MME, Windows DirectSound or Wasapi












4















so im using Audacity and was wondering wich recording device/system I should use for the best audio quality? There is MME, Windows DirectSound and Wasapi.Im on a Windows 7 laptop and I tried them all and I dont see much difference among the three.By default,settings were on MME.



thank you










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    4















    so im using Audacity and was wondering wich recording device/system I should use for the best audio quality? There is MME, Windows DirectSound and Wasapi.Im on a Windows 7 laptop and I tried them all and I dont see much difference among the three.By default,settings were on MME.



    thank you










    share|improve this question

























      4












      4








      4








      so im using Audacity and was wondering wich recording device/system I should use for the best audio quality? There is MME, Windows DirectSound and Wasapi.Im on a Windows 7 laptop and I tried them all and I dont see much difference among the three.By default,settings were on MME.



      thank you










      share|improve this question














      so im using Audacity and was wondering wich recording device/system I should use for the best audio quality? There is MME, Windows DirectSound and Wasapi.Im on a Windows 7 laptop and I tried them all and I dont see much difference among the three.By default,settings were on MME.



      thank you







      windows-7 audio recording audacity






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 29 '15 at 22:06









      Phil_oneilPhil_oneil

      39349




      39349






















          3 Answers
          3






          active

          oldest

          votes


















          2














          MME is often the default selection since it is supported by most Windows OSes (MME was released in 1991). Between DirectSound and WASAPI there is not a big difference, as DirectSound is basically just a DirectX-related Interface to the Windows Audio Session API (WASAPI) underneath. WASAPI features the lowest latency of all (by design) and therefore should be preferred for recording (especially when it comes to multi-track).






          share|improve this answer
























          • Interesting, in Savihost I was able to get near zero latency (60 samples buffer at 48 kHz) with MME and nothing close to it with DirectSound. DirectSound required way bigger buffer to achieve stability.

            – Vlastimil Ovčáčík
            Jan 20 '16 at 16:23











          • I'd add that if one's not doing a real-time streaming/performing then there's no much difference which API to use.

            – montonero
            Jan 18 at 9:28



















          0














          According to Audacity:



          "MME: This is the Audacity default and the most compatible with all audio devices.



          Windows DirectSound: This is more recent than MME with potentially less latency.



          Windows WASAPI: This host is the most recent Windows interface, that Audacity supports, between applications (such as Audacity) and the soundcard driver. WASAPI was first officially released in 2007 in Windows Vista. WASAPI is particularly useful for "loopback" devices for recording computer playback. 24-bit recording devices are supported. Playback is emulated using this host. As a result, the playback slider in Mixer Toolbar will only scale the system playback slider's current level up or down rather than directly manipulating that system slider."



          Everything between the quotes came directly from Audacity. Seems they had a lot to say about WASAPI.






          share|improve this answer































            0














            MME (Multimedia Events, aka WinMM [Windows Multimedia APIs]) should be an old interface that exists since as early as Windows 95 (or even earlier). WASAPI comes with the new audio stack on Windows Vista and higher. As mentioned by Jan in his answer, the WASAPI provides the minimal latency. On my computer, sending audio data to DirectSound seem to have a built-in buffer, so that playback from Audacity is more stable on DirectSound than on WASAPI. But for recording, Audacity using WASAPI captures the audio perfectly.






            share|improve this answer























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              3 Answers
              3






              active

              oldest

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              3 Answers
              3






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              2














              MME is often the default selection since it is supported by most Windows OSes (MME was released in 1991). Between DirectSound and WASAPI there is not a big difference, as DirectSound is basically just a DirectX-related Interface to the Windows Audio Session API (WASAPI) underneath. WASAPI features the lowest latency of all (by design) and therefore should be preferred for recording (especially when it comes to multi-track).






              share|improve this answer
























              • Interesting, in Savihost I was able to get near zero latency (60 samples buffer at 48 kHz) with MME and nothing close to it with DirectSound. DirectSound required way bigger buffer to achieve stability.

                – Vlastimil Ovčáčík
                Jan 20 '16 at 16:23











              • I'd add that if one's not doing a real-time streaming/performing then there's no much difference which API to use.

                – montonero
                Jan 18 at 9:28
















              2














              MME is often the default selection since it is supported by most Windows OSes (MME was released in 1991). Between DirectSound and WASAPI there is not a big difference, as DirectSound is basically just a DirectX-related Interface to the Windows Audio Session API (WASAPI) underneath. WASAPI features the lowest latency of all (by design) and therefore should be preferred for recording (especially when it comes to multi-track).






              share|improve this answer
























              • Interesting, in Savihost I was able to get near zero latency (60 samples buffer at 48 kHz) with MME and nothing close to it with DirectSound. DirectSound required way bigger buffer to achieve stability.

                – Vlastimil Ovčáčík
                Jan 20 '16 at 16:23











              • I'd add that if one's not doing a real-time streaming/performing then there's no much difference which API to use.

                – montonero
                Jan 18 at 9:28














              2












              2








              2







              MME is often the default selection since it is supported by most Windows OSes (MME was released in 1991). Between DirectSound and WASAPI there is not a big difference, as DirectSound is basically just a DirectX-related Interface to the Windows Audio Session API (WASAPI) underneath. WASAPI features the lowest latency of all (by design) and therefore should be preferred for recording (especially when it comes to multi-track).






              share|improve this answer













              MME is often the default selection since it is supported by most Windows OSes (MME was released in 1991). Between DirectSound and WASAPI there is not a big difference, as DirectSound is basically just a DirectX-related Interface to the Windows Audio Session API (WASAPI) underneath. WASAPI features the lowest latency of all (by design) and therefore should be preferred for recording (especially when it comes to multi-track).







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered Nov 9 '15 at 11:01









              Jan WJan W

              765




              765













              • Interesting, in Savihost I was able to get near zero latency (60 samples buffer at 48 kHz) with MME and nothing close to it with DirectSound. DirectSound required way bigger buffer to achieve stability.

                – Vlastimil Ovčáčík
                Jan 20 '16 at 16:23











              • I'd add that if one's not doing a real-time streaming/performing then there's no much difference which API to use.

                – montonero
                Jan 18 at 9:28



















              • Interesting, in Savihost I was able to get near zero latency (60 samples buffer at 48 kHz) with MME and nothing close to it with DirectSound. DirectSound required way bigger buffer to achieve stability.

                – Vlastimil Ovčáčík
                Jan 20 '16 at 16:23











              • I'd add that if one's not doing a real-time streaming/performing then there's no much difference which API to use.

                – montonero
                Jan 18 at 9:28

















              Interesting, in Savihost I was able to get near zero latency (60 samples buffer at 48 kHz) with MME and nothing close to it with DirectSound. DirectSound required way bigger buffer to achieve stability.

              – Vlastimil Ovčáčík
              Jan 20 '16 at 16:23





              Interesting, in Savihost I was able to get near zero latency (60 samples buffer at 48 kHz) with MME and nothing close to it with DirectSound. DirectSound required way bigger buffer to achieve stability.

              – Vlastimil Ovčáčík
              Jan 20 '16 at 16:23













              I'd add that if one's not doing a real-time streaming/performing then there's no much difference which API to use.

              – montonero
              Jan 18 at 9:28





              I'd add that if one's not doing a real-time streaming/performing then there's no much difference which API to use.

              – montonero
              Jan 18 at 9:28













              0














              According to Audacity:



              "MME: This is the Audacity default and the most compatible with all audio devices.



              Windows DirectSound: This is more recent than MME with potentially less latency.



              Windows WASAPI: This host is the most recent Windows interface, that Audacity supports, between applications (such as Audacity) and the soundcard driver. WASAPI was first officially released in 2007 in Windows Vista. WASAPI is particularly useful for "loopback" devices for recording computer playback. 24-bit recording devices are supported. Playback is emulated using this host. As a result, the playback slider in Mixer Toolbar will only scale the system playback slider's current level up or down rather than directly manipulating that system slider."



              Everything between the quotes came directly from Audacity. Seems they had a lot to say about WASAPI.






              share|improve this answer




























                0














                According to Audacity:



                "MME: This is the Audacity default and the most compatible with all audio devices.



                Windows DirectSound: This is more recent than MME with potentially less latency.



                Windows WASAPI: This host is the most recent Windows interface, that Audacity supports, between applications (such as Audacity) and the soundcard driver. WASAPI was first officially released in 2007 in Windows Vista. WASAPI is particularly useful for "loopback" devices for recording computer playback. 24-bit recording devices are supported. Playback is emulated using this host. As a result, the playback slider in Mixer Toolbar will only scale the system playback slider's current level up or down rather than directly manipulating that system slider."



                Everything between the quotes came directly from Audacity. Seems they had a lot to say about WASAPI.






                share|improve this answer


























                  0












                  0








                  0







                  According to Audacity:



                  "MME: This is the Audacity default and the most compatible with all audio devices.



                  Windows DirectSound: This is more recent than MME with potentially less latency.



                  Windows WASAPI: This host is the most recent Windows interface, that Audacity supports, between applications (such as Audacity) and the soundcard driver. WASAPI was first officially released in 2007 in Windows Vista. WASAPI is particularly useful for "loopback" devices for recording computer playback. 24-bit recording devices are supported. Playback is emulated using this host. As a result, the playback slider in Mixer Toolbar will only scale the system playback slider's current level up or down rather than directly manipulating that system slider."



                  Everything between the quotes came directly from Audacity. Seems they had a lot to say about WASAPI.






                  share|improve this answer













                  According to Audacity:



                  "MME: This is the Audacity default and the most compatible with all audio devices.



                  Windows DirectSound: This is more recent than MME with potentially less latency.



                  Windows WASAPI: This host is the most recent Windows interface, that Audacity supports, between applications (such as Audacity) and the soundcard driver. WASAPI was first officially released in 2007 in Windows Vista. WASAPI is particularly useful for "loopback" devices for recording computer playback. 24-bit recording devices are supported. Playback is emulated using this host. As a result, the playback slider in Mixer Toolbar will only scale the system playback slider's current level up or down rather than directly manipulating that system slider."



                  Everything between the quotes came directly from Audacity. Seems they had a lot to say about WASAPI.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Apr 21 '18 at 5:05









                  EdRiEdRi

                  11




                  11























                      0














                      MME (Multimedia Events, aka WinMM [Windows Multimedia APIs]) should be an old interface that exists since as early as Windows 95 (or even earlier). WASAPI comes with the new audio stack on Windows Vista and higher. As mentioned by Jan in his answer, the WASAPI provides the minimal latency. On my computer, sending audio data to DirectSound seem to have a built-in buffer, so that playback from Audacity is more stable on DirectSound than on WASAPI. But for recording, Audacity using WASAPI captures the audio perfectly.






                      share|improve this answer




























                        0














                        MME (Multimedia Events, aka WinMM [Windows Multimedia APIs]) should be an old interface that exists since as early as Windows 95 (or even earlier). WASAPI comes with the new audio stack on Windows Vista and higher. As mentioned by Jan in his answer, the WASAPI provides the minimal latency. On my computer, sending audio data to DirectSound seem to have a built-in buffer, so that playback from Audacity is more stable on DirectSound than on WASAPI. But for recording, Audacity using WASAPI captures the audio perfectly.






                        share|improve this answer


























                          0












                          0








                          0







                          MME (Multimedia Events, aka WinMM [Windows Multimedia APIs]) should be an old interface that exists since as early as Windows 95 (or even earlier). WASAPI comes with the new audio stack on Windows Vista and higher. As mentioned by Jan in his answer, the WASAPI provides the minimal latency. On my computer, sending audio data to DirectSound seem to have a built-in buffer, so that playback from Audacity is more stable on DirectSound than on WASAPI. But for recording, Audacity using WASAPI captures the audio perfectly.






                          share|improve this answer













                          MME (Multimedia Events, aka WinMM [Windows Multimedia APIs]) should be an old interface that exists since as early as Windows 95 (or even earlier). WASAPI comes with the new audio stack on Windows Vista and higher. As mentioned by Jan in his answer, the WASAPI provides the minimal latency. On my computer, sending audio data to DirectSound seem to have a built-in buffer, so that playback from Audacity is more stable on DirectSound than on WASAPI. But for recording, Audacity using WASAPI captures the audio perfectly.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Jan 18 at 9:17









                          robbie fanrobbie fan

                          1




                          1






























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