The multiplier between 0.0 to 1.0 that cause 2 points collapse the fastest












0












$begingroup$


I don't know what kind this problem is.
May be it is similar as finding energy loss coefficient k in every turn in a spring motion simulation that has the shortest time to become stable?





I have two points $x_1$ $x_2$ (represented by real number). They are separated by a distance $d$. They have an acceleration $a=d$, pointing to each other.



That is: $v_1$ $v_2$(velocities) $a_1$ $a_2$(acceleration) initially = 0

In the following iteration:

Step 1: $a_1=x_2-x_1;$ $a_2=x_1-x_2$

Step 2: $v_1=v_1+a_1;$ $v_2=v_2+a_2$

Step 3: $x_1=x_1+v_1;$ $x_2=x_2+v_2$

Step 4: $v_1=v_1times k;$ $v_2=v_2times k$, where k is a constant from 0 to 1

Step 5: Go to Step 1



I am wondering, what is the constant $k$ that can collapse 2 points together in the least iterations. That is, the 2 points are very close together and very stable (low velocity).



I know that $k$ can not be too close to 0 or 1. At first, I guess it may be 0.5. However in my test, it is not, nor 0.25. The value seems to be a strange decimals around 0.17 to 0.18. I notice that is close to $1over2e$. I don't know if it is.



I want to know why, and want to know are there some studies similiar to this kind of problem?





After some programming and test, I find that $k$ is around 0.171578 and 0.17579. Is there an exact number represent it?










share|cite|improve this question











$endgroup$

















    0












    $begingroup$


    I don't know what kind this problem is.
    May be it is similar as finding energy loss coefficient k in every turn in a spring motion simulation that has the shortest time to become stable?





    I have two points $x_1$ $x_2$ (represented by real number). They are separated by a distance $d$. They have an acceleration $a=d$, pointing to each other.



    That is: $v_1$ $v_2$(velocities) $a_1$ $a_2$(acceleration) initially = 0

    In the following iteration:

    Step 1: $a_1=x_2-x_1;$ $a_2=x_1-x_2$

    Step 2: $v_1=v_1+a_1;$ $v_2=v_2+a_2$

    Step 3: $x_1=x_1+v_1;$ $x_2=x_2+v_2$

    Step 4: $v_1=v_1times k;$ $v_2=v_2times k$, where k is a constant from 0 to 1

    Step 5: Go to Step 1



    I am wondering, what is the constant $k$ that can collapse 2 points together in the least iterations. That is, the 2 points are very close together and very stable (low velocity).



    I know that $k$ can not be too close to 0 or 1. At first, I guess it may be 0.5. However in my test, it is not, nor 0.25. The value seems to be a strange decimals around 0.17 to 0.18. I notice that is close to $1over2e$. I don't know if it is.



    I want to know why, and want to know are there some studies similiar to this kind of problem?





    After some programming and test, I find that $k$ is around 0.171578 and 0.17579. Is there an exact number represent it?










    share|cite|improve this question











    $endgroup$















      0












      0








      0





      $begingroup$


      I don't know what kind this problem is.
      May be it is similar as finding energy loss coefficient k in every turn in a spring motion simulation that has the shortest time to become stable?





      I have two points $x_1$ $x_2$ (represented by real number). They are separated by a distance $d$. They have an acceleration $a=d$, pointing to each other.



      That is: $v_1$ $v_2$(velocities) $a_1$ $a_2$(acceleration) initially = 0

      In the following iteration:

      Step 1: $a_1=x_2-x_1;$ $a_2=x_1-x_2$

      Step 2: $v_1=v_1+a_1;$ $v_2=v_2+a_2$

      Step 3: $x_1=x_1+v_1;$ $x_2=x_2+v_2$

      Step 4: $v_1=v_1times k;$ $v_2=v_2times k$, where k is a constant from 0 to 1

      Step 5: Go to Step 1



      I am wondering, what is the constant $k$ that can collapse 2 points together in the least iterations. That is, the 2 points are very close together and very stable (low velocity).



      I know that $k$ can not be too close to 0 or 1. At first, I guess it may be 0.5. However in my test, it is not, nor 0.25. The value seems to be a strange decimals around 0.17 to 0.18. I notice that is close to $1over2e$. I don't know if it is.



      I want to know why, and want to know are there some studies similiar to this kind of problem?





      After some programming and test, I find that $k$ is around 0.171578 and 0.17579. Is there an exact number represent it?










      share|cite|improve this question











      $endgroup$




      I don't know what kind this problem is.
      May be it is similar as finding energy loss coefficient k in every turn in a spring motion simulation that has the shortest time to become stable?





      I have two points $x_1$ $x_2$ (represented by real number). They are separated by a distance $d$. They have an acceleration $a=d$, pointing to each other.



      That is: $v_1$ $v_2$(velocities) $a_1$ $a_2$(acceleration) initially = 0

      In the following iteration:

      Step 1: $a_1=x_2-x_1;$ $a_2=x_1-x_2$

      Step 2: $v_1=v_1+a_1;$ $v_2=v_2+a_2$

      Step 3: $x_1=x_1+v_1;$ $x_2=x_2+v_2$

      Step 4: $v_1=v_1times k;$ $v_2=v_2times k$, where k is a constant from 0 to 1

      Step 5: Go to Step 1



      I am wondering, what is the constant $k$ that can collapse 2 points together in the least iterations. That is, the 2 points are very close together and very stable (low velocity).



      I know that $k$ can not be too close to 0 or 1. At first, I guess it may be 0.5. However in my test, it is not, nor 0.25. The value seems to be a strange decimals around 0.17 to 0.18. I notice that is close to $1over2e$. I don't know if it is.



      I want to know why, and want to know are there some studies similiar to this kind of problem?





      After some programming and test, I find that $k$ is around 0.171578 and 0.17579. Is there an exact number represent it?







      sequences-and-series approximation rate-of-convergence convergence-acceleration






      share|cite|improve this question















      share|cite|improve this question













      share|cite|improve this question




      share|cite|improve this question








      edited Dec 20 '18 at 6:52







      Min Chan

















      asked Dec 19 '18 at 18:04









      Min ChanMin Chan

      63




      63






















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