rotation of spherical coordinate system











up vote
0
down vote

favorite












If I rotate the coordinate system by spherical angles θ and ϕ, and the vector in the new system is v'=(x′,y′,z′), what is its coordinate (x,y,z) in the original coordinate system? Thank you in advance!










share|cite|improve this question


























    up vote
    0
    down vote

    favorite












    If I rotate the coordinate system by spherical angles θ and ϕ, and the vector in the new system is v'=(x′,y′,z′), what is its coordinate (x,y,z) in the original coordinate system? Thank you in advance!










    share|cite|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      If I rotate the coordinate system by spherical angles θ and ϕ, and the vector in the new system is v'=(x′,y′,z′), what is its coordinate (x,y,z) in the original coordinate system? Thank you in advance!










      share|cite|improve this question













      If I rotate the coordinate system by spherical angles θ and ϕ, and the vector in the new system is v'=(x′,y′,z′), what is its coordinate (x,y,z) in the original coordinate system? Thank you in advance!







      matrices coordinate-systems






      share|cite|improve this question













      share|cite|improve this question











      share|cite|improve this question




      share|cite|improve this question










      asked Nov 19 at 3:42









      Alicia

      82




      82






















          1 Answer
          1






          active

          oldest

          votes

















          up vote
          0
          down vote



          accepted










          It's not immediately clear what is your coordinate system, and how you define rotations. Let's assume that you have first a rotation around $x$ axis by angle $theta$, then a rotation around $z$ axis by angle $phi$. You can then write $$textrm v'=R_z(phi)R_x(theta)textrm v$$
          Note the order of rotations in the above equation. You can find the matrix representation of this rotation on wikipedia for example.



          Then just multiplying with the inverses, in reverse order, you get
          $$R_x^{-1}(theta)R_z^{-1}(phi)textrm v'=R_x^{-1}(theta)R_z^{-1}(phi)R_z(phi)R_x(theta)textrm v=textrm v$$



          Note that the inverse of the simple rotation matrices can be written as the transpose or rotation by negative angle:
          $R^{-1}(alpha)=R^T(alpha)=R(-alpha)$






          share|cite|improve this answer





















          • Thank you so much for your reply! It helps! I just have one more question about the order of rotations. The new coordinate system is created as following: there is a point on the sphere with coordinate (θ, ϕ); The line passing through the origin and this point is my new z axis (the orientation of x and y axes don't matter). In this case, should I first rotate around x axis by angle θ, or rotate aroung z axis by angle ϕ?
            – Alicia
            Nov 19 at 15:58










          • You need to rotate first around your new $z$ axis by $-phi$. That way your $x'$ axis rotates first to $x$.
            – Andrei
            Nov 19 at 16:57










          • I see, thank you a lot!
            – Alicia
            Nov 19 at 17:25











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "69"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3004492%2frotation-of-spherical-coordinate-system%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          0
          down vote



          accepted










          It's not immediately clear what is your coordinate system, and how you define rotations. Let's assume that you have first a rotation around $x$ axis by angle $theta$, then a rotation around $z$ axis by angle $phi$. You can then write $$textrm v'=R_z(phi)R_x(theta)textrm v$$
          Note the order of rotations in the above equation. You can find the matrix representation of this rotation on wikipedia for example.



          Then just multiplying with the inverses, in reverse order, you get
          $$R_x^{-1}(theta)R_z^{-1}(phi)textrm v'=R_x^{-1}(theta)R_z^{-1}(phi)R_z(phi)R_x(theta)textrm v=textrm v$$



          Note that the inverse of the simple rotation matrices can be written as the transpose or rotation by negative angle:
          $R^{-1}(alpha)=R^T(alpha)=R(-alpha)$






          share|cite|improve this answer





















          • Thank you so much for your reply! It helps! I just have one more question about the order of rotations. The new coordinate system is created as following: there is a point on the sphere with coordinate (θ, ϕ); The line passing through the origin and this point is my new z axis (the orientation of x and y axes don't matter). In this case, should I first rotate around x axis by angle θ, or rotate aroung z axis by angle ϕ?
            – Alicia
            Nov 19 at 15:58










          • You need to rotate first around your new $z$ axis by $-phi$. That way your $x'$ axis rotates first to $x$.
            – Andrei
            Nov 19 at 16:57










          • I see, thank you a lot!
            – Alicia
            Nov 19 at 17:25















          up vote
          0
          down vote



          accepted










          It's not immediately clear what is your coordinate system, and how you define rotations. Let's assume that you have first a rotation around $x$ axis by angle $theta$, then a rotation around $z$ axis by angle $phi$. You can then write $$textrm v'=R_z(phi)R_x(theta)textrm v$$
          Note the order of rotations in the above equation. You can find the matrix representation of this rotation on wikipedia for example.



          Then just multiplying with the inverses, in reverse order, you get
          $$R_x^{-1}(theta)R_z^{-1}(phi)textrm v'=R_x^{-1}(theta)R_z^{-1}(phi)R_z(phi)R_x(theta)textrm v=textrm v$$



          Note that the inverse of the simple rotation matrices can be written as the transpose or rotation by negative angle:
          $R^{-1}(alpha)=R^T(alpha)=R(-alpha)$






          share|cite|improve this answer





















          • Thank you so much for your reply! It helps! I just have one more question about the order of rotations. The new coordinate system is created as following: there is a point on the sphere with coordinate (θ, ϕ); The line passing through the origin and this point is my new z axis (the orientation of x and y axes don't matter). In this case, should I first rotate around x axis by angle θ, or rotate aroung z axis by angle ϕ?
            – Alicia
            Nov 19 at 15:58










          • You need to rotate first around your new $z$ axis by $-phi$. That way your $x'$ axis rotates first to $x$.
            – Andrei
            Nov 19 at 16:57










          • I see, thank you a lot!
            – Alicia
            Nov 19 at 17:25













          up vote
          0
          down vote



          accepted







          up vote
          0
          down vote



          accepted






          It's not immediately clear what is your coordinate system, and how you define rotations. Let's assume that you have first a rotation around $x$ axis by angle $theta$, then a rotation around $z$ axis by angle $phi$. You can then write $$textrm v'=R_z(phi)R_x(theta)textrm v$$
          Note the order of rotations in the above equation. You can find the matrix representation of this rotation on wikipedia for example.



          Then just multiplying with the inverses, in reverse order, you get
          $$R_x^{-1}(theta)R_z^{-1}(phi)textrm v'=R_x^{-1}(theta)R_z^{-1}(phi)R_z(phi)R_x(theta)textrm v=textrm v$$



          Note that the inverse of the simple rotation matrices can be written as the transpose or rotation by negative angle:
          $R^{-1}(alpha)=R^T(alpha)=R(-alpha)$






          share|cite|improve this answer












          It's not immediately clear what is your coordinate system, and how you define rotations. Let's assume that you have first a rotation around $x$ axis by angle $theta$, then a rotation around $z$ axis by angle $phi$. You can then write $$textrm v'=R_z(phi)R_x(theta)textrm v$$
          Note the order of rotations in the above equation. You can find the matrix representation of this rotation on wikipedia for example.



          Then just multiplying with the inverses, in reverse order, you get
          $$R_x^{-1}(theta)R_z^{-1}(phi)textrm v'=R_x^{-1}(theta)R_z^{-1}(phi)R_z(phi)R_x(theta)textrm v=textrm v$$



          Note that the inverse of the simple rotation matrices can be written as the transpose or rotation by negative angle:
          $R^{-1}(alpha)=R^T(alpha)=R(-alpha)$







          share|cite|improve this answer












          share|cite|improve this answer



          share|cite|improve this answer










          answered Nov 19 at 4:34









          Andrei

          10.4k21025




          10.4k21025












          • Thank you so much for your reply! It helps! I just have one more question about the order of rotations. The new coordinate system is created as following: there is a point on the sphere with coordinate (θ, ϕ); The line passing through the origin and this point is my new z axis (the orientation of x and y axes don't matter). In this case, should I first rotate around x axis by angle θ, or rotate aroung z axis by angle ϕ?
            – Alicia
            Nov 19 at 15:58










          • You need to rotate first around your new $z$ axis by $-phi$. That way your $x'$ axis rotates first to $x$.
            – Andrei
            Nov 19 at 16:57










          • I see, thank you a lot!
            – Alicia
            Nov 19 at 17:25


















          • Thank you so much for your reply! It helps! I just have one more question about the order of rotations. The new coordinate system is created as following: there is a point on the sphere with coordinate (θ, ϕ); The line passing through the origin and this point is my new z axis (the orientation of x and y axes don't matter). In this case, should I first rotate around x axis by angle θ, or rotate aroung z axis by angle ϕ?
            – Alicia
            Nov 19 at 15:58










          • You need to rotate first around your new $z$ axis by $-phi$. That way your $x'$ axis rotates first to $x$.
            – Andrei
            Nov 19 at 16:57










          • I see, thank you a lot!
            – Alicia
            Nov 19 at 17:25
















          Thank you so much for your reply! It helps! I just have one more question about the order of rotations. The new coordinate system is created as following: there is a point on the sphere with coordinate (θ, ϕ); The line passing through the origin and this point is my new z axis (the orientation of x and y axes don't matter). In this case, should I first rotate around x axis by angle θ, or rotate aroung z axis by angle ϕ?
          – Alicia
          Nov 19 at 15:58




          Thank you so much for your reply! It helps! I just have one more question about the order of rotations. The new coordinate system is created as following: there is a point on the sphere with coordinate (θ, ϕ); The line passing through the origin and this point is my new z axis (the orientation of x and y axes don't matter). In this case, should I first rotate around x axis by angle θ, or rotate aroung z axis by angle ϕ?
          – Alicia
          Nov 19 at 15:58












          You need to rotate first around your new $z$ axis by $-phi$. That way your $x'$ axis rotates first to $x$.
          – Andrei
          Nov 19 at 16:57




          You need to rotate first around your new $z$ axis by $-phi$. That way your $x'$ axis rotates first to $x$.
          – Andrei
          Nov 19 at 16:57












          I see, thank you a lot!
          – Alicia
          Nov 19 at 17:25




          I see, thank you a lot!
          – Alicia
          Nov 19 at 17:25


















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Mathematics Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.





          Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


          Please pay close attention to the following guidance:


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3004492%2frotation-of-spherical-coordinate-system%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Plaza Victoria

          In PowerPoint, is there a keyboard shortcut for bulleted / numbered list?

          How to put 3 figures in Latex with 2 figures side by side and 1 below these side by side images but in...