invisibility, spider climb.



Innate spellcasting. Thonot DC 12. +4 to hit.



At will: mage hand, feather fall.



1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid). DC 12, +4 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word











share|improve this question











$endgroup$








  • 2




    $begingroup$
    Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
    $endgroup$
    – V2Blast
    Apr 21 at 23:22










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – V2Blast
    Apr 22 at 2:01










  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Apr 22 at 3:50


















2












$begingroup$


This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.



The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.






Treill



Half-dragon Quaggoth Thonot (4th-level sorcerer)



Armor Class: 16 (permanent Barkskin)



Hit points: 48



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lightning resistance.



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.



Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.



Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.



Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.



1st level (3 slots): color spray, magic missile, shield.



2nd level (2 slots): invisibility, spider climb.



Innate spellcasting. Thonot DC 12. +4 to hit.



At will: mage hand, feather fall.



1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid). DC 12, +4 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word











share|improve this question











$endgroup$








  • 2




    $begingroup$
    Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
    $endgroup$
    – V2Blast
    Apr 21 at 23:22










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – V2Blast
    Apr 22 at 2:01










  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Apr 22 at 3:50














2












2








2


1



$begingroup$


This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.



The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.






Treill



Half-dragon Quaggoth Thonot (4th-level sorcerer)



Armor Class: 16 (permanent Barkskin)



Hit points: 48



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lightning resistance.



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.



Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.



Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.



Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.



1st level (3 slots): color spray, magic missile, shield.



2nd level (2 slots): invisibility, spider climb.



Innate spellcasting. Thonot DC 12. +4 to hit.



At will: mage hand, feather fall.



1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid). DC 12, +4 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word











share|improve this question











$endgroup$




This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.



The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.






Treill



Half-dragon Quaggoth Thonot (4th-level sorcerer)



Armor Class: 16 (permanent Barkskin)



Hit points: 48



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lightning resistance.



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.



Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.



Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.



Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.



1st level (3 slots): color spray, magic missile, shield.



2nd level (2 slots): invisibility, spider climb.



Innate spellcasting. Thonot DC 12. +4 to hit.



At will: mage hand, feather fall.



1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid). DC 12, +4 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word








dnd-5e homebrew balance monster-design






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Apr 22 at 2:01









V2Blast

28k5100171




28k5100171










asked Apr 21 at 19:16









Josiah RigganJosiah Riggan

1,047124




1,047124








  • 2




    $begingroup$
    Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
    $endgroup$
    – V2Blast
    Apr 21 at 23:22










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – V2Blast
    Apr 22 at 2:01










  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Apr 22 at 3:50














  • 2




    $begingroup$
    Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
    $endgroup$
    – V2Blast
    Apr 21 at 23:22










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – V2Blast
    Apr 22 at 2:01










  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Apr 22 at 3:50








2




2




$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
Apr 21 at 23:22




$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
Apr 21 at 23:22












$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
Apr 22 at 2:01




$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
Apr 22 at 2:01












$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk
Apr 22 at 3:50




$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk
Apr 22 at 3:50










2 Answers
2






active

oldest

votes


















6












$begingroup$

This would not be a real challenge for 3 characters



Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



How it should look



You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






share|improve this answer









$endgroup$





















    3












    $begingroup$

    No, this monster is much too weak for CR7.



    The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



    There's a table in the DMG (p. 274) with this information.






    share|improve this answer











    $endgroup$













    • $begingroup$
      That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
      $endgroup$
      – V2Blast
      Apr 21 at 23:19












    Your Answer








    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "122"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f145580%2fis-this-half-dragon-quaggoth-boss-monster-balanced%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    6












    $begingroup$

    This would not be a real challenge for 3 characters



    Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



    How it should look



    You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



    DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

    Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






    share|improve this answer









    $endgroup$


















      6












      $begingroup$

      This would not be a real challenge for 3 characters



      Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



      How it should look



      You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



      DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

      Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






      share|improve this answer









      $endgroup$
















        6












        6








        6





        $begingroup$

        This would not be a real challenge for 3 characters



        Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



        How it should look



        You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



        DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

        Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






        share|improve this answer









        $endgroup$



        This would not be a real challenge for 3 characters



        Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



        How it should look



        You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



        DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

        Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Apr 21 at 20:06









        AndrásAndrás

        29.8k16113210




        29.8k16113210

























            3












            $begingroup$

            No, this monster is much too weak for CR7.



            The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



            There's a table in the DMG (p. 274) with this information.






            share|improve this answer











            $endgroup$













            • $begingroup$
              That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
              $endgroup$
              – V2Blast
              Apr 21 at 23:19
















            3












            $begingroup$

            No, this monster is much too weak for CR7.



            The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



            There's a table in the DMG (p. 274) with this information.






            share|improve this answer











            $endgroup$













            • $begingroup$
              That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
              $endgroup$
              – V2Blast
              Apr 21 at 23:19














            3












            3








            3





            $begingroup$

            No, this monster is much too weak for CR7.



            The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



            There's a table in the DMG (p. 274) with this information.






            share|improve this answer











            $endgroup$



            No, this monster is much too weak for CR7.



            The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



            There's a table in the DMG (p. 274) with this information.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Apr 21 at 23:20









            V2Blast

            28k5100171




            28k5100171










            answered Apr 21 at 20:12









            Dan BDan B

            39.6k879150




            39.6k879150












            • $begingroup$
              That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
              $endgroup$
              – V2Blast
              Apr 21 at 23:19


















            • $begingroup$
              That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
              $endgroup$
              – V2Blast
              Apr 21 at 23:19
















            $begingroup$
            That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
            $endgroup$
            – V2Blast
            Apr 21 at 23:19




            $begingroup$
            That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
            $endgroup$
            – V2Blast
            Apr 21 at 23:19


















            draft saved

            draft discarded




















































            Thanks for contributing an answer to Role-playing Games Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f145580%2fis-this-half-dragon-quaggoth-boss-monster-balanced%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Plaza Victoria

            Brian Clough

            Cáceres