What trait / concept can guarantee memsetting an object is well defined?
up vote
16
down vote
favorite
Let's say I have defined a zero_initialize()
function:
template<class T>
T zero_initialize()
{
T result;
std::memset(&result, 0, sizeof(result));
return result;
}
// usage: auto data = zero_initialize<Data>();
Calling zero_initialize()
for some types would lead to undefined behavior1, 2. I'm currently enforcing T
to verify std::is_pod
. With that trait being deprecated in C++20 and the coming of concepts, I'm curious how zero_initialize()
should evolve.
- What (minimal) trait / concept can guarantee memsetting an object is well defined?
- Should I use
std::uninitialized_fill
instead ofstd::memset
? And why? - Is this function made obsolete by one of C++ initialization syntaxes for a subset of types? Or will it be with the upcoming of future C++ versions?
1)Erase all members of a class.
2)What would be reason for “undefined behaviors” upon using memset on library class(std::string)? [closed]
c++ c++14 metaprogramming sfinae c++20
add a comment |
up vote
16
down vote
favorite
Let's say I have defined a zero_initialize()
function:
template<class T>
T zero_initialize()
{
T result;
std::memset(&result, 0, sizeof(result));
return result;
}
// usage: auto data = zero_initialize<Data>();
Calling zero_initialize()
for some types would lead to undefined behavior1, 2. I'm currently enforcing T
to verify std::is_pod
. With that trait being deprecated in C++20 and the coming of concepts, I'm curious how zero_initialize()
should evolve.
- What (minimal) trait / concept can guarantee memsetting an object is well defined?
- Should I use
std::uninitialized_fill
instead ofstd::memset
? And why? - Is this function made obsolete by one of C++ initialization syntaxes for a subset of types? Or will it be with the upcoming of future C++ versions?
1)Erase all members of a class.
2)What would be reason for “undefined behaviors” upon using memset on library class(std::string)? [closed]
c++ c++14 metaprogramming sfinae c++20
1
Possible duplicate of Why is std::is_pod deprecated in C++20?
– Alan Birtles
Nov 16 at 14:30
7
@AlanBirtles Are you serious?
– YSC
Nov 16 at 14:34
5
@AlanBirtles: Not a duplicate.memset
is a different beast.
– Nicol Bolas
Nov 16 at 14:34
1
Sometimes i think these are bots
– Croll
Nov 16 at 20:08
add a comment |
up vote
16
down vote
favorite
up vote
16
down vote
favorite
Let's say I have defined a zero_initialize()
function:
template<class T>
T zero_initialize()
{
T result;
std::memset(&result, 0, sizeof(result));
return result;
}
// usage: auto data = zero_initialize<Data>();
Calling zero_initialize()
for some types would lead to undefined behavior1, 2. I'm currently enforcing T
to verify std::is_pod
. With that trait being deprecated in C++20 and the coming of concepts, I'm curious how zero_initialize()
should evolve.
- What (minimal) trait / concept can guarantee memsetting an object is well defined?
- Should I use
std::uninitialized_fill
instead ofstd::memset
? And why? - Is this function made obsolete by one of C++ initialization syntaxes for a subset of types? Or will it be with the upcoming of future C++ versions?
1)Erase all members of a class.
2)What would be reason for “undefined behaviors” upon using memset on library class(std::string)? [closed]
c++ c++14 metaprogramming sfinae c++20
Let's say I have defined a zero_initialize()
function:
template<class T>
T zero_initialize()
{
T result;
std::memset(&result, 0, sizeof(result));
return result;
}
// usage: auto data = zero_initialize<Data>();
Calling zero_initialize()
for some types would lead to undefined behavior1, 2. I'm currently enforcing T
to verify std::is_pod
. With that trait being deprecated in C++20 and the coming of concepts, I'm curious how zero_initialize()
should evolve.
- What (minimal) trait / concept can guarantee memsetting an object is well defined?
- Should I use
std::uninitialized_fill
instead ofstd::memset
? And why? - Is this function made obsolete by one of C++ initialization syntaxes for a subset of types? Or will it be with the upcoming of future C++ versions?
1)Erase all members of a class.
2)What would be reason for “undefined behaviors” upon using memset on library class(std::string)? [closed]
c++ c++14 metaprogramming sfinae c++20
c++ c++14 metaprogramming sfinae c++20
asked Nov 16 at 13:56
YSC
19.4k34591
19.4k34591
1
Possible duplicate of Why is std::is_pod deprecated in C++20?
– Alan Birtles
Nov 16 at 14:30
7
@AlanBirtles Are you serious?
– YSC
Nov 16 at 14:34
5
@AlanBirtles: Not a duplicate.memset
is a different beast.
– Nicol Bolas
Nov 16 at 14:34
1
Sometimes i think these are bots
– Croll
Nov 16 at 20:08
add a comment |
1
Possible duplicate of Why is std::is_pod deprecated in C++20?
– Alan Birtles
Nov 16 at 14:30
7
@AlanBirtles Are you serious?
– YSC
Nov 16 at 14:34
5
@AlanBirtles: Not a duplicate.memset
is a different beast.
– Nicol Bolas
Nov 16 at 14:34
1
Sometimes i think these are bots
– Croll
Nov 16 at 20:08
1
1
Possible duplicate of Why is std::is_pod deprecated in C++20?
– Alan Birtles
Nov 16 at 14:30
Possible duplicate of Why is std::is_pod deprecated in C++20?
– Alan Birtles
Nov 16 at 14:30
7
7
@AlanBirtles Are you serious?
– YSC
Nov 16 at 14:34
@AlanBirtles Are you serious?
– YSC
Nov 16 at 14:34
5
5
@AlanBirtles: Not a duplicate.
memset
is a different beast.– Nicol Bolas
Nov 16 at 14:34
@AlanBirtles: Not a duplicate.
memset
is a different beast.– Nicol Bolas
Nov 16 at 14:34
1
1
Sometimes i think these are bots
– Croll
Nov 16 at 20:08
Sometimes i think these are bots
– Croll
Nov 16 at 20:08
add a comment |
3 Answers
3
active
oldest
votes
up vote
20
down vote
accepted
There is technically no object property in C++ which specifies that user code can legally memset
a C++ object. And that includes POD, so if you want to be technical, your code was never correct. Even TriviallyCopyable is a property about doing byte-wise copies between existing objects (sometimes through an intermediary byte buffer); it says nothing about inventing data and shoving it into the object's bits.
That being said, you can be reasonably sure this will work if you test is_trivially_copyable
and is_trivially_default_constructible
. That last one is important, because some TriviallyCopyable types still want to be able to control their contents. For example, such a type could have a private int
variable that is always 5, initialized in its default constructor. So long as no code with access to the variable changes it, it will always be 5. The C++ object model guarantees this.
So you can't memset
such an object and still get well-defined behavior from the object model.
3
I appreciate the double answer (language-lawyer/real life exists).
– YSC
Nov 16 at 14:44
add a comment |
up vote
8
down vote
What (minimal) trait / concept can guarantee memsetting an object is well defined?
Per the std::memset
reference on cppreference the behavior of memset
on a non TriviallyCopyable type is undefined. So if it is okay to memset
a TriviallyCopyable then you can add a static_assert
to your class to check for that like
template<class T>
T zero_initialize()
{
static_assert(std::is_trivial_v<T>, "Error: T must be TriviallyCopyable");
T result;
std::memset(&result, 0, sizeof(result));
return result;
}
Here we use std::is_trivial_v
to make sure that not only is the class trivially copyable but it also has a trivial default constructor so we know it is safe to be zero initialized.
Should I use
std::uninitialized_fill
instead ofstd::memset
? And why?
You don't need to here since you are only initializing a single object.
Is this function made obsolete by one of C++ initialization syntaxes for a subset of types? Or will it be with the upcoming of future C++ versions?
Value or braced initialization does make this function "obsolete". T()
and T{}
will give you a value initialized T
and if T
doesn't have a default constructor it will be zero initialized. That means you could rewrite the function as
template<class T>
T zero_initialize()
{
static_assert(std::is_trivial_v<T>, "Error: T must be TriviallyCopyable");
return {};
}
2
Pardon, but OP usedstd::memset
, notstd::memcpy
. Does it make a difference though?
– Rafał Górczewski
Nov 16 at 14:06
1
@RafałGórczewski OMG. Can't believe I did that.memset
has the same requirements so I've just swapped the link and the function names.
– NathanOliver
Nov 16 at 14:09
2
It should be noted that TriviallyCopyable only guarantees that byte copying works. Setting the value of a type through a byte array is, as far as I'm aware, not allowed. Plus, TriviallyCopyable does not guarantee default-constructible. So yourzero_initialize
function isn't allowed. It would only work if you also verifiedtrivially_default_constructible
.
– Nicol Bolas
Nov 16 at 14:33
@NicolBolas Good point. I've updated the code to usestd::is_trivial_v
to guarantee the class is completely trivial.
– NathanOliver
Nov 16 at 14:46
add a comment |
up vote
0
down vote
The most general definable trait that guarantees your zero_initialize
will actually zero-initialize objects is
template <typename T>
struct can_zero_initialize :
std::bool_constant<std::is_integral_v<
std::remove_cv_t<std::remove_all_extents_t<T>>>> {};
Not too useful. But the only guarantee about bitwise or bytewise representations of fundamental types in the Standard is [basic.fundamental]/7 "The representations of integral types shall define values by use of a pure binary numeration system." There is no guarantee that a floating-point value with all bytes zero is a zero value. There is no guarantee that any pointer or pointer-to-member value with all bytes zero is a null pointer value. (Though both of these are usually true in practice.)
If all non-static members of a trivially-copyable class type are (arrays of) (cv-qualified) integral types, I think that would also be okay, but there's no possible way to test for that, unless reflection comes to C++.
1
This is true, but I think It does matter to me. Even if for some impl/arch a zero-representation doesn't imply a zero-semantic for some type,zero_initialize()
is still well defined. It's up to the user not to assume things.
– YSC
Nov 16 at 14:18
add a comment |
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
20
down vote
accepted
There is technically no object property in C++ which specifies that user code can legally memset
a C++ object. And that includes POD, so if you want to be technical, your code was never correct. Even TriviallyCopyable is a property about doing byte-wise copies between existing objects (sometimes through an intermediary byte buffer); it says nothing about inventing data and shoving it into the object's bits.
That being said, you can be reasonably sure this will work if you test is_trivially_copyable
and is_trivially_default_constructible
. That last one is important, because some TriviallyCopyable types still want to be able to control their contents. For example, such a type could have a private int
variable that is always 5, initialized in its default constructor. So long as no code with access to the variable changes it, it will always be 5. The C++ object model guarantees this.
So you can't memset
such an object and still get well-defined behavior from the object model.
3
I appreciate the double answer (language-lawyer/real life exists).
– YSC
Nov 16 at 14:44
add a comment |
up vote
20
down vote
accepted
There is technically no object property in C++ which specifies that user code can legally memset
a C++ object. And that includes POD, so if you want to be technical, your code was never correct. Even TriviallyCopyable is a property about doing byte-wise copies between existing objects (sometimes through an intermediary byte buffer); it says nothing about inventing data and shoving it into the object's bits.
That being said, you can be reasonably sure this will work if you test is_trivially_copyable
and is_trivially_default_constructible
. That last one is important, because some TriviallyCopyable types still want to be able to control their contents. For example, such a type could have a private int
variable that is always 5, initialized in its default constructor. So long as no code with access to the variable changes it, it will always be 5. The C++ object model guarantees this.
So you can't memset
such an object and still get well-defined behavior from the object model.
3
I appreciate the double answer (language-lawyer/real life exists).
– YSC
Nov 16 at 14:44
add a comment |
up vote
20
down vote
accepted
up vote
20
down vote
accepted
There is technically no object property in C++ which specifies that user code can legally memset
a C++ object. And that includes POD, so if you want to be technical, your code was never correct. Even TriviallyCopyable is a property about doing byte-wise copies between existing objects (sometimes through an intermediary byte buffer); it says nothing about inventing data and shoving it into the object's bits.
That being said, you can be reasonably sure this will work if you test is_trivially_copyable
and is_trivially_default_constructible
. That last one is important, because some TriviallyCopyable types still want to be able to control their contents. For example, such a type could have a private int
variable that is always 5, initialized in its default constructor. So long as no code with access to the variable changes it, it will always be 5. The C++ object model guarantees this.
So you can't memset
such an object and still get well-defined behavior from the object model.
There is technically no object property in C++ which specifies that user code can legally memset
a C++ object. And that includes POD, so if you want to be technical, your code was never correct. Even TriviallyCopyable is a property about doing byte-wise copies between existing objects (sometimes through an intermediary byte buffer); it says nothing about inventing data and shoving it into the object's bits.
That being said, you can be reasonably sure this will work if you test is_trivially_copyable
and is_trivially_default_constructible
. That last one is important, because some TriviallyCopyable types still want to be able to control their contents. For example, such a type could have a private int
variable that is always 5, initialized in its default constructor. So long as no code with access to the variable changes it, it will always be 5. The C++ object model guarantees this.
So you can't memset
such an object and still get well-defined behavior from the object model.
answered Nov 16 at 14:40
Nicol Bolas
279k33456628
279k33456628
3
I appreciate the double answer (language-lawyer/real life exists).
– YSC
Nov 16 at 14:44
add a comment |
3
I appreciate the double answer (language-lawyer/real life exists).
– YSC
Nov 16 at 14:44
3
3
I appreciate the double answer (language-lawyer/real life exists).
– YSC
Nov 16 at 14:44
I appreciate the double answer (language-lawyer/real life exists).
– YSC
Nov 16 at 14:44
add a comment |
up vote
8
down vote
What (minimal) trait / concept can guarantee memsetting an object is well defined?
Per the std::memset
reference on cppreference the behavior of memset
on a non TriviallyCopyable type is undefined. So if it is okay to memset
a TriviallyCopyable then you can add a static_assert
to your class to check for that like
template<class T>
T zero_initialize()
{
static_assert(std::is_trivial_v<T>, "Error: T must be TriviallyCopyable");
T result;
std::memset(&result, 0, sizeof(result));
return result;
}
Here we use std::is_trivial_v
to make sure that not only is the class trivially copyable but it also has a trivial default constructor so we know it is safe to be zero initialized.
Should I use
std::uninitialized_fill
instead ofstd::memset
? And why?
You don't need to here since you are only initializing a single object.
Is this function made obsolete by one of C++ initialization syntaxes for a subset of types? Or will it be with the upcoming of future C++ versions?
Value or braced initialization does make this function "obsolete". T()
and T{}
will give you a value initialized T
and if T
doesn't have a default constructor it will be zero initialized. That means you could rewrite the function as
template<class T>
T zero_initialize()
{
static_assert(std::is_trivial_v<T>, "Error: T must be TriviallyCopyable");
return {};
}
2
Pardon, but OP usedstd::memset
, notstd::memcpy
. Does it make a difference though?
– Rafał Górczewski
Nov 16 at 14:06
1
@RafałGórczewski OMG. Can't believe I did that.memset
has the same requirements so I've just swapped the link and the function names.
– NathanOliver
Nov 16 at 14:09
2
It should be noted that TriviallyCopyable only guarantees that byte copying works. Setting the value of a type through a byte array is, as far as I'm aware, not allowed. Plus, TriviallyCopyable does not guarantee default-constructible. So yourzero_initialize
function isn't allowed. It would only work if you also verifiedtrivially_default_constructible
.
– Nicol Bolas
Nov 16 at 14:33
@NicolBolas Good point. I've updated the code to usestd::is_trivial_v
to guarantee the class is completely trivial.
– NathanOliver
Nov 16 at 14:46
add a comment |
up vote
8
down vote
What (minimal) trait / concept can guarantee memsetting an object is well defined?
Per the std::memset
reference on cppreference the behavior of memset
on a non TriviallyCopyable type is undefined. So if it is okay to memset
a TriviallyCopyable then you can add a static_assert
to your class to check for that like
template<class T>
T zero_initialize()
{
static_assert(std::is_trivial_v<T>, "Error: T must be TriviallyCopyable");
T result;
std::memset(&result, 0, sizeof(result));
return result;
}
Here we use std::is_trivial_v
to make sure that not only is the class trivially copyable but it also has a trivial default constructor so we know it is safe to be zero initialized.
Should I use
std::uninitialized_fill
instead ofstd::memset
? And why?
You don't need to here since you are only initializing a single object.
Is this function made obsolete by one of C++ initialization syntaxes for a subset of types? Or will it be with the upcoming of future C++ versions?
Value or braced initialization does make this function "obsolete". T()
and T{}
will give you a value initialized T
and if T
doesn't have a default constructor it will be zero initialized. That means you could rewrite the function as
template<class T>
T zero_initialize()
{
static_assert(std::is_trivial_v<T>, "Error: T must be TriviallyCopyable");
return {};
}
2
Pardon, but OP usedstd::memset
, notstd::memcpy
. Does it make a difference though?
– Rafał Górczewski
Nov 16 at 14:06
1
@RafałGórczewski OMG. Can't believe I did that.memset
has the same requirements so I've just swapped the link and the function names.
– NathanOliver
Nov 16 at 14:09
2
It should be noted that TriviallyCopyable only guarantees that byte copying works. Setting the value of a type through a byte array is, as far as I'm aware, not allowed. Plus, TriviallyCopyable does not guarantee default-constructible. So yourzero_initialize
function isn't allowed. It would only work if you also verifiedtrivially_default_constructible
.
– Nicol Bolas
Nov 16 at 14:33
@NicolBolas Good point. I've updated the code to usestd::is_trivial_v
to guarantee the class is completely trivial.
– NathanOliver
Nov 16 at 14:46
add a comment |
up vote
8
down vote
up vote
8
down vote
What (minimal) trait / concept can guarantee memsetting an object is well defined?
Per the std::memset
reference on cppreference the behavior of memset
on a non TriviallyCopyable type is undefined. So if it is okay to memset
a TriviallyCopyable then you can add a static_assert
to your class to check for that like
template<class T>
T zero_initialize()
{
static_assert(std::is_trivial_v<T>, "Error: T must be TriviallyCopyable");
T result;
std::memset(&result, 0, sizeof(result));
return result;
}
Here we use std::is_trivial_v
to make sure that not only is the class trivially copyable but it also has a trivial default constructor so we know it is safe to be zero initialized.
Should I use
std::uninitialized_fill
instead ofstd::memset
? And why?
You don't need to here since you are only initializing a single object.
Is this function made obsolete by one of C++ initialization syntaxes for a subset of types? Or will it be with the upcoming of future C++ versions?
Value or braced initialization does make this function "obsolete". T()
and T{}
will give you a value initialized T
and if T
doesn't have a default constructor it will be zero initialized. That means you could rewrite the function as
template<class T>
T zero_initialize()
{
static_assert(std::is_trivial_v<T>, "Error: T must be TriviallyCopyable");
return {};
}
What (minimal) trait / concept can guarantee memsetting an object is well defined?
Per the std::memset
reference on cppreference the behavior of memset
on a non TriviallyCopyable type is undefined. So if it is okay to memset
a TriviallyCopyable then you can add a static_assert
to your class to check for that like
template<class T>
T zero_initialize()
{
static_assert(std::is_trivial_v<T>, "Error: T must be TriviallyCopyable");
T result;
std::memset(&result, 0, sizeof(result));
return result;
}
Here we use std::is_trivial_v
to make sure that not only is the class trivially copyable but it also has a trivial default constructor so we know it is safe to be zero initialized.
Should I use
std::uninitialized_fill
instead ofstd::memset
? And why?
You don't need to here since you are only initializing a single object.
Is this function made obsolete by one of C++ initialization syntaxes for a subset of types? Or will it be with the upcoming of future C++ versions?
Value or braced initialization does make this function "obsolete". T()
and T{}
will give you a value initialized T
and if T
doesn't have a default constructor it will be zero initialized. That means you could rewrite the function as
template<class T>
T zero_initialize()
{
static_assert(std::is_trivial_v<T>, "Error: T must be TriviallyCopyable");
return {};
}
edited Nov 16 at 14:45
answered Nov 16 at 14:03
NathanOliver
82.7k15112172
82.7k15112172
2
Pardon, but OP usedstd::memset
, notstd::memcpy
. Does it make a difference though?
– Rafał Górczewski
Nov 16 at 14:06
1
@RafałGórczewski OMG. Can't believe I did that.memset
has the same requirements so I've just swapped the link and the function names.
– NathanOliver
Nov 16 at 14:09
2
It should be noted that TriviallyCopyable only guarantees that byte copying works. Setting the value of a type through a byte array is, as far as I'm aware, not allowed. Plus, TriviallyCopyable does not guarantee default-constructible. So yourzero_initialize
function isn't allowed. It would only work if you also verifiedtrivially_default_constructible
.
– Nicol Bolas
Nov 16 at 14:33
@NicolBolas Good point. I've updated the code to usestd::is_trivial_v
to guarantee the class is completely trivial.
– NathanOliver
Nov 16 at 14:46
add a comment |
2
Pardon, but OP usedstd::memset
, notstd::memcpy
. Does it make a difference though?
– Rafał Górczewski
Nov 16 at 14:06
1
@RafałGórczewski OMG. Can't believe I did that.memset
has the same requirements so I've just swapped the link and the function names.
– NathanOliver
Nov 16 at 14:09
2
It should be noted that TriviallyCopyable only guarantees that byte copying works. Setting the value of a type through a byte array is, as far as I'm aware, not allowed. Plus, TriviallyCopyable does not guarantee default-constructible. So yourzero_initialize
function isn't allowed. It would only work if you also verifiedtrivially_default_constructible
.
– Nicol Bolas
Nov 16 at 14:33
@NicolBolas Good point. I've updated the code to usestd::is_trivial_v
to guarantee the class is completely trivial.
– NathanOliver
Nov 16 at 14:46
2
2
Pardon, but OP used
std::memset
, not std::memcpy
. Does it make a difference though?– Rafał Górczewski
Nov 16 at 14:06
Pardon, but OP used
std::memset
, not std::memcpy
. Does it make a difference though?– Rafał Górczewski
Nov 16 at 14:06
1
1
@RafałGórczewski OMG. Can't believe I did that.
memset
has the same requirements so I've just swapped the link and the function names.– NathanOliver
Nov 16 at 14:09
@RafałGórczewski OMG. Can't believe I did that.
memset
has the same requirements so I've just swapped the link and the function names.– NathanOliver
Nov 16 at 14:09
2
2
It should be noted that TriviallyCopyable only guarantees that byte copying works. Setting the value of a type through a byte array is, as far as I'm aware, not allowed. Plus, TriviallyCopyable does not guarantee default-constructible. So your
zero_initialize
function isn't allowed. It would only work if you also verified trivially_default_constructible
.– Nicol Bolas
Nov 16 at 14:33
It should be noted that TriviallyCopyable only guarantees that byte copying works. Setting the value of a type through a byte array is, as far as I'm aware, not allowed. Plus, TriviallyCopyable does not guarantee default-constructible. So your
zero_initialize
function isn't allowed. It would only work if you also verified trivially_default_constructible
.– Nicol Bolas
Nov 16 at 14:33
@NicolBolas Good point. I've updated the code to use
std::is_trivial_v
to guarantee the class is completely trivial.– NathanOliver
Nov 16 at 14:46
@NicolBolas Good point. I've updated the code to use
std::is_trivial_v
to guarantee the class is completely trivial.– NathanOliver
Nov 16 at 14:46
add a comment |
up vote
0
down vote
The most general definable trait that guarantees your zero_initialize
will actually zero-initialize objects is
template <typename T>
struct can_zero_initialize :
std::bool_constant<std::is_integral_v<
std::remove_cv_t<std::remove_all_extents_t<T>>>> {};
Not too useful. But the only guarantee about bitwise or bytewise representations of fundamental types in the Standard is [basic.fundamental]/7 "The representations of integral types shall define values by use of a pure binary numeration system." There is no guarantee that a floating-point value with all bytes zero is a zero value. There is no guarantee that any pointer or pointer-to-member value with all bytes zero is a null pointer value. (Though both of these are usually true in practice.)
If all non-static members of a trivially-copyable class type are (arrays of) (cv-qualified) integral types, I think that would also be okay, but there's no possible way to test for that, unless reflection comes to C++.
1
This is true, but I think It does matter to me. Even if for some impl/arch a zero-representation doesn't imply a zero-semantic for some type,zero_initialize()
is still well defined. It's up to the user not to assume things.
– YSC
Nov 16 at 14:18
add a comment |
up vote
0
down vote
The most general definable trait that guarantees your zero_initialize
will actually zero-initialize objects is
template <typename T>
struct can_zero_initialize :
std::bool_constant<std::is_integral_v<
std::remove_cv_t<std::remove_all_extents_t<T>>>> {};
Not too useful. But the only guarantee about bitwise or bytewise representations of fundamental types in the Standard is [basic.fundamental]/7 "The representations of integral types shall define values by use of a pure binary numeration system." There is no guarantee that a floating-point value with all bytes zero is a zero value. There is no guarantee that any pointer or pointer-to-member value with all bytes zero is a null pointer value. (Though both of these are usually true in practice.)
If all non-static members of a trivially-copyable class type are (arrays of) (cv-qualified) integral types, I think that would also be okay, but there's no possible way to test for that, unless reflection comes to C++.
1
This is true, but I think It does matter to me. Even if for some impl/arch a zero-representation doesn't imply a zero-semantic for some type,zero_initialize()
is still well defined. It's up to the user not to assume things.
– YSC
Nov 16 at 14:18
add a comment |
up vote
0
down vote
up vote
0
down vote
The most general definable trait that guarantees your zero_initialize
will actually zero-initialize objects is
template <typename T>
struct can_zero_initialize :
std::bool_constant<std::is_integral_v<
std::remove_cv_t<std::remove_all_extents_t<T>>>> {};
Not too useful. But the only guarantee about bitwise or bytewise representations of fundamental types in the Standard is [basic.fundamental]/7 "The representations of integral types shall define values by use of a pure binary numeration system." There is no guarantee that a floating-point value with all bytes zero is a zero value. There is no guarantee that any pointer or pointer-to-member value with all bytes zero is a null pointer value. (Though both of these are usually true in practice.)
If all non-static members of a trivially-copyable class type are (arrays of) (cv-qualified) integral types, I think that would also be okay, but there's no possible way to test for that, unless reflection comes to C++.
The most general definable trait that guarantees your zero_initialize
will actually zero-initialize objects is
template <typename T>
struct can_zero_initialize :
std::bool_constant<std::is_integral_v<
std::remove_cv_t<std::remove_all_extents_t<T>>>> {};
Not too useful. But the only guarantee about bitwise or bytewise representations of fundamental types in the Standard is [basic.fundamental]/7 "The representations of integral types shall define values by use of a pure binary numeration system." There is no guarantee that a floating-point value with all bytes zero is a zero value. There is no guarantee that any pointer or pointer-to-member value with all bytes zero is a null pointer value. (Though both of these are usually true in practice.)
If all non-static members of a trivially-copyable class type are (arrays of) (cv-qualified) integral types, I think that would also be okay, but there's no possible way to test for that, unless reflection comes to C++.
answered Nov 16 at 14:14
aschepler
51k574126
51k574126
1
This is true, but I think It does matter to me. Even if for some impl/arch a zero-representation doesn't imply a zero-semantic for some type,zero_initialize()
is still well defined. It's up to the user not to assume things.
– YSC
Nov 16 at 14:18
add a comment |
1
This is true, but I think It does matter to me. Even if for some impl/arch a zero-representation doesn't imply a zero-semantic for some type,zero_initialize()
is still well defined. It's up to the user not to assume things.
– YSC
Nov 16 at 14:18
1
1
This is true, but I think It does matter to me. Even if for some impl/arch a zero-representation doesn't imply a zero-semantic for some type,
zero_initialize()
is still well defined. It's up to the user not to assume things.– YSC
Nov 16 at 14:18
This is true, but I think It does matter to me. Even if for some impl/arch a zero-representation doesn't imply a zero-semantic for some type,
zero_initialize()
is still well defined. It's up to the user not to assume things.– YSC
Nov 16 at 14:18
add a comment |
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Possible duplicate of Why is std::is_pod deprecated in C++20?
– Alan Birtles
Nov 16 at 14:30
7
@AlanBirtles Are you serious?
– YSC
Nov 16 at 14:34
5
@AlanBirtles: Not a duplicate.
memset
is a different beast.– Nicol Bolas
Nov 16 at 14:34
1
Sometimes i think these are bots
– Croll
Nov 16 at 20:08