Subdividing a Mask












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Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?










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  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    Mar 28 at 14:49










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    Mar 28 at 15:23
















1












$begingroup$


Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?










share|improve this question









$endgroup$








  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    Mar 28 at 14:49










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    Mar 28 at 15:23














1












1








1





$begingroup$


Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?










share|improve this question









$endgroup$




Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?







masking






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share|improve this question











share|improve this question




share|improve this question










asked Mar 28 at 14:44









TheCatalystTheCatalyst

514




514








  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    Mar 28 at 14:49










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    Mar 28 at 15:23














  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    Mar 28 at 14:49










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    Mar 28 at 15:23








1




1




$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
Mar 28 at 14:49




$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
Mar 28 at 14:49












$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
Mar 28 at 15:23




$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
Mar 28 at 15:23










1 Answer
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oldest

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$begingroup$

You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





or:



enter image description here



You can combine different masks directly as layers



as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



Or you can combine them in the compositor.



Use a color mix node to subtract, multiply or combine different masks in different ways.



Related: Separate Masks in Node Editor



Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



See:



Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






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    $begingroup$

    You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



    Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



    See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





    or:



    enter image description here



    You can combine different masks directly as layers



    as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



    Or you can combine them in the compositor.



    Use a color mix node to subtract, multiply or combine different masks in different ways.



    Related: Separate Masks in Node Editor



    Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



    See:



    Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






    share|improve this answer











    $endgroup$


















      4












      $begingroup$

      You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



      Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



      See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





      or:



      enter image description here



      You can combine different masks directly as layers



      as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



      Or you can combine them in the compositor.



      Use a color mix node to subtract, multiply or combine different masks in different ways.



      Related: Separate Masks in Node Editor



      Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



      See:



      Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






      share|improve this answer











      $endgroup$
















        4












        4








        4





        $begingroup$

        You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



        Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



        See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





        or:



        enter image description here



        You can combine different masks directly as layers



        as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



        Or you can combine them in the compositor.



        Use a color mix node to subtract, multiply or combine different masks in different ways.



        Related: Separate Masks in Node Editor



        Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



        See:



        Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






        share|improve this answer











        $endgroup$



        You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



        Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



        See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





        or:



        enter image description here



        You can combine different masks directly as layers



        as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



        Or you can combine them in the compositor.



        Use a color mix node to subtract, multiply or combine different masks in different ways.



        Related: Separate Masks in Node Editor



        Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



        See:



        Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Mar 28 at 17:38

























        answered Mar 28 at 17:13









        cegatoncegaton

        64.9k10126279




        64.9k10126279






























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