Does falling count as part of my movement?





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I'm new to D&D. I've read certain answers to questions similar to mine, but I wish further clarification.



Can I, as a Winged Tiefling, fall onto an opponent as part of an attack? And more specifically, does the distance I fall deduct from my movement distance tally?



Example



I have a speed of 30 feet, and I'm 15 feet over an opponent. I wish to fall onto him, using my body weight as a weapon. I then want to move 15 feet, cast a spell as an action, then move 15 (or Dash 30) feet as a Bonus Action and cast a Cantrip.



Would the falling 15 feet, as it's unwilling movement, cost me movement, thus removing the second part of my movement phase?










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  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 30 at 19:02






  • 1




    $begingroup$
    Related: If an object or creature is dropped on a monster, how much damage does each of them take?
    $endgroup$
    – Rubiksmoose
    Mar 30 at 20:43












  • $begingroup$
    Not directly related to your question, but it's in the scenario you described - you cannot cast a non-cantrip spell as an action in any turn in which you cast any bonus action spell.
    $endgroup$
    – vonBoomslang
    Apr 1 at 11:49


















6












$begingroup$


I'm new to D&D. I've read certain answers to questions similar to mine, but I wish further clarification.



Can I, as a Winged Tiefling, fall onto an opponent as part of an attack? And more specifically, does the distance I fall deduct from my movement distance tally?



Example



I have a speed of 30 feet, and I'm 15 feet over an opponent. I wish to fall onto him, using my body weight as a weapon. I then want to move 15 feet, cast a spell as an action, then move 15 (or Dash 30) feet as a Bonus Action and cast a Cantrip.



Would the falling 15 feet, as it's unwilling movement, cost me movement, thus removing the second part of my movement phase?










share|improve this question









New contributor




Shaun Thompson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 30 at 19:02






  • 1




    $begingroup$
    Related: If an object or creature is dropped on a monster, how much damage does each of them take?
    $endgroup$
    – Rubiksmoose
    Mar 30 at 20:43












  • $begingroup$
    Not directly related to your question, but it's in the scenario you described - you cannot cast a non-cantrip spell as an action in any turn in which you cast any bonus action spell.
    $endgroup$
    – vonBoomslang
    Apr 1 at 11:49














6












6








6





$begingroup$


I'm new to D&D. I've read certain answers to questions similar to mine, but I wish further clarification.



Can I, as a Winged Tiefling, fall onto an opponent as part of an attack? And more specifically, does the distance I fall deduct from my movement distance tally?



Example



I have a speed of 30 feet, and I'm 15 feet over an opponent. I wish to fall onto him, using my body weight as a weapon. I then want to move 15 feet, cast a spell as an action, then move 15 (or Dash 30) feet as a Bonus Action and cast a Cantrip.



Would the falling 15 feet, as it's unwilling movement, cost me movement, thus removing the second part of my movement phase?










share|improve this question









New contributor




Shaun Thompson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I'm new to D&D. I've read certain answers to questions similar to mine, but I wish further clarification.



Can I, as a Winged Tiefling, fall onto an opponent as part of an attack? And more specifically, does the distance I fall deduct from my movement distance tally?



Example



I have a speed of 30 feet, and I'm 15 feet over an opponent. I wish to fall onto him, using my body weight as a weapon. I then want to move 15 feet, cast a spell as an action, then move 15 (or Dash 30) feet as a Bonus Action and cast a Cantrip.



Would the falling 15 feet, as it's unwilling movement, cost me movement, thus removing the second part of my movement phase?







dnd-5e movement falling






share|improve this question









New contributor




Shaun Thompson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Shaun Thompson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




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edited Mar 30 at 19:03









V2Blast

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asked Mar 30 at 16:50









Shaun ThompsonShaun Thompson

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New contributor





Shaun Thompson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Shaun Thompson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 30 at 19:02






  • 1




    $begingroup$
    Related: If an object or creature is dropped on a monster, how much damage does each of them take?
    $endgroup$
    – Rubiksmoose
    Mar 30 at 20:43












  • $begingroup$
    Not directly related to your question, but it's in the scenario you described - you cannot cast a non-cantrip spell as an action in any turn in which you cast any bonus action spell.
    $endgroup$
    – vonBoomslang
    Apr 1 at 11:49


















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 30 at 19:02






  • 1




    $begingroup$
    Related: If an object or creature is dropped on a monster, how much damage does each of them take?
    $endgroup$
    – Rubiksmoose
    Mar 30 at 20:43












  • $begingroup$
    Not directly related to your question, but it's in the scenario you described - you cannot cast a non-cantrip spell as an action in any turn in which you cast any bonus action spell.
    $endgroup$
    – vonBoomslang
    Apr 1 at 11:49
















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 30 at 19:02




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 30 at 19:02




1




1




$begingroup$
Related: If an object or creature is dropped on a monster, how much damage does each of them take?
$endgroup$
– Rubiksmoose
Mar 30 at 20:43






$begingroup$
Related: If an object or creature is dropped on a monster, how much damage does each of them take?
$endgroup$
– Rubiksmoose
Mar 30 at 20:43














$begingroup$
Not directly related to your question, but it's in the scenario you described - you cannot cast a non-cantrip spell as an action in any turn in which you cast any bonus action spell.
$endgroup$
– vonBoomslang
Apr 1 at 11:49




$begingroup$
Not directly related to your question, but it's in the scenario you described - you cannot cast a non-cantrip spell as an action in any turn in which you cast any bonus action spell.
$endgroup$
– vonBoomslang
Apr 1 at 11:49










1 Answer
1






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oldest

votes


















6












$begingroup$

Falling does not use up your movement speed, no.



However, be aware that rules-as-written you're going to take bludgeoning damage when you land (1d6 per 10 feet of falling). If you're falling very large distances, you descend 500 feet per round.



I don't believe there are explicit mechanics for handling deliberately falling onto a creature, you'll have to work that out with your DM.






share|improve this answer








New contributor




C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$









  • 3




    $begingroup$
    You also fall prone, which is relevant for wanting to move away.
    $endgroup$
    – Exal
    Mar 30 at 17:14






  • 1




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. It may also be worth addressing OP's other apparent misconceptions around action economy and casting multiple spells in a turn.
    $endgroup$
    – V2Blast
    Mar 30 at 19:03








  • 5




    $begingroup$
    It would be worth backing up the (correct) assertions in this answer with relevant quotes from the rules.
    $endgroup$
    – illustro
    Mar 30 at 19:54






  • 1




    $begingroup$
    @illustro (or just page cites)
    $endgroup$
    – nitsua60
    Mar 30 at 20:12






  • 2




    $begingroup$
    You may also want to cite that xanathars falling rules of 500' are optional.
    $endgroup$
    – NautArch
    Mar 30 at 21:22












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6












$begingroup$

Falling does not use up your movement speed, no.



However, be aware that rules-as-written you're going to take bludgeoning damage when you land (1d6 per 10 feet of falling). If you're falling very large distances, you descend 500 feet per round.



I don't believe there are explicit mechanics for handling deliberately falling onto a creature, you'll have to work that out with your DM.






share|improve this answer








New contributor




C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$









  • 3




    $begingroup$
    You also fall prone, which is relevant for wanting to move away.
    $endgroup$
    – Exal
    Mar 30 at 17:14






  • 1




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. It may also be worth addressing OP's other apparent misconceptions around action economy and casting multiple spells in a turn.
    $endgroup$
    – V2Blast
    Mar 30 at 19:03








  • 5




    $begingroup$
    It would be worth backing up the (correct) assertions in this answer with relevant quotes from the rules.
    $endgroup$
    – illustro
    Mar 30 at 19:54






  • 1




    $begingroup$
    @illustro (or just page cites)
    $endgroup$
    – nitsua60
    Mar 30 at 20:12






  • 2




    $begingroup$
    You may also want to cite that xanathars falling rules of 500' are optional.
    $endgroup$
    – NautArch
    Mar 30 at 21:22
















6












$begingroup$

Falling does not use up your movement speed, no.



However, be aware that rules-as-written you're going to take bludgeoning damage when you land (1d6 per 10 feet of falling). If you're falling very large distances, you descend 500 feet per round.



I don't believe there are explicit mechanics for handling deliberately falling onto a creature, you'll have to work that out with your DM.






share|improve this answer








New contributor




C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$









  • 3




    $begingroup$
    You also fall prone, which is relevant for wanting to move away.
    $endgroup$
    – Exal
    Mar 30 at 17:14






  • 1




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. It may also be worth addressing OP's other apparent misconceptions around action economy and casting multiple spells in a turn.
    $endgroup$
    – V2Blast
    Mar 30 at 19:03








  • 5




    $begingroup$
    It would be worth backing up the (correct) assertions in this answer with relevant quotes from the rules.
    $endgroup$
    – illustro
    Mar 30 at 19:54






  • 1




    $begingroup$
    @illustro (or just page cites)
    $endgroup$
    – nitsua60
    Mar 30 at 20:12






  • 2




    $begingroup$
    You may also want to cite that xanathars falling rules of 500' are optional.
    $endgroup$
    – NautArch
    Mar 30 at 21:22














6












6








6





$begingroup$

Falling does not use up your movement speed, no.



However, be aware that rules-as-written you're going to take bludgeoning damage when you land (1d6 per 10 feet of falling). If you're falling very large distances, you descend 500 feet per round.



I don't believe there are explicit mechanics for handling deliberately falling onto a creature, you'll have to work that out with your DM.






share|improve this answer








New contributor




C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$



Falling does not use up your movement speed, no.



However, be aware that rules-as-written you're going to take bludgeoning damage when you land (1d6 per 10 feet of falling). If you're falling very large distances, you descend 500 feet per round.



I don't believe there are explicit mechanics for handling deliberately falling onto a creature, you'll have to work that out with your DM.







share|improve this answer








New contributor




C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this answer



share|improve this answer






New contributor




C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









answered Mar 30 at 16:57









C. MartinC. Martin

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3592




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C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor





C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








  • 3




    $begingroup$
    You also fall prone, which is relevant for wanting to move away.
    $endgroup$
    – Exal
    Mar 30 at 17:14






  • 1




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. It may also be worth addressing OP's other apparent misconceptions around action economy and casting multiple spells in a turn.
    $endgroup$
    – V2Blast
    Mar 30 at 19:03








  • 5




    $begingroup$
    It would be worth backing up the (correct) assertions in this answer with relevant quotes from the rules.
    $endgroup$
    – illustro
    Mar 30 at 19:54






  • 1




    $begingroup$
    @illustro (or just page cites)
    $endgroup$
    – nitsua60
    Mar 30 at 20:12






  • 2




    $begingroup$
    You may also want to cite that xanathars falling rules of 500' are optional.
    $endgroup$
    – NautArch
    Mar 30 at 21:22














  • 3




    $begingroup$
    You also fall prone, which is relevant for wanting to move away.
    $endgroup$
    – Exal
    Mar 30 at 17:14






  • 1




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. It may also be worth addressing OP's other apparent misconceptions around action economy and casting multiple spells in a turn.
    $endgroup$
    – V2Blast
    Mar 30 at 19:03








  • 5




    $begingroup$
    It would be worth backing up the (correct) assertions in this answer with relevant quotes from the rules.
    $endgroup$
    – illustro
    Mar 30 at 19:54






  • 1




    $begingroup$
    @illustro (or just page cites)
    $endgroup$
    – nitsua60
    Mar 30 at 20:12






  • 2




    $begingroup$
    You may also want to cite that xanathars falling rules of 500' are optional.
    $endgroup$
    – NautArch
    Mar 30 at 21:22








3




3




$begingroup$
You also fall prone, which is relevant for wanting to move away.
$endgroup$
– Exal
Mar 30 at 17:14




$begingroup$
You also fall prone, which is relevant for wanting to move away.
$endgroup$
– Exal
Mar 30 at 17:14




1




1




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. It may also be worth addressing OP's other apparent misconceptions around action economy and casting multiple spells in a turn.
$endgroup$
– V2Blast
Mar 30 at 19:03






$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. It may also be worth addressing OP's other apparent misconceptions around action economy and casting multiple spells in a turn.
$endgroup$
– V2Blast
Mar 30 at 19:03






5




5




$begingroup$
It would be worth backing up the (correct) assertions in this answer with relevant quotes from the rules.
$endgroup$
– illustro
Mar 30 at 19:54




$begingroup$
It would be worth backing up the (correct) assertions in this answer with relevant quotes from the rules.
$endgroup$
– illustro
Mar 30 at 19:54




1




1




$begingroup$
@illustro (or just page cites)
$endgroup$
– nitsua60
Mar 30 at 20:12




$begingroup$
@illustro (or just page cites)
$endgroup$
– nitsua60
Mar 30 at 20:12




2




2




$begingroup$
You may also want to cite that xanathars falling rules of 500' are optional.
$endgroup$
– NautArch
Mar 30 at 21:22




$begingroup$
You may also want to cite that xanathars falling rules of 500' are optional.
$endgroup$
– NautArch
Mar 30 at 21:22










Shaun Thompson is a new contributor. Be nice, and check out our Code of Conduct.










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Shaun Thompson is a new contributor. Be nice, and check out our Code of Conduct.












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