Audio visualisation
I have created a simple grid with a wave modifier, It looks like this right now.
I want to have the wave be manipulated by audio. does anyone know how i can import audio tracks into blender and have it "communicate" with the wave modifier?
using animation nodes this is how far i came:
Nothing is happening any tips
modifiers curves audio
add a comment |
I have created a simple grid with a wave modifier, It looks like this right now.
I want to have the wave be manipulated by audio. does anyone know how i can import audio tracks into blender and have it "communicate" with the wave modifier?
using animation nodes this is how far i came:
Nothing is happening any tips
modifiers curves audio
add a comment |
I have created a simple grid with a wave modifier, It looks like this right now.
I want to have the wave be manipulated by audio. does anyone know how i can import audio tracks into blender and have it "communicate" with the wave modifier?
using animation nodes this is how far i came:
Nothing is happening any tips
modifiers curves audio
I have created a simple grid with a wave modifier, It looks like this right now.
I want to have the wave be manipulated by audio. does anyone know how i can import audio tracks into blender and have it "communicate" with the wave modifier?
using animation nodes this is how far i came:
Nothing is happening any tips
modifiers curves audio
modifiers curves audio
edited Dec 7 at 15:47
asked Dec 7 at 14:30
Juriaan
845
845
add a comment |
add a comment |
1 Answer
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There is two ways I know.
Set a key on a parameter of the modifier, and use the Bake Sound to F-crurve. But it's really limited.
Or use Animation Nodes which has actual precise animation controls an hu_ge possibilities based on sound.
Actually, in its Bake Sound node documentation, you can see an example setup looking like what you want:
The nodes seem like a great option, but as a newby how do i insert one of these nodes? i just see nodes that correspond to textures
– Juriaan
Dec 7 at 15:17
Check the Animation Node link I provided, everything needed is explained there.
– L0Lock
Dec 7 at 15:23
I updated my question, do you know what's wrong with my setup?
– Juriaan
Dec 7 at 15:48
you forgot to check the Mesh Data in your Mesh Object Output (far right node).
– L0Lock
Dec 7 at 16:00
1
@Juriaan Also, if you are using version 2.1, connecting the edge indices is a must. So, make sure you do.
– Omar Ahmad
Dec 7 at 16:02
|
show 4 more comments
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
There is two ways I know.
Set a key on a parameter of the modifier, and use the Bake Sound to F-crurve. But it's really limited.
Or use Animation Nodes which has actual precise animation controls an hu_ge possibilities based on sound.
Actually, in its Bake Sound node documentation, you can see an example setup looking like what you want:
The nodes seem like a great option, but as a newby how do i insert one of these nodes? i just see nodes that correspond to textures
– Juriaan
Dec 7 at 15:17
Check the Animation Node link I provided, everything needed is explained there.
– L0Lock
Dec 7 at 15:23
I updated my question, do you know what's wrong with my setup?
– Juriaan
Dec 7 at 15:48
you forgot to check the Mesh Data in your Mesh Object Output (far right node).
– L0Lock
Dec 7 at 16:00
1
@Juriaan Also, if you are using version 2.1, connecting the edge indices is a must. So, make sure you do.
– Omar Ahmad
Dec 7 at 16:02
|
show 4 more comments
There is two ways I know.
Set a key on a parameter of the modifier, and use the Bake Sound to F-crurve. But it's really limited.
Or use Animation Nodes which has actual precise animation controls an hu_ge possibilities based on sound.
Actually, in its Bake Sound node documentation, you can see an example setup looking like what you want:
The nodes seem like a great option, but as a newby how do i insert one of these nodes? i just see nodes that correspond to textures
– Juriaan
Dec 7 at 15:17
Check the Animation Node link I provided, everything needed is explained there.
– L0Lock
Dec 7 at 15:23
I updated my question, do you know what's wrong with my setup?
– Juriaan
Dec 7 at 15:48
you forgot to check the Mesh Data in your Mesh Object Output (far right node).
– L0Lock
Dec 7 at 16:00
1
@Juriaan Also, if you are using version 2.1, connecting the edge indices is a must. So, make sure you do.
– Omar Ahmad
Dec 7 at 16:02
|
show 4 more comments
There is two ways I know.
Set a key on a parameter of the modifier, and use the Bake Sound to F-crurve. But it's really limited.
Or use Animation Nodes which has actual precise animation controls an hu_ge possibilities based on sound.
Actually, in its Bake Sound node documentation, you can see an example setup looking like what you want:
There is two ways I know.
Set a key on a parameter of the modifier, and use the Bake Sound to F-crurve. But it's really limited.
Or use Animation Nodes which has actual precise animation controls an hu_ge possibilities based on sound.
Actually, in its Bake Sound node documentation, you can see an example setup looking like what you want:
answered Dec 7 at 14:43
L0Lock
1,6151217
1,6151217
The nodes seem like a great option, but as a newby how do i insert one of these nodes? i just see nodes that correspond to textures
– Juriaan
Dec 7 at 15:17
Check the Animation Node link I provided, everything needed is explained there.
– L0Lock
Dec 7 at 15:23
I updated my question, do you know what's wrong with my setup?
– Juriaan
Dec 7 at 15:48
you forgot to check the Mesh Data in your Mesh Object Output (far right node).
– L0Lock
Dec 7 at 16:00
1
@Juriaan Also, if you are using version 2.1, connecting the edge indices is a must. So, make sure you do.
– Omar Ahmad
Dec 7 at 16:02
|
show 4 more comments
The nodes seem like a great option, but as a newby how do i insert one of these nodes? i just see nodes that correspond to textures
– Juriaan
Dec 7 at 15:17
Check the Animation Node link I provided, everything needed is explained there.
– L0Lock
Dec 7 at 15:23
I updated my question, do you know what's wrong with my setup?
– Juriaan
Dec 7 at 15:48
you forgot to check the Mesh Data in your Mesh Object Output (far right node).
– L0Lock
Dec 7 at 16:00
1
@Juriaan Also, if you are using version 2.1, connecting the edge indices is a must. So, make sure you do.
– Omar Ahmad
Dec 7 at 16:02
The nodes seem like a great option, but as a newby how do i insert one of these nodes? i just see nodes that correspond to textures
– Juriaan
Dec 7 at 15:17
The nodes seem like a great option, but as a newby how do i insert one of these nodes? i just see nodes that correspond to textures
– Juriaan
Dec 7 at 15:17
Check the Animation Node link I provided, everything needed is explained there.
– L0Lock
Dec 7 at 15:23
Check the Animation Node link I provided, everything needed is explained there.
– L0Lock
Dec 7 at 15:23
I updated my question, do you know what's wrong with my setup?
– Juriaan
Dec 7 at 15:48
I updated my question, do you know what's wrong with my setup?
– Juriaan
Dec 7 at 15:48
you forgot to check the Mesh Data in your Mesh Object Output (far right node).
– L0Lock
Dec 7 at 16:00
you forgot to check the Mesh Data in your Mesh Object Output (far right node).
– L0Lock
Dec 7 at 16:00
1
1
@Juriaan Also, if you are using version 2.1, connecting the edge indices is a must. So, make sure you do.
– Omar Ahmad
Dec 7 at 16:02
@Juriaan Also, if you are using version 2.1, connecting the edge indices is a must. So, make sure you do.
– Omar Ahmad
Dec 7 at 16:02
|
show 4 more comments
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