How to set Output path correctly for a Single Image render?
$begingroup$
I know this is such a basic question, hence I cannot find similar question to this.
I've set up Render Output file in Preferences and Clicked Save Preferences:
But after rendering nothing appears in the folder. Why?
I've found this other question, for blender 2.7, but my Render Panel has no option to put a Render Output Path:
As Answer from this post suggests:
How can I change the default render directory to a relative directory?
But my Render Panel does not have that option:
Plus:
I'd like to set the width and height of my rendered image to: 1200 * 628 (for a Facebook PPL). How do I do that so it is the default size output?
UPDATE 1
Still cannot see any image in my path:
I've change the path, should I do something else?
rendering interface
New contributor
$endgroup$
|
show 10 more comments
$begingroup$
I know this is such a basic question, hence I cannot find similar question to this.
I've set up Render Output file in Preferences and Clicked Save Preferences:
But after rendering nothing appears in the folder. Why?
I've found this other question, for blender 2.7, but my Render Panel has no option to put a Render Output Path:
As Answer from this post suggests:
How can I change the default render directory to a relative directory?
But my Render Panel does not have that option:
Plus:
I'd like to set the width and height of my rendered image to: 1200 * 628 (for a Facebook PPL). How do I do that so it is the default size output?
UPDATE 1
Still cannot see any image in my path:
I've change the path, should I do something else?
rendering interface
New contributor
$endgroup$
$begingroup$
Perhaps you have your path wrong, according to me a path never has//
at start!
$endgroup$
– Yash
Mar 24 at 13:48
1
$begingroup$
If you render only one frame, it will not be saved directly to the folder you have to it manually!
$endgroup$
– Yash
Mar 24 at 14:32
1
$begingroup$
You can save it by clicking on Image option located at the left of Render result drop down and click Save as!
$endgroup$
– Yash
Mar 24 at 14:39
1
$begingroup$
Could you edit you answer so it is clear that besides putting the right path, if you render only one image you still need to save it manually? (for future readers).
$endgroup$
– user3352567
Mar 24 at 14:49
2
$begingroup$
@Yash//
symbols at the start of the path usually means relative location, in case of Blender output path it is treated as "put render output to wherever project file is saved to"
$endgroup$
– Mr Zak
Mar 24 at 16:02
|
show 10 more comments
$begingroup$
I know this is such a basic question, hence I cannot find similar question to this.
I've set up Render Output file in Preferences and Clicked Save Preferences:
But after rendering nothing appears in the folder. Why?
I've found this other question, for blender 2.7, but my Render Panel has no option to put a Render Output Path:
As Answer from this post suggests:
How can I change the default render directory to a relative directory?
But my Render Panel does not have that option:
Plus:
I'd like to set the width and height of my rendered image to: 1200 * 628 (for a Facebook PPL). How do I do that so it is the default size output?
UPDATE 1
Still cannot see any image in my path:
I've change the path, should I do something else?
rendering interface
New contributor
$endgroup$
I know this is such a basic question, hence I cannot find similar question to this.
I've set up Render Output file in Preferences and Clicked Save Preferences:
But after rendering nothing appears in the folder. Why?
I've found this other question, for blender 2.7, but my Render Panel has no option to put a Render Output Path:
As Answer from this post suggests:
How can I change the default render directory to a relative directory?
But my Render Panel does not have that option:
Plus:
I'd like to set the width and height of my rendered image to: 1200 * 628 (for a Facebook PPL). How do I do that so it is the default size output?
UPDATE 1
Still cannot see any image in my path:
I've change the path, should I do something else?
rendering interface
rendering interface
New contributor
New contributor
edited Mar 24 at 15:27
user3352567
New contributor
asked Mar 24 at 13:27
user3352567user3352567
446
446
New contributor
New contributor
$begingroup$
Perhaps you have your path wrong, according to me a path never has//
at start!
$endgroup$
– Yash
Mar 24 at 13:48
1
$begingroup$
If you render only one frame, it will not be saved directly to the folder you have to it manually!
$endgroup$
– Yash
Mar 24 at 14:32
1
$begingroup$
You can save it by clicking on Image option located at the left of Render result drop down and click Save as!
$endgroup$
– Yash
Mar 24 at 14:39
1
$begingroup$
Could you edit you answer so it is clear that besides putting the right path, if you render only one image you still need to save it manually? (for future readers).
$endgroup$
– user3352567
Mar 24 at 14:49
2
$begingroup$
@Yash//
symbols at the start of the path usually means relative location, in case of Blender output path it is treated as "put render output to wherever project file is saved to"
$endgroup$
– Mr Zak
Mar 24 at 16:02
|
show 10 more comments
$begingroup$
Perhaps you have your path wrong, according to me a path never has//
at start!
$endgroup$
– Yash
Mar 24 at 13:48
1
$begingroup$
If you render only one frame, it will not be saved directly to the folder you have to it manually!
$endgroup$
– Yash
Mar 24 at 14:32
1
$begingroup$
You can save it by clicking on Image option located at the left of Render result drop down and click Save as!
$endgroup$
– Yash
Mar 24 at 14:39
1
$begingroup$
Could you edit you answer so it is clear that besides putting the right path, if you render only one image you still need to save it manually? (for future readers).
$endgroup$
– user3352567
Mar 24 at 14:49
2
$begingroup$
@Yash//
symbols at the start of the path usually means relative location, in case of Blender output path it is treated as "put render output to wherever project file is saved to"
$endgroup$
– Mr Zak
Mar 24 at 16:02
$begingroup$
Perhaps you have your path wrong, according to me a path never has
//
at start!$endgroup$
– Yash
Mar 24 at 13:48
$begingroup$
Perhaps you have your path wrong, according to me a path never has
//
at start!$endgroup$
– Yash
Mar 24 at 13:48
1
1
$begingroup$
If you render only one frame, it will not be saved directly to the folder you have to it manually!
$endgroup$
– Yash
Mar 24 at 14:32
$begingroup$
If you render only one frame, it will not be saved directly to the folder you have to it manually!
$endgroup$
– Yash
Mar 24 at 14:32
1
1
$begingroup$
You can save it by clicking on Image option located at the left of Render result drop down and click Save as!
$endgroup$
– Yash
Mar 24 at 14:39
$begingroup$
You can save it by clicking on Image option located at the left of Render result drop down and click Save as!
$endgroup$
– Yash
Mar 24 at 14:39
1
1
$begingroup$
Could you edit you answer so it is clear that besides putting the right path, if you render only one image you still need to save it manually? (for future readers).
$endgroup$
– user3352567
Mar 24 at 14:49
$begingroup$
Could you edit you answer so it is clear that besides putting the right path, if you render only one image you still need to save it manually? (for future readers).
$endgroup$
– user3352567
Mar 24 at 14:49
2
2
$begingroup$
@Yash
//
symbols at the start of the path usually means relative location, in case of Blender output path it is treated as "put render output to wherever project file is saved to"$endgroup$
– Mr Zak
Mar 24 at 16:02
$begingroup$
@Yash
//
symbols at the start of the path usually means relative location, in case of Blender output path it is treated as "put render output to wherever project file is saved to"$endgroup$
– Mr Zak
Mar 24 at 16:02
|
show 10 more comments
1 Answer
1
active
oldest
votes
$begingroup$
If you are Rendering single image Image using the Render> Render Image menu or f12, Blender will not save the image automatically.
You have to save it manually, by clicking Image option located at the left of Render Result dropdown and select Save as (or press Shift+s while in the image editor).
A new window will open where you can choose where to save the file.
If you want to save the image automatically you can render as animation.
Set the frame range to a single frame.
Then render using the Render animation option or F12.
Note that 2.8 has different panel for output.
Dimensions and frame range can be set there as well.
$endgroup$
$begingroup$
please, see my update 1.
$endgroup$
– user3352567
Mar 24 at 14:29
$begingroup$
@cegaton lol my answer is just lost :p
$endgroup$
– Yash
Mar 24 at 16:12
2
$begingroup$
@Yash I just added images for clarity, the main answer is at the top. It is still your answer, and you deserve the credit and reputation. You can always roll it back or re-edit if you disagree with the edits, or find them unheplful. : )
$endgroup$
– cegaton
Mar 24 at 16:13
$begingroup$
@cegaton I was not able to add images because my Blender was not with me, anyways, thanks for the edit ;)
$endgroup$
– Yash
Mar 24 at 16:16
add a comment |
Your Answer
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votes
$begingroup$
If you are Rendering single image Image using the Render> Render Image menu or f12, Blender will not save the image automatically.
You have to save it manually, by clicking Image option located at the left of Render Result dropdown and select Save as (or press Shift+s while in the image editor).
A new window will open where you can choose where to save the file.
If you want to save the image automatically you can render as animation.
Set the frame range to a single frame.
Then render using the Render animation option or F12.
Note that 2.8 has different panel for output.
Dimensions and frame range can be set there as well.
$endgroup$
$begingroup$
please, see my update 1.
$endgroup$
– user3352567
Mar 24 at 14:29
$begingroup$
@cegaton lol my answer is just lost :p
$endgroup$
– Yash
Mar 24 at 16:12
2
$begingroup$
@Yash I just added images for clarity, the main answer is at the top. It is still your answer, and you deserve the credit and reputation. You can always roll it back or re-edit if you disagree with the edits, or find them unheplful. : )
$endgroup$
– cegaton
Mar 24 at 16:13
$begingroup$
@cegaton I was not able to add images because my Blender was not with me, anyways, thanks for the edit ;)
$endgroup$
– Yash
Mar 24 at 16:16
add a comment |
$begingroup$
If you are Rendering single image Image using the Render> Render Image menu or f12, Blender will not save the image automatically.
You have to save it manually, by clicking Image option located at the left of Render Result dropdown and select Save as (or press Shift+s while in the image editor).
A new window will open where you can choose where to save the file.
If you want to save the image automatically you can render as animation.
Set the frame range to a single frame.
Then render using the Render animation option or F12.
Note that 2.8 has different panel for output.
Dimensions and frame range can be set there as well.
$endgroup$
$begingroup$
please, see my update 1.
$endgroup$
– user3352567
Mar 24 at 14:29
$begingroup$
@cegaton lol my answer is just lost :p
$endgroup$
– Yash
Mar 24 at 16:12
2
$begingroup$
@Yash I just added images for clarity, the main answer is at the top. It is still your answer, and you deserve the credit and reputation. You can always roll it back or re-edit if you disagree with the edits, or find them unheplful. : )
$endgroup$
– cegaton
Mar 24 at 16:13
$begingroup$
@cegaton I was not able to add images because my Blender was not with me, anyways, thanks for the edit ;)
$endgroup$
– Yash
Mar 24 at 16:16
add a comment |
$begingroup$
If you are Rendering single image Image using the Render> Render Image menu or f12, Blender will not save the image automatically.
You have to save it manually, by clicking Image option located at the left of Render Result dropdown and select Save as (or press Shift+s while in the image editor).
A new window will open where you can choose where to save the file.
If you want to save the image automatically you can render as animation.
Set the frame range to a single frame.
Then render using the Render animation option or F12.
Note that 2.8 has different panel for output.
Dimensions and frame range can be set there as well.
$endgroup$
If you are Rendering single image Image using the Render> Render Image menu or f12, Blender will not save the image automatically.
You have to save it manually, by clicking Image option located at the left of Render Result dropdown and select Save as (or press Shift+s while in the image editor).
A new window will open where you can choose where to save the file.
If you want to save the image automatically you can render as animation.
Set the frame range to a single frame.
Then render using the Render animation option or F12.
Note that 2.8 has different panel for output.
Dimensions and frame range can be set there as well.
edited Mar 24 at 18:33
cegaton
64.9k10126279
64.9k10126279
answered Mar 24 at 14:00
YashYash
51415
51415
$begingroup$
please, see my update 1.
$endgroup$
– user3352567
Mar 24 at 14:29
$begingroup$
@cegaton lol my answer is just lost :p
$endgroup$
– Yash
Mar 24 at 16:12
2
$begingroup$
@Yash I just added images for clarity, the main answer is at the top. It is still your answer, and you deserve the credit and reputation. You can always roll it back or re-edit if you disagree with the edits, or find them unheplful. : )
$endgroup$
– cegaton
Mar 24 at 16:13
$begingroup$
@cegaton I was not able to add images because my Blender was not with me, anyways, thanks for the edit ;)
$endgroup$
– Yash
Mar 24 at 16:16
add a comment |
$begingroup$
please, see my update 1.
$endgroup$
– user3352567
Mar 24 at 14:29
$begingroup$
@cegaton lol my answer is just lost :p
$endgroup$
– Yash
Mar 24 at 16:12
2
$begingroup$
@Yash I just added images for clarity, the main answer is at the top. It is still your answer, and you deserve the credit and reputation. You can always roll it back or re-edit if you disagree with the edits, or find them unheplful. : )
$endgroup$
– cegaton
Mar 24 at 16:13
$begingroup$
@cegaton I was not able to add images because my Blender was not with me, anyways, thanks for the edit ;)
$endgroup$
– Yash
Mar 24 at 16:16
$begingroup$
please, see my update 1.
$endgroup$
– user3352567
Mar 24 at 14:29
$begingroup$
please, see my update 1.
$endgroup$
– user3352567
Mar 24 at 14:29
$begingroup$
@cegaton lol my answer is just lost :p
$endgroup$
– Yash
Mar 24 at 16:12
$begingroup$
@cegaton lol my answer is just lost :p
$endgroup$
– Yash
Mar 24 at 16:12
2
2
$begingroup$
@Yash I just added images for clarity, the main answer is at the top. It is still your answer, and you deserve the credit and reputation. You can always roll it back or re-edit if you disagree with the edits, or find them unheplful. : )
$endgroup$
– cegaton
Mar 24 at 16:13
$begingroup$
@Yash I just added images for clarity, the main answer is at the top. It is still your answer, and you deserve the credit and reputation. You can always roll it back or re-edit if you disagree with the edits, or find them unheplful. : )
$endgroup$
– cegaton
Mar 24 at 16:13
$begingroup$
@cegaton I was not able to add images because my Blender was not with me, anyways, thanks for the edit ;)
$endgroup$
– Yash
Mar 24 at 16:16
$begingroup$
@cegaton I was not able to add images because my Blender was not with me, anyways, thanks for the edit ;)
$endgroup$
– Yash
Mar 24 at 16:16
add a comment |
user3352567 is a new contributor. Be nice, and check out our Code of Conduct.
user3352567 is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
Perhaps you have your path wrong, according to me a path never has
//
at start!$endgroup$
– Yash
Mar 24 at 13:48
1
$begingroup$
If you render only one frame, it will not be saved directly to the folder you have to it manually!
$endgroup$
– Yash
Mar 24 at 14:32
1
$begingroup$
You can save it by clicking on Image option located at the left of Render result drop down and click Save as!
$endgroup$
– Yash
Mar 24 at 14:39
1
$begingroup$
Could you edit you answer so it is clear that besides putting the right path, if you render only one image you still need to save it manually? (for future readers).
$endgroup$
– user3352567
Mar 24 at 14:49
2
$begingroup$
@Yash
//
symbols at the start of the path usually means relative location, in case of Blender output path it is treated as "put render output to wherever project file is saved to"$endgroup$
– Mr Zak
Mar 24 at 16:02