What is the purpose of an 'if (0)' block in if-else block?
up vote
77
down vote
favorite
My question is about the line I have mentioned in the subject and which I can see in many places inside the production code.
The overall code looks like this:
if (0) {
// Empty braces
} else if (some_fn_call()) {
// actual code
} else if (some_other_fn_call()) {
// another actual code
...
} else {
// default case
}
The other branches are irrelevant to my question. I'm wondering what the meaning of putting if (0) here is. The braces are empty, so I don't think that it is supposed to comment some block of code. Does it force the compiler to make some optimization or are its intentions different?
I have tried to search for this explicit case here on SO and on the internet, but with no success. There're similar questions about JavaScript, but not C. There's another question, What happens when a zero is assigned in an `if` condition?, but it discusses zero assignment to a variable, not the 'if (0)' usage itself.
c if-statement
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Zzaponka is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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add a comment |
up vote
77
down vote
favorite
My question is about the line I have mentioned in the subject and which I can see in many places inside the production code.
The overall code looks like this:
if (0) {
// Empty braces
} else if (some_fn_call()) {
// actual code
} else if (some_other_fn_call()) {
// another actual code
...
} else {
// default case
}
The other branches are irrelevant to my question. I'm wondering what the meaning of putting if (0) here is. The braces are empty, so I don't think that it is supposed to comment some block of code. Does it force the compiler to make some optimization or are its intentions different?
I have tried to search for this explicit case here on SO and on the internet, but with no success. There're similar questions about JavaScript, but not C. There's another question, What happens when a zero is assigned in an `if` condition?, but it discusses zero assignment to a variable, not the 'if (0)' usage itself.
c if-statement
New contributor
Zzaponka is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 16 at 1:10
2
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 at 9:38
1
It's possible this is an automatically generated code.
– freakish
Nov 16 at 12:19
add a comment |
up vote
77
down vote
favorite
up vote
77
down vote
favorite
My question is about the line I have mentioned in the subject and which I can see in many places inside the production code.
The overall code looks like this:
if (0) {
// Empty braces
} else if (some_fn_call()) {
// actual code
} else if (some_other_fn_call()) {
// another actual code
...
} else {
// default case
}
The other branches are irrelevant to my question. I'm wondering what the meaning of putting if (0) here is. The braces are empty, so I don't think that it is supposed to comment some block of code. Does it force the compiler to make some optimization or are its intentions different?
I have tried to search for this explicit case here on SO and on the internet, but with no success. There're similar questions about JavaScript, but not C. There's another question, What happens when a zero is assigned in an `if` condition?, but it discusses zero assignment to a variable, not the 'if (0)' usage itself.
c if-statement
New contributor
Zzaponka is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
My question is about the line I have mentioned in the subject and which I can see in many places inside the production code.
The overall code looks like this:
if (0) {
// Empty braces
} else if (some_fn_call()) {
// actual code
} else if (some_other_fn_call()) {
// another actual code
...
} else {
// default case
}
The other branches are irrelevant to my question. I'm wondering what the meaning of putting if (0) here is. The braces are empty, so I don't think that it is supposed to comment some block of code. Does it force the compiler to make some optimization or are its intentions different?
I have tried to search for this explicit case here on SO and on the internet, but with no success. There're similar questions about JavaScript, but not C. There's another question, What happens when a zero is assigned in an `if` condition?, but it discusses zero assignment to a variable, not the 'if (0)' usage itself.
c if-statement
c if-statement
New contributor
Zzaponka is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Zzaponka is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited Nov 14 at 14:04
Boann
36.5k1286119
36.5k1286119
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asked Nov 14 at 11:00
Zzaponka
49747
49747
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Zzaponka is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor
Zzaponka is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Zzaponka is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 16 at 1:10
2
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 at 9:38
1
It's possible this is an automatically generated code.
– freakish
Nov 16 at 12:19
add a comment |
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 16 at 1:10
2
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 at 9:38
1
It's possible this is an automatically generated code.
– freakish
Nov 16 at 12:19
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 16 at 1:10
Comments are not for extended discussion; this conversation has been moved to chat.
– Samuel Liew♦
Nov 16 at 1:10
2
2
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 at 9:38
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 at 9:38
1
1
It's possible this is an automatically generated code.
– freakish
Nov 16 at 12:19
It's possible this is an automatically generated code.
– freakish
Nov 16 at 12:19
add a comment |
11 Answers
11
active
oldest
votes
up vote
45
down vote
accepted
I sometimes use this for symmetry so I can move the other else if{ freely around with my editor without having to mind the first if.
Semantically the
if (0) {
// Empty braces
} else
part doesn't do anything and you can count on optimizers to delete it.
186
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 at 11:15
10
@user694733: You could argue that the commonif elseprefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)
– M Oehm
Nov 14 at 11:25
61
I don't thinkif (0) {..}introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" thatifblock later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.
– P.P.
Nov 14 at 13:53
58
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 at 21:58
21
Even using this pattern, I don't know if you can "moveelse ifaround the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use onlyif, and perform early return, extracting the logic chain to a separate function if necessary.
– John Wu
Nov 15 at 3:44
|
show 12 more comments
up vote
61
down vote
This can be useful if there are #if statements, ala
if (0)
{
// Empty block
}
#if TEST1_ENABLED
else if (test1())
{
action1();
}
#endif
#if TEST2_ENABLED
else if (test2())
{
action2();
}
#endif
etc.
In this case, any (and all) of the tests can be #if'ed out, and the code will compile correctly. Almost all compilers will remove the if (0) {} part.
A simple autogenerator could generate code like this, as it is slightly easier to code - it doesn't have to consider the first enabled block separately.
3
In many cases, anif/else ifchain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seenif(0)used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.
– supercat
Nov 14 at 20:31
It’s not even useful in this case because you can achieve the same effect without: just split theelse ifline into two and put the preprocessor guard in between.
– Konrad Rudolph
Nov 15 at 9:49
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 at 17:19
@JiK I’d remove theif (0)branch and reformat the rest such thatelseis on its own line, surrounded by a guard along the lines of#if TEST1_ENABLED && TEST2_ENABLED.
– Konrad Rudolph
Nov 15 at 17:54
4
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 at 22:38
|
show 2 more comments
up vote
26
down vote
I've seen a similar pattern used in generated code. For example, in SQL, I've seen libraries emit the following where clause.
where 1 = 1
This presumably makes it easier to just add on other criteria, because all additional criteria can be prepended with and instead of an additional check to see if it is the first criteria or not.
3
The1=1is also "useful" because you can always add thewherein front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating thewhereclause.
– Bakuriu
Nov 14 at 21:08
2
In addition, most databases will automatically "remove" the1=1from theWHERE, so it doesn't have an impact on performance.
– Nic Hartley
Nov 14 at 21:55
4
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 at 12:22
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 at 13:41
|
show 4 more comments
up vote
26
down vote
As written, the if (0) {} clause compiles out to nothing.
I suspect the function of the clause at the top of this ladder is to provide an easy place to temporarily disable all the other functionality at once (for debugging or comparison purposes) by changing the 0 to a 1 or true.
add a comment |
up vote
10
down vote
I am not sure of any optimizations, but my two cents:
This happened because of some code modification, where one primary condition was removed, (the function call in initial if block, let's say), but the developers/ maintainers
- were lazy to restructure the
if-elseblock - did not want to go down on the branch coverage count
so instead of removing the associated if block, they simply changed the condition to if(0) and moved on.
2
Isn'tif(0)decrease branch coverage too?
– David Szalai
Nov 14 at 15:40
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 at 15:41
add a comment |
up vote
9
down vote
One possibility not yet mentioned: the if (0) { line could be providing a convenient spot for a breakpoint.
Debugging is often done on non-optimised code so the always-false test will be present and able to have breakpoint set on it. When compiled for production, the line of code would be optimised out. The seemingly useless line gives functionality for development and testing builds without impacting release builds.
There are other good suggestions above as well; the only way to really know what the purpose is, is to track down the author and ask. Your source code control system might help with that. (Look for blame-type functionality.)
add a comment |
up vote
8
down vote
It's code rot.
At some point that "if" did something useful, the situation changed, maybe the variable being evaluated was removed.
The person who was fixing/changing the system did as little as possible to affect the logic of the system so he just made sure the code would recompile. So he leaves an "if(0)" because that's quick and easy and he's not totally sure that's what he wants to do. He gets the system working and he doesn't go back to fix it completely.
Then the next developer comes along and thinks that was done deliberately and only comments out that part of the code (since it's not being evaluated anyway), then the next time the code is touched those comments are removed.
add a comment |
up vote
6
down vote
I think it's just bad code. Writing a quick example in Compiler Explorer, we see that in both gcc and clang no code is generated for the if (0) block, even with optimizations completely disabled:
https://godbolt.org/z/PETIks
Playing around with removing the if (0) causes no changes to the generated code, so I conclude that this is not an optimization.
It's possible that there used to be something in the top if block which was later removed. In short, it looks like removing it would cause the exact same code to be generated, so feel free to do that.
add a comment |
up vote
4
down vote
As it's been said, the zero is evaluated to false, and the branch will likely be optimized out by the compiler.
I've also seen this before in code where a new feature was added and a kill-switch was needed (if something goes wrong with the feature you can just turn it off), and some time later when the kill-switch was removed the programmer didn't also remove the branch, e.g.
if (feature_a_active()) {
use_feature_a();
} else if (some_fn()) {
...
became
if (0) {
// empty
} else if (some_fn()) {
...
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up vote
3
down vote
I've seen non reachable code blocks in pre-expanded JavaScript that have been generated using a templating language.
For instance, the code you are reading could have been pasted from a server that pre-evaluated the first condition that at that time relied on a variable only available on server side.
if ( ${requestIsNotHttps} ){ ... }else if( ...
which once pre-compiled hences :
if ( 0 ){ ... }else if ( ...
hope this helps you relativise the potential low keyboard activity of the pro-recycling coders era for which i manifest enthusiasm !
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 at 10:34
add a comment |
up vote
0
down vote
I have seen this a few times, I think the most likely reason is it was evaluating something in an older/different version/branch of the code, or possibly for debugging, and changing it to if(0) is a somewhat lazy way of removing whatever was there.
add a comment |
11 Answers
11
active
oldest
votes
11 Answers
11
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
45
down vote
accepted
I sometimes use this for symmetry so I can move the other else if{ freely around with my editor without having to mind the first if.
Semantically the
if (0) {
// Empty braces
} else
part doesn't do anything and you can count on optimizers to delete it.
186
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 at 11:15
10
@user694733: You could argue that the commonif elseprefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)
– M Oehm
Nov 14 at 11:25
61
I don't thinkif (0) {..}introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" thatifblock later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.
– P.P.
Nov 14 at 13:53
58
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 at 21:58
21
Even using this pattern, I don't know if you can "moveelse ifaround the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use onlyif, and perform early return, extracting the logic chain to a separate function if necessary.
– John Wu
Nov 15 at 3:44
|
show 12 more comments
up vote
45
down vote
accepted
I sometimes use this for symmetry so I can move the other else if{ freely around with my editor without having to mind the first if.
Semantically the
if (0) {
// Empty braces
} else
part doesn't do anything and you can count on optimizers to delete it.
186
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 at 11:15
10
@user694733: You could argue that the commonif elseprefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)
– M Oehm
Nov 14 at 11:25
61
I don't thinkif (0) {..}introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" thatifblock later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.
– P.P.
Nov 14 at 13:53
58
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 at 21:58
21
Even using this pattern, I don't know if you can "moveelse ifaround the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use onlyif, and perform early return, extracting the logic chain to a separate function if necessary.
– John Wu
Nov 15 at 3:44
|
show 12 more comments
up vote
45
down vote
accepted
up vote
45
down vote
accepted
I sometimes use this for symmetry so I can move the other else if{ freely around with my editor without having to mind the first if.
Semantically the
if (0) {
// Empty braces
} else
part doesn't do anything and you can count on optimizers to delete it.
I sometimes use this for symmetry so I can move the other else if{ freely around with my editor without having to mind the first if.
Semantically the
if (0) {
// Empty braces
} else
part doesn't do anything and you can count on optimizers to delete it.
edited Nov 15 at 7:49
answered Nov 14 at 11:09
PSkocik
30.8k54568
30.8k54568
186
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 at 11:15
10
@user694733: You could argue that the commonif elseprefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)
– M Oehm
Nov 14 at 11:25
61
I don't thinkif (0) {..}introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" thatifblock later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.
– P.P.
Nov 14 at 13:53
58
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 at 21:58
21
Even using this pattern, I don't know if you can "moveelse ifaround the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use onlyif, and perform early return, extracting the logic chain to a separate function if necessary.
– John Wu
Nov 15 at 3:44
|
show 12 more comments
186
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 at 11:15
10
@user694733: You could argue that the commonif elseprefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)
– M Oehm
Nov 14 at 11:25
61
I don't thinkif (0) {..}introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" thatifblock later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.
– P.P.
Nov 14 at 13:53
58
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 at 21:58
21
Even using this pattern, I don't know if you can "moveelse ifaround the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use onlyif, and perform early return, extracting the logic chain to a separate function if necessary.
– John Wu
Nov 15 at 3:44
186
186
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 at 11:15
Personal opinion: While this may be the reason code why it is written as it is, I think it's a bad justification. Code is read more often than it's written, and this unnecessary code just increases parsing overhead for the reader.
– user694733
Nov 14 at 11:15
10
10
@user694733: You could argue that the common
if else prefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)– M Oehm
Nov 14 at 11:25
@user694733: You could argue that the common
if else prefix to all significant code paths lines the conditions up nicely and makes scaning them easier. (That's subjective, though, and would depend a lot of what's really inside the conditions and code blocks.)– M Oehm
Nov 14 at 11:25
61
61
I don't think
if (0) {..} introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" that if block later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.– P.P.
Nov 14 at 13:53
I don't think
if (0) {..} introduces any parsability/readability problem. It should be obvious to anyone who knows a bit of C. That's not an issue. The problem is the follow-up question after reading it: "What the hell is it for then?" Unless it's for debugging/temporary purposes (i.e., the intention is to "enable" that if block later), I'd advocate removing altogether. Basically "reading" such code would likely cause an unnecessary "pause" for the reader for no good reason. And that's a good enough a reason to remove it.– P.P.
Nov 14 at 13:53
58
58
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 at 21:58
Seems like it definitely detracts from readability. It was so bad it sent that programmer to SO to ask what it was for. Not a good sign.
– Vectorjohn
Nov 14 at 21:58
21
21
Even using this pattern, I don't know if you can "move
else if around the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use only if, and perform early return, extracting the logic chain to a separate function if necessary.– John Wu
Nov 15 at 3:44
Even using this pattern, I don't know if you can "move
else if around the editor without worry" because the conditions may not be mutually exclusive, in which case order matters. Personally I would use only if, and perform early return, extracting the logic chain to a separate function if necessary.– John Wu
Nov 15 at 3:44
|
show 12 more comments
up vote
61
down vote
This can be useful if there are #if statements, ala
if (0)
{
// Empty block
}
#if TEST1_ENABLED
else if (test1())
{
action1();
}
#endif
#if TEST2_ENABLED
else if (test2())
{
action2();
}
#endif
etc.
In this case, any (and all) of the tests can be #if'ed out, and the code will compile correctly. Almost all compilers will remove the if (0) {} part.
A simple autogenerator could generate code like this, as it is slightly easier to code - it doesn't have to consider the first enabled block separately.
3
In many cases, anif/else ifchain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seenif(0)used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.
– supercat
Nov 14 at 20:31
It’s not even useful in this case because you can achieve the same effect without: just split theelse ifline into two and put the preprocessor guard in between.
– Konrad Rudolph
Nov 15 at 9:49
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 at 17:19
@JiK I’d remove theif (0)branch and reformat the rest such thatelseis on its own line, surrounded by a guard along the lines of#if TEST1_ENABLED && TEST2_ENABLED.
– Konrad Rudolph
Nov 15 at 17:54
4
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 at 22:38
|
show 2 more comments
up vote
61
down vote
This can be useful if there are #if statements, ala
if (0)
{
// Empty block
}
#if TEST1_ENABLED
else if (test1())
{
action1();
}
#endif
#if TEST2_ENABLED
else if (test2())
{
action2();
}
#endif
etc.
In this case, any (and all) of the tests can be #if'ed out, and the code will compile correctly. Almost all compilers will remove the if (0) {} part.
A simple autogenerator could generate code like this, as it is slightly easier to code - it doesn't have to consider the first enabled block separately.
3
In many cases, anif/else ifchain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seenif(0)used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.
– supercat
Nov 14 at 20:31
It’s not even useful in this case because you can achieve the same effect without: just split theelse ifline into two and put the preprocessor guard in between.
– Konrad Rudolph
Nov 15 at 9:49
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 at 17:19
@JiK I’d remove theif (0)branch and reformat the rest such thatelseis on its own line, surrounded by a guard along the lines of#if TEST1_ENABLED && TEST2_ENABLED.
– Konrad Rudolph
Nov 15 at 17:54
4
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 at 22:38
|
show 2 more comments
up vote
61
down vote
up vote
61
down vote
This can be useful if there are #if statements, ala
if (0)
{
// Empty block
}
#if TEST1_ENABLED
else if (test1())
{
action1();
}
#endif
#if TEST2_ENABLED
else if (test2())
{
action2();
}
#endif
etc.
In this case, any (and all) of the tests can be #if'ed out, and the code will compile correctly. Almost all compilers will remove the if (0) {} part.
A simple autogenerator could generate code like this, as it is slightly easier to code - it doesn't have to consider the first enabled block separately.
This can be useful if there are #if statements, ala
if (0)
{
// Empty block
}
#if TEST1_ENABLED
else if (test1())
{
action1();
}
#endif
#if TEST2_ENABLED
else if (test2())
{
action2();
}
#endif
etc.
In this case, any (and all) of the tests can be #if'ed out, and the code will compile correctly. Almost all compilers will remove the if (0) {} part.
A simple autogenerator could generate code like this, as it is slightly easier to code - it doesn't have to consider the first enabled block separately.
answered Nov 14 at 20:14
CSM
64259
64259
3
In many cases, anif/else ifchain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seenif(0)used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.
– supercat
Nov 14 at 20:31
It’s not even useful in this case because you can achieve the same effect without: just split theelse ifline into two and put the preprocessor guard in between.
– Konrad Rudolph
Nov 15 at 9:49
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 at 17:19
@JiK I’d remove theif (0)branch and reformat the rest such thatelseis on its own line, surrounded by a guard along the lines of#if TEST1_ENABLED && TEST2_ENABLED.
– Konrad Rudolph
Nov 15 at 17:54
4
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 at 22:38
|
show 2 more comments
3
In many cases, anif/else ifchain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seenif(0)used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.
– supercat
Nov 14 at 20:31
It’s not even useful in this case because you can achieve the same effect without: just split theelse ifline into two and put the preprocessor guard in between.
– Konrad Rudolph
Nov 15 at 9:49
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 at 17:19
@JiK I’d remove theif (0)branch and reformat the rest such thatelseis on its own line, surrounded by a guard along the lines of#if TEST1_ENABLED && TEST2_ENABLED.
– Konrad Rudolph
Nov 15 at 17:54
4
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 at 22:38
3
3
In many cases, an
if/else if chain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seen if(0) used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.– supercat
Nov 14 at 20:31
In many cases, an
if/else if chain isn't used so much as a decision tree, but rather as an "act upon first matching condition" construct, where the condition that happens to have the highest-priority isn't particularly "special". While I'd not seen if(0) used as a way to allow all real branches to have consistent syntax, I like the consistent syntax it facilitates.– supercat
Nov 14 at 20:31
It’s not even useful in this case because you can achieve the same effect without: just split the
else if line into two and put the preprocessor guard in between.– Konrad Rudolph
Nov 15 at 9:49
It’s not even useful in this case because you can achieve the same effect without: just split the
else if line into two and put the preprocessor guard in between.– Konrad Rudolph
Nov 15 at 9:49
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 at 17:19
@KonradRudolph I'm not following; how would you write it?
– JiK
Nov 15 at 17:19
@JiK I’d remove the
if (0) branch and reformat the rest such that else is on its own line, surrounded by a guard along the lines of #if TEST1_ENABLED && TEST2_ENABLED.– Konrad Rudolph
Nov 15 at 17:54
@JiK I’d remove the
if (0) branch and reformat the rest such that else is on its own line, surrounded by a guard along the lines of #if TEST1_ENABLED && TEST2_ENABLED.– Konrad Rudolph
Nov 15 at 17:54
4
4
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 at 22:38
@KonradRudolph that's fine if you want to double the number of guards and triple the number of guard conditions mentioned, I suppose.
– hobbs
Nov 15 at 22:38
|
show 2 more comments
up vote
26
down vote
I've seen a similar pattern used in generated code. For example, in SQL, I've seen libraries emit the following where clause.
where 1 = 1
This presumably makes it easier to just add on other criteria, because all additional criteria can be prepended with and instead of an additional check to see if it is the first criteria or not.
3
The1=1is also "useful" because you can always add thewherein front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating thewhereclause.
– Bakuriu
Nov 14 at 21:08
2
In addition, most databases will automatically "remove" the1=1from theWHERE, so it doesn't have an impact on performance.
– Nic Hartley
Nov 14 at 21:55
4
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 at 12:22
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 at 13:41
|
show 4 more comments
up vote
26
down vote
I've seen a similar pattern used in generated code. For example, in SQL, I've seen libraries emit the following where clause.
where 1 = 1
This presumably makes it easier to just add on other criteria, because all additional criteria can be prepended with and instead of an additional check to see if it is the first criteria or not.
3
The1=1is also "useful" because you can always add thewherein front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating thewhereclause.
– Bakuriu
Nov 14 at 21:08
2
In addition, most databases will automatically "remove" the1=1from theWHERE, so it doesn't have an impact on performance.
– Nic Hartley
Nov 14 at 21:55
4
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 at 12:22
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 at 13:41
|
show 4 more comments
up vote
26
down vote
up vote
26
down vote
I've seen a similar pattern used in generated code. For example, in SQL, I've seen libraries emit the following where clause.
where 1 = 1
This presumably makes it easier to just add on other criteria, because all additional criteria can be prepended with and instead of an additional check to see if it is the first criteria or not.
I've seen a similar pattern used in generated code. For example, in SQL, I've seen libraries emit the following where clause.
where 1 = 1
This presumably makes it easier to just add on other criteria, because all additional criteria can be prepended with and instead of an additional check to see if it is the first criteria or not.
answered Nov 14 at 16:01
seth flowers
7,41221835
7,41221835
3
The1=1is also "useful" because you can always add thewherein front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating thewhereclause.
– Bakuriu
Nov 14 at 21:08
2
In addition, most databases will automatically "remove" the1=1from theWHERE, so it doesn't have an impact on performance.
– Nic Hartley
Nov 14 at 21:55
4
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 at 12:22
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 at 13:41
|
show 4 more comments
3
The1=1is also "useful" because you can always add thewherein front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating thewhereclause.
– Bakuriu
Nov 14 at 21:08
2
In addition, most databases will automatically "remove" the1=1from theWHERE, so it doesn't have an impact on performance.
– Nic Hartley
Nov 14 at 21:55
4
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 at 12:22
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 at 13:41
3
3
The
1=1 is also "useful" because you can always add the where in front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating the where clause.– Bakuriu
Nov 14 at 21:08
The
1=1 is also "useful" because you can always add the where in front, unconditionally. Otherwise you'd have to check if it's empty, and if so avoid generating the where clause.– Bakuriu
Nov 14 at 21:08
2
2
In addition, most databases will automatically "remove" the
1=1 from the WHERE, so it doesn't have an impact on performance.– Nic Hartley
Nov 14 at 21:55
In addition, most databases will automatically "remove" the
1=1 from the WHERE, so it doesn't have an impact on performance.– Nic Hartley
Nov 14 at 21:55
4
4
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 at 12:32
This is acceptable in a library that automatically generates SQL queries that are most likely never seen even by the DevOps team. It's not "acceptable" in high-level code that has to be written and read multiple times.
– phagio
Nov 15 at 12:32
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 at 12:22
This is really handy approach when generating some kind of dynamic SQL with unknown number of final conditions.
– Skipper
Nov 16 at 12:22
1
1
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 at 13:41
@freakish indeed I wrote the opposite: poorly readable syntax is acceptable in generated code since it will most likely never be read, not in high-level functional code that is maintained by developers.
– phagio
Nov 16 at 13:41
|
show 4 more comments
up vote
26
down vote
As written, the if (0) {} clause compiles out to nothing.
I suspect the function of the clause at the top of this ladder is to provide an easy place to temporarily disable all the other functionality at once (for debugging or comparison purposes) by changing the 0 to a 1 or true.
add a comment |
up vote
26
down vote
As written, the if (0) {} clause compiles out to nothing.
I suspect the function of the clause at the top of this ladder is to provide an easy place to temporarily disable all the other functionality at once (for debugging or comparison purposes) by changing the 0 to a 1 or true.
add a comment |
up vote
26
down vote
up vote
26
down vote
As written, the if (0) {} clause compiles out to nothing.
I suspect the function of the clause at the top of this ladder is to provide an easy place to temporarily disable all the other functionality at once (for debugging or comparison purposes) by changing the 0 to a 1 or true.
As written, the if (0) {} clause compiles out to nothing.
I suspect the function of the clause at the top of this ladder is to provide an easy place to temporarily disable all the other functionality at once (for debugging or comparison purposes) by changing the 0 to a 1 or true.
answered Nov 14 at 19:09
Russell Borogove
13.2k3038
13.2k3038
add a comment |
add a comment |
up vote
10
down vote
I am not sure of any optimizations, but my two cents:
This happened because of some code modification, where one primary condition was removed, (the function call in initial if block, let's say), but the developers/ maintainers
- were lazy to restructure the
if-elseblock - did not want to go down on the branch coverage count
so instead of removing the associated if block, they simply changed the condition to if(0) and moved on.
2
Isn'tif(0)decrease branch coverage too?
– David Szalai
Nov 14 at 15:40
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 at 15:41
add a comment |
up vote
10
down vote
I am not sure of any optimizations, but my two cents:
This happened because of some code modification, where one primary condition was removed, (the function call in initial if block, let's say), but the developers/ maintainers
- were lazy to restructure the
if-elseblock - did not want to go down on the branch coverage count
so instead of removing the associated if block, they simply changed the condition to if(0) and moved on.
2
Isn'tif(0)decrease branch coverage too?
– David Szalai
Nov 14 at 15:40
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 at 15:41
add a comment |
up vote
10
down vote
up vote
10
down vote
I am not sure of any optimizations, but my two cents:
This happened because of some code modification, where one primary condition was removed, (the function call in initial if block, let's say), but the developers/ maintainers
- were lazy to restructure the
if-elseblock - did not want to go down on the branch coverage count
so instead of removing the associated if block, they simply changed the condition to if(0) and moved on.
I am not sure of any optimizations, but my two cents:
This happened because of some code modification, where one primary condition was removed, (the function call in initial if block, let's say), but the developers/ maintainers
- were lazy to restructure the
if-elseblock - did not want to go down on the branch coverage count
so instead of removing the associated if block, they simply changed the condition to if(0) and moved on.
edited 2 days ago
Peter Mortensen
13.3k1983111
13.3k1983111
answered Nov 14 at 11:14
Sourav Ghosh
107k14129186
107k14129186
2
Isn'tif(0)decrease branch coverage too?
– David Szalai
Nov 14 at 15:40
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 at 15:41
add a comment |
2
Isn'tif(0)decrease branch coverage too?
– David Szalai
Nov 14 at 15:40
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 at 15:41
2
2
Isn't
if(0) decrease branch coverage too?– David Szalai
Nov 14 at 15:40
Isn't
if(0) decrease branch coverage too?– David Szalai
Nov 14 at 15:40
1
1
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 at 15:41
@DavidSzalai Not completely - at most it will decrease by 1 (from previous 2) - but one hit will still be required for coverage, to the best of my knowledge.
– Sourav Ghosh
Nov 14 at 15:41
add a comment |
up vote
9
down vote
One possibility not yet mentioned: the if (0) { line could be providing a convenient spot for a breakpoint.
Debugging is often done on non-optimised code so the always-false test will be present and able to have breakpoint set on it. When compiled for production, the line of code would be optimised out. The seemingly useless line gives functionality for development and testing builds without impacting release builds.
There are other good suggestions above as well; the only way to really know what the purpose is, is to track down the author and ask. Your source code control system might help with that. (Look for blame-type functionality.)
add a comment |
up vote
9
down vote
One possibility not yet mentioned: the if (0) { line could be providing a convenient spot for a breakpoint.
Debugging is often done on non-optimised code so the always-false test will be present and able to have breakpoint set on it. When compiled for production, the line of code would be optimised out. The seemingly useless line gives functionality for development and testing builds without impacting release builds.
There are other good suggestions above as well; the only way to really know what the purpose is, is to track down the author and ask. Your source code control system might help with that. (Look for blame-type functionality.)
add a comment |
up vote
9
down vote
up vote
9
down vote
One possibility not yet mentioned: the if (0) { line could be providing a convenient spot for a breakpoint.
Debugging is often done on non-optimised code so the always-false test will be present and able to have breakpoint set on it. When compiled for production, the line of code would be optimised out. The seemingly useless line gives functionality for development and testing builds without impacting release builds.
There are other good suggestions above as well; the only way to really know what the purpose is, is to track down the author and ask. Your source code control system might help with that. (Look for blame-type functionality.)
One possibility not yet mentioned: the if (0) { line could be providing a convenient spot for a breakpoint.
Debugging is often done on non-optimised code so the always-false test will be present and able to have breakpoint set on it. When compiled for production, the line of code would be optimised out. The seemingly useless line gives functionality for development and testing builds without impacting release builds.
There are other good suggestions above as well; the only way to really know what the purpose is, is to track down the author and ask. Your source code control system might help with that. (Look for blame-type functionality.)
answered Nov 15 at 19:19
studog
1698
1698
add a comment |
add a comment |
up vote
8
down vote
It's code rot.
At some point that "if" did something useful, the situation changed, maybe the variable being evaluated was removed.
The person who was fixing/changing the system did as little as possible to affect the logic of the system so he just made sure the code would recompile. So he leaves an "if(0)" because that's quick and easy and he's not totally sure that's what he wants to do. He gets the system working and he doesn't go back to fix it completely.
Then the next developer comes along and thinks that was done deliberately and only comments out that part of the code (since it's not being evaluated anyway), then the next time the code is touched those comments are removed.
add a comment |
up vote
8
down vote
It's code rot.
At some point that "if" did something useful, the situation changed, maybe the variable being evaluated was removed.
The person who was fixing/changing the system did as little as possible to affect the logic of the system so he just made sure the code would recompile. So he leaves an "if(0)" because that's quick and easy and he's not totally sure that's what he wants to do. He gets the system working and he doesn't go back to fix it completely.
Then the next developer comes along and thinks that was done deliberately and only comments out that part of the code (since it's not being evaluated anyway), then the next time the code is touched those comments are removed.
add a comment |
up vote
8
down vote
up vote
8
down vote
It's code rot.
At some point that "if" did something useful, the situation changed, maybe the variable being evaluated was removed.
The person who was fixing/changing the system did as little as possible to affect the logic of the system so he just made sure the code would recompile. So he leaves an "if(0)" because that's quick and easy and he's not totally sure that's what he wants to do. He gets the system working and he doesn't go back to fix it completely.
Then the next developer comes along and thinks that was done deliberately and only comments out that part of the code (since it's not being evaluated anyway), then the next time the code is touched those comments are removed.
It's code rot.
At some point that "if" did something useful, the situation changed, maybe the variable being evaluated was removed.
The person who was fixing/changing the system did as little as possible to affect the logic of the system so he just made sure the code would recompile. So he leaves an "if(0)" because that's quick and easy and he's not totally sure that's what he wants to do. He gets the system working and he doesn't go back to fix it completely.
Then the next developer comes along and thinks that was done deliberately and only comments out that part of the code (since it's not being evaluated anyway), then the next time the code is touched those comments are removed.
answered Nov 15 at 14:59
Dark Matter
21315
21315
add a comment |
add a comment |
up vote
6
down vote
I think it's just bad code. Writing a quick example in Compiler Explorer, we see that in both gcc and clang no code is generated for the if (0) block, even with optimizations completely disabled:
https://godbolt.org/z/PETIks
Playing around with removing the if (0) causes no changes to the generated code, so I conclude that this is not an optimization.
It's possible that there used to be something in the top if block which was later removed. In short, it looks like removing it would cause the exact same code to be generated, so feel free to do that.
add a comment |
up vote
6
down vote
I think it's just bad code. Writing a quick example in Compiler Explorer, we see that in both gcc and clang no code is generated for the if (0) block, even with optimizations completely disabled:
https://godbolt.org/z/PETIks
Playing around with removing the if (0) causes no changes to the generated code, so I conclude that this is not an optimization.
It's possible that there used to be something in the top if block which was later removed. In short, it looks like removing it would cause the exact same code to be generated, so feel free to do that.
add a comment |
up vote
6
down vote
up vote
6
down vote
I think it's just bad code. Writing a quick example in Compiler Explorer, we see that in both gcc and clang no code is generated for the if (0) block, even with optimizations completely disabled:
https://godbolt.org/z/PETIks
Playing around with removing the if (0) causes no changes to the generated code, so I conclude that this is not an optimization.
It's possible that there used to be something in the top if block which was later removed. In short, it looks like removing it would cause the exact same code to be generated, so feel free to do that.
I think it's just bad code. Writing a quick example in Compiler Explorer, we see that in both gcc and clang no code is generated for the if (0) block, even with optimizations completely disabled:
https://godbolt.org/z/PETIks
Playing around with removing the if (0) causes no changes to the generated code, so I conclude that this is not an optimization.
It's possible that there used to be something in the top if block which was later removed. In short, it looks like removing it would cause the exact same code to be generated, so feel free to do that.
answered Nov 14 at 11:12
cha0site
7,82322644
7,82322644
add a comment |
add a comment |
up vote
4
down vote
As it's been said, the zero is evaluated to false, and the branch will likely be optimized out by the compiler.
I've also seen this before in code where a new feature was added and a kill-switch was needed (if something goes wrong with the feature you can just turn it off), and some time later when the kill-switch was removed the programmer didn't also remove the branch, e.g.
if (feature_a_active()) {
use_feature_a();
} else if (some_fn()) {
...
became
if (0) {
// empty
} else if (some_fn()) {
...
New contributor
sergiopm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
up vote
4
down vote
As it's been said, the zero is evaluated to false, and the branch will likely be optimized out by the compiler.
I've also seen this before in code where a new feature was added and a kill-switch was needed (if something goes wrong with the feature you can just turn it off), and some time later when the kill-switch was removed the programmer didn't also remove the branch, e.g.
if (feature_a_active()) {
use_feature_a();
} else if (some_fn()) {
...
became
if (0) {
// empty
} else if (some_fn()) {
...
New contributor
sergiopm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
up vote
4
down vote
up vote
4
down vote
As it's been said, the zero is evaluated to false, and the branch will likely be optimized out by the compiler.
I've also seen this before in code where a new feature was added and a kill-switch was needed (if something goes wrong with the feature you can just turn it off), and some time later when the kill-switch was removed the programmer didn't also remove the branch, e.g.
if (feature_a_active()) {
use_feature_a();
} else if (some_fn()) {
...
became
if (0) {
// empty
} else if (some_fn()) {
...
New contributor
sergiopm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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As it's been said, the zero is evaluated to false, and the branch will likely be optimized out by the compiler.
I've also seen this before in code where a new feature was added and a kill-switch was needed (if something goes wrong with the feature you can just turn it off), and some time later when the kill-switch was removed the programmer didn't also remove the branch, e.g.
if (feature_a_active()) {
use_feature_a();
} else if (some_fn()) {
...
became
if (0) {
// empty
} else if (some_fn()) {
...
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edited Nov 14 at 13:39
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answered Nov 14 at 11:28
sergiopm
964
964
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add a comment |
add a comment |
up vote
3
down vote
I've seen non reachable code blocks in pre-expanded JavaScript that have been generated using a templating language.
For instance, the code you are reading could have been pasted from a server that pre-evaluated the first condition that at that time relied on a variable only available on server side.
if ( ${requestIsNotHttps} ){ ... }else if( ...
which once pre-compiled hences :
if ( 0 ){ ... }else if ( ...
hope this helps you relativise the potential low keyboard activity of the pro-recycling coders era for which i manifest enthusiasm !
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 at 10:34
add a comment |
up vote
3
down vote
I've seen non reachable code blocks in pre-expanded JavaScript that have been generated using a templating language.
For instance, the code you are reading could have been pasted from a server that pre-evaluated the first condition that at that time relied on a variable only available on server side.
if ( ${requestIsNotHttps} ){ ... }else if( ...
which once pre-compiled hences :
if ( 0 ){ ... }else if ( ...
hope this helps you relativise the potential low keyboard activity of the pro-recycling coders era for which i manifest enthusiasm !
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 at 10:34
add a comment |
up vote
3
down vote
up vote
3
down vote
I've seen non reachable code blocks in pre-expanded JavaScript that have been generated using a templating language.
For instance, the code you are reading could have been pasted from a server that pre-evaluated the first condition that at that time relied on a variable only available on server side.
if ( ${requestIsNotHttps} ){ ... }else if( ...
which once pre-compiled hences :
if ( 0 ){ ... }else if ( ...
hope this helps you relativise the potential low keyboard activity of the pro-recycling coders era for which i manifest enthusiasm !
I've seen non reachable code blocks in pre-expanded JavaScript that have been generated using a templating language.
For instance, the code you are reading could have been pasted from a server that pre-evaluated the first condition that at that time relied on a variable only available on server side.
if ( ${requestIsNotHttps} ){ ... }else if( ...
which once pre-compiled hences :
if ( 0 ){ ... }else if ( ...
hope this helps you relativise the potential low keyboard activity of the pro-recycling coders era for which i manifest enthusiasm !
answered Nov 15 at 3:49
simonarame
1205
1205
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 at 10:34
add a comment |
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 at 10:34
1
1
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 at 10:34
I agree, in the age of ubiquitous automation we should rely on autogenerated code more, as it allows us to spend more time on actual things. But for now, my exact point of interest is how this everything is architectured under the hood.
– Zzaponka
Nov 15 at 10:34
add a comment |
up vote
0
down vote
I have seen this a few times, I think the most likely reason is it was evaluating something in an older/different version/branch of the code, or possibly for debugging, and changing it to if(0) is a somewhat lazy way of removing whatever was there.
add a comment |
up vote
0
down vote
I have seen this a few times, I think the most likely reason is it was evaluating something in an older/different version/branch of the code, or possibly for debugging, and changing it to if(0) is a somewhat lazy way of removing whatever was there.
add a comment |
up vote
0
down vote
up vote
0
down vote
I have seen this a few times, I think the most likely reason is it was evaluating something in an older/different version/branch of the code, or possibly for debugging, and changing it to if(0) is a somewhat lazy way of removing whatever was there.
I have seen this a few times, I think the most likely reason is it was evaluating something in an older/different version/branch of the code, or possibly for debugging, and changing it to if(0) is a somewhat lazy way of removing whatever was there.
answered Nov 14 at 17:55
John U
1,64511529
1,64511529
add a comment |
add a comment |
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Zzaponka is a new contributor. Be nice, and check out our Code of Conduct.
Zzaponka is a new contributor. Be nice, and check out our Code of Conduct.
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– Samuel Liew♦
Nov 16 at 1:10
2
That statement seems irrelevant. Generate assembly code with and without that statement and you will see what is going under the hood.
– haccks
Nov 16 at 9:38
1
It's possible this is an automatically generated code.
– freakish
Nov 16 at 12:19