FBX seems to be empty when imported into Blender





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I'm making a roblox game with a tutorial (https://www.youtube.com/watch?v=_PlYzgQyco8).



When I export a file as fbx the project exists, but when you open the fbx in blender it just appears as the default...



screenshot after import










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  • $begingroup$
    is your FBX mesh inside the Cube? Check the Outliner top right.
    $endgroup$
    – rob
    Mar 29 at 14:36










  • $begingroup$
    no it is not inside the cube
    $endgroup$
    – mrpejo
    Mar 29 at 14:42


















2












$begingroup$


I'm making a roblox game with a tutorial (https://www.youtube.com/watch?v=_PlYzgQyco8).



When I export a file as fbx the project exists, but when you open the fbx in blender it just appears as the default...



screenshot after import










share|improve this question









New contributor




mrpejo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    is your FBX mesh inside the Cube? Check the Outliner top right.
    $endgroup$
    – rob
    Mar 29 at 14:36










  • $begingroup$
    no it is not inside the cube
    $endgroup$
    – mrpejo
    Mar 29 at 14:42














2












2








2





$begingroup$


I'm making a roblox game with a tutorial (https://www.youtube.com/watch?v=_PlYzgQyco8).



When I export a file as fbx the project exists, but when you open the fbx in blender it just appears as the default...



screenshot after import










share|improve this question









New contributor




mrpejo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I'm making a roblox game with a tutorial (https://www.youtube.com/watch?v=_PlYzgQyco8).



When I export a file as fbx the project exists, but when you open the fbx in blender it just appears as the default...



screenshot after import







import






share|improve this question









New contributor




mrpejo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




mrpejo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




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edited Mar 29 at 16:01









metaphor_set

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asked Mar 29 at 14:20









mrpejomrpejo

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mrpejo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






mrpejo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    is your FBX mesh inside the Cube? Check the Outliner top right.
    $endgroup$
    – rob
    Mar 29 at 14:36










  • $begingroup$
    no it is not inside the cube
    $endgroup$
    – mrpejo
    Mar 29 at 14:42


















  • $begingroup$
    is your FBX mesh inside the Cube? Check the Outliner top right.
    $endgroup$
    – rob
    Mar 29 at 14:36










  • $begingroup$
    no it is not inside the cube
    $endgroup$
    – mrpejo
    Mar 29 at 14:42
















$begingroup$
is your FBX mesh inside the Cube? Check the Outliner top right.
$endgroup$
– rob
Mar 29 at 14:36




$begingroup$
is your FBX mesh inside the Cube? Check the Outliner top right.
$endgroup$
– rob
Mar 29 at 14:36












$begingroup$
no it is not inside the cube
$endgroup$
– mrpejo
Mar 29 at 14:42




$begingroup$
no it is not inside the cube
$endgroup$
– mrpejo
Mar 29 at 14:42










1 Answer
1






active

oldest

votes


















5












$begingroup$

You cannot open a .fbx file using Blender.



You must create a new file and import that .fbx file.



In your case, the Blender is opening the default scene instead.






share|improve this answer









$endgroup$













  • $begingroup$
    I wonder why it does not warn the user. There is a message in the console but that is hidden. It also warns that saving in blender will overwrite the .fbx file!
    $endgroup$
    – rob
    Mar 29 at 15:59






  • 1




    $begingroup$
    Yes. There is a warning. I think mrpejo didn't see it.
    $endgroup$
    – LeoNas
    Mar 29 at 16:35














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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









5












$begingroup$

You cannot open a .fbx file using Blender.



You must create a new file and import that .fbx file.



In your case, the Blender is opening the default scene instead.






share|improve this answer









$endgroup$













  • $begingroup$
    I wonder why it does not warn the user. There is a message in the console but that is hidden. It also warns that saving in blender will overwrite the .fbx file!
    $endgroup$
    – rob
    Mar 29 at 15:59






  • 1




    $begingroup$
    Yes. There is a warning. I think mrpejo didn't see it.
    $endgroup$
    – LeoNas
    Mar 29 at 16:35


















5












$begingroup$

You cannot open a .fbx file using Blender.



You must create a new file and import that .fbx file.



In your case, the Blender is opening the default scene instead.






share|improve this answer









$endgroup$













  • $begingroup$
    I wonder why it does not warn the user. There is a message in the console but that is hidden. It also warns that saving in blender will overwrite the .fbx file!
    $endgroup$
    – rob
    Mar 29 at 15:59






  • 1




    $begingroup$
    Yes. There is a warning. I think mrpejo didn't see it.
    $endgroup$
    – LeoNas
    Mar 29 at 16:35
















5












5








5





$begingroup$

You cannot open a .fbx file using Blender.



You must create a new file and import that .fbx file.



In your case, the Blender is opening the default scene instead.






share|improve this answer









$endgroup$



You cannot open a .fbx file using Blender.



You must create a new file and import that .fbx file.



In your case, the Blender is opening the default scene instead.







share|improve this answer












share|improve this answer



share|improve this answer










answered Mar 29 at 14:56









LeoNasLeoNas

1,01718




1,01718












  • $begingroup$
    I wonder why it does not warn the user. There is a message in the console but that is hidden. It also warns that saving in blender will overwrite the .fbx file!
    $endgroup$
    – rob
    Mar 29 at 15:59






  • 1




    $begingroup$
    Yes. There is a warning. I think mrpejo didn't see it.
    $endgroup$
    – LeoNas
    Mar 29 at 16:35




















  • $begingroup$
    I wonder why it does not warn the user. There is a message in the console but that is hidden. It also warns that saving in blender will overwrite the .fbx file!
    $endgroup$
    – rob
    Mar 29 at 15:59






  • 1




    $begingroup$
    Yes. There is a warning. I think mrpejo didn't see it.
    $endgroup$
    – LeoNas
    Mar 29 at 16:35


















$begingroup$
I wonder why it does not warn the user. There is a message in the console but that is hidden. It also warns that saving in blender will overwrite the .fbx file!
$endgroup$
– rob
Mar 29 at 15:59




$begingroup$
I wonder why it does not warn the user. There is a message in the console but that is hidden. It also warns that saving in blender will overwrite the .fbx file!
$endgroup$
– rob
Mar 29 at 15:59




1




1




$begingroup$
Yes. There is a warning. I think mrpejo didn't see it.
$endgroup$
– LeoNas
Mar 29 at 16:35






$begingroup$
Yes. There is a warning. I think mrpejo didn't see it.
$endgroup$
– LeoNas
Mar 29 at 16:35












mrpejo is a new contributor. Be nice, and check out our Code of Conduct.










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