How many characters using PHB rules does it take to be able to have access to any PHB spell at the start of...












6












$begingroup$


I originally read this related question as wanting to find out how to have a party with access to every spell during an adventuring day with as few members as possible. It turned out that the linked question was asking something different, but I am also curious about my original interpretation.



How few characters are needed so that at the end of a long rest those characters will be able to prepare their spells so that any spell may be cast at least once?




  • Use only the rules in the Player's Handbook

  • PCs may be of any level

  • Multiclassing and feats are permitted

  • The party must be able to cast any spell on a given day (but not necessarily every spell) from either a class feature, racial trait, or feat.










share|improve this question









$endgroup$

















    6












    $begingroup$


    I originally read this related question as wanting to find out how to have a party with access to every spell during an adventuring day with as few members as possible. It turned out that the linked question was asking something different, but I am also curious about my original interpretation.



    How few characters are needed so that at the end of a long rest those characters will be able to prepare their spells so that any spell may be cast at least once?




    • Use only the rules in the Player's Handbook

    • PCs may be of any level

    • Multiclassing and feats are permitted

    • The party must be able to cast any spell on a given day (but not necessarily every spell) from either a class feature, racial trait, or feat.










    share|improve this question









    $endgroup$















      6












      6








      6





      $begingroup$


      I originally read this related question as wanting to find out how to have a party with access to every spell during an adventuring day with as few members as possible. It turned out that the linked question was asking something different, but I am also curious about my original interpretation.



      How few characters are needed so that at the end of a long rest those characters will be able to prepare their spells so that any spell may be cast at least once?




      • Use only the rules in the Player's Handbook

      • PCs may be of any level

      • Multiclassing and feats are permitted

      • The party must be able to cast any spell on a given day (but not necessarily every spell) from either a class feature, racial trait, or feat.










      share|improve this question









      $endgroup$




      I originally read this related question as wanting to find out how to have a party with access to every spell during an adventuring day with as few members as possible. It turned out that the linked question was asking something different, but I am also curious about my original interpretation.



      How few characters are needed so that at the end of a long rest those characters will be able to prepare their spells so that any spell may be cast at least once?




      • Use only the rules in the Player's Handbook

      • PCs may be of any level

      • Multiclassing and feats are permitted

      • The party must be able to cast any spell on a given day (but not necessarily every spell) from either a class feature, racial trait, or feat.







      dnd-5e spells optimization party






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 2 hours ago









      David CoffronDavid Coffron

      36.9k3124255




      36.9k3124255






















          1 Answer
          1






          active

          oldest

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          8












          $begingroup$

          The minimum number of character is six



          The Party



          Our party consists of:




          • Onus the wizard 17

          • Twofa the bard (College of Lore) 18

          • Threen the cleric (Tempest Domain) 17

          • Fourp the bard 18/warlock 2

          • Fivet the bard 10/druid (Circle of the Land) 9

          • Sixka the ranger 9/paladin 9


          The Spells



          To start off, the wizard feature Spellbook makes any wizard spells attainable during the wizard's preparation. We also have a level 17 cleric who can prepare any cleric spell. From here, we will work backwards through the levels to show that all spells are accounted for:



          Level 9



          There are two 9th level spells that clerics and wizards together don't get access to:




          • Storm of Vengeance (covered by Twofa's first level 18 Magical Secrets)

          • Power Word: Heal (covered by Twofa's bard Spells Known)


          Level 8



          There are three 8th level spells that clerics and wizards together don't get access to:




          • Tsunami (covered by Twofa's second level 18 Magical Secrets)

          • Glibness (covered by Twofa's bard Spells Known)

          • Animal Shapes (covered by Fourp's first level 18 Magical Secrets)


          There are zero 7th level spells that clerics and wizards don't get access to, so on to:



          Level 6



          There are four 6th level spells that clerics and wizards together don't get access to:




          • Wind Walk (covered by Fourp's second level 18 Magical Secrets)

          • Wall of Thorns (covered by Twofa's first level 14 Magical Secrets)

          • Transport Via Plants (covered by Twofa's second level 14 Magical Secrets)

          • Conjure Fey (covered by Fourp's first level 14 Magical Secrets)


          For spells lower than level 6, Fivet can cover any druid spell through preparation, so:



          Level 5



          There are six 5th level spells that clerics, druids, and wizards together don't get access to:




          • Swift Quiver (covered by Fourp's second level 14 Magical Secrets)

          • Destructive Wave (covered as one of Threen's domain spells)

          • Conjure Volley (covered by Twofa's first level 10 Magical Secrets)

          • Circle of Power (covered by Twofa's second level 10 Magical Secrets)

          • Banishing Smite (covered by Fourp's first level 10 Magical Secrets)

          • Antilife Shell (covered by Twofa's bard Spells Known)


          Level 4



          There are four 4th level spells that clerics, druids, and wizards together don't get access to:




          • Staggering Smite (covered by Fourp's second level 10 Magical Secrets)

          • Aura of Purity (covered by Fivet's first level 10 Magical Secrets)

          • Aura of Life (covered by Fivet's second level 10 Magical Secrets)

          • Compulsion (covered by Twofa's bard Spells Known)


          For spells lower than level 3, Sixka can cover any paladin spell through preparation, so:



          Level 3



          There are three 3rd level spells that only bards, rangers, sorcerers, and warlocks together get access to:




          • Lightning Arrow (covered by Sixka's ranger Spells Known)

          • Hunger of Hadar (covered by Twofa's Additional Magical Secrets)

          • Conjure Barrage (covered by Sixka's ranger Spells Known)


          Level 2



          There are two 2nd level spells that only bards, rangers sorcerers, and warlocks together get access to:




          • Enthrall (covered by Twofa's bard Spells Known)

          • Cordon of Arrows (covered by Sixka's ranger Spells Known)


          Level 1



          There are eight 1st level spells that only bards, rangers, sorcerers, and warlocks together get access to:




          • Hex (covered by Twofa's Additional Magical Secrets)

          • Hellish Rebuke (covered by Fourp's warlock Spells Known)

          • Hail of Thorns (covered by Sixka's ranger Spells Known)

          • Hunter's Mark (covered by Sixka's ranger Spells Known)

          • Ensnaring Strike (covered by Sixka's ranger Spells Known)

          • Dissonant Whispers (covered by Twofa's Spells Known)

          • Arms of Hadar (covered by Fourp's warlock Spells Known)

          • Armor of Agathys (covered by Fourp's warlock Spells Known)


          Cantrips



          For cantrips, I will go through each character's cantrips to show they are all covered




          • Onus (5 wizard cantrips)


            • Acid Splash

            • Chill Touch

            • Fire Bolt

            • Shocking Grasp

            • Ray of Frost



          • Twofa (4 bard cantrips)


            • Blade Ward

            • Dancing Lights

            • Friends

            • Vicious Mockery



          • Threen (5 cleric cantrips)


            • Guidance

            • Resistance

            • Sacred Flame

            • Spare the Dying

            • Thaumaturgy



          • Fourp (4 bard cantrips, 2 warlock cantrips)


            • Light

            • Mage Hand

            • Mending

            • Message

            • Eldritch Blast

            • Poison Spray



          • Fivet (4 bard cantrips, 4 druid cantrips)


            • Minor Illusion

            • Prestidigitation

            • True Strike

            • (any bard cantrip)

            • Druidcraft

            • Produce Flame

            • Shillelagh

            • Thorn Whip








          share|improve this answer











          $endgroup$













          • $begingroup$
            @Miniman I could've sworn rangers were prepared casters too. I'll adjust
            $endgroup$
            – David Coffron
            1 hour ago










          • $begingroup$
            Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
            $endgroup$
            – Miniman
            1 hour ago










          • $begingroup$
            @Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
            $endgroup$
            – David Coffron
            1 hour ago













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          1 Answer
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          active

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          active

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          8












          $begingroup$

          The minimum number of character is six



          The Party



          Our party consists of:




          • Onus the wizard 17

          • Twofa the bard (College of Lore) 18

          • Threen the cleric (Tempest Domain) 17

          • Fourp the bard 18/warlock 2

          • Fivet the bard 10/druid (Circle of the Land) 9

          • Sixka the ranger 9/paladin 9


          The Spells



          To start off, the wizard feature Spellbook makes any wizard spells attainable during the wizard's preparation. We also have a level 17 cleric who can prepare any cleric spell. From here, we will work backwards through the levels to show that all spells are accounted for:



          Level 9



          There are two 9th level spells that clerics and wizards together don't get access to:




          • Storm of Vengeance (covered by Twofa's first level 18 Magical Secrets)

          • Power Word: Heal (covered by Twofa's bard Spells Known)


          Level 8



          There are three 8th level spells that clerics and wizards together don't get access to:




          • Tsunami (covered by Twofa's second level 18 Magical Secrets)

          • Glibness (covered by Twofa's bard Spells Known)

          • Animal Shapes (covered by Fourp's first level 18 Magical Secrets)


          There are zero 7th level spells that clerics and wizards don't get access to, so on to:



          Level 6



          There are four 6th level spells that clerics and wizards together don't get access to:




          • Wind Walk (covered by Fourp's second level 18 Magical Secrets)

          • Wall of Thorns (covered by Twofa's first level 14 Magical Secrets)

          • Transport Via Plants (covered by Twofa's second level 14 Magical Secrets)

          • Conjure Fey (covered by Fourp's first level 14 Magical Secrets)


          For spells lower than level 6, Fivet can cover any druid spell through preparation, so:



          Level 5



          There are six 5th level spells that clerics, druids, and wizards together don't get access to:




          • Swift Quiver (covered by Fourp's second level 14 Magical Secrets)

          • Destructive Wave (covered as one of Threen's domain spells)

          • Conjure Volley (covered by Twofa's first level 10 Magical Secrets)

          • Circle of Power (covered by Twofa's second level 10 Magical Secrets)

          • Banishing Smite (covered by Fourp's first level 10 Magical Secrets)

          • Antilife Shell (covered by Twofa's bard Spells Known)


          Level 4



          There are four 4th level spells that clerics, druids, and wizards together don't get access to:




          • Staggering Smite (covered by Fourp's second level 10 Magical Secrets)

          • Aura of Purity (covered by Fivet's first level 10 Magical Secrets)

          • Aura of Life (covered by Fivet's second level 10 Magical Secrets)

          • Compulsion (covered by Twofa's bard Spells Known)


          For spells lower than level 3, Sixka can cover any paladin spell through preparation, so:



          Level 3



          There are three 3rd level spells that only bards, rangers, sorcerers, and warlocks together get access to:




          • Lightning Arrow (covered by Sixka's ranger Spells Known)

          • Hunger of Hadar (covered by Twofa's Additional Magical Secrets)

          • Conjure Barrage (covered by Sixka's ranger Spells Known)


          Level 2



          There are two 2nd level spells that only bards, rangers sorcerers, and warlocks together get access to:




          • Enthrall (covered by Twofa's bard Spells Known)

          • Cordon of Arrows (covered by Sixka's ranger Spells Known)


          Level 1



          There are eight 1st level spells that only bards, rangers, sorcerers, and warlocks together get access to:




          • Hex (covered by Twofa's Additional Magical Secrets)

          • Hellish Rebuke (covered by Fourp's warlock Spells Known)

          • Hail of Thorns (covered by Sixka's ranger Spells Known)

          • Hunter's Mark (covered by Sixka's ranger Spells Known)

          • Ensnaring Strike (covered by Sixka's ranger Spells Known)

          • Dissonant Whispers (covered by Twofa's Spells Known)

          • Arms of Hadar (covered by Fourp's warlock Spells Known)

          • Armor of Agathys (covered by Fourp's warlock Spells Known)


          Cantrips



          For cantrips, I will go through each character's cantrips to show they are all covered




          • Onus (5 wizard cantrips)


            • Acid Splash

            • Chill Touch

            • Fire Bolt

            • Shocking Grasp

            • Ray of Frost



          • Twofa (4 bard cantrips)


            • Blade Ward

            • Dancing Lights

            • Friends

            • Vicious Mockery



          • Threen (5 cleric cantrips)


            • Guidance

            • Resistance

            • Sacred Flame

            • Spare the Dying

            • Thaumaturgy



          • Fourp (4 bard cantrips, 2 warlock cantrips)


            • Light

            • Mage Hand

            • Mending

            • Message

            • Eldritch Blast

            • Poison Spray



          • Fivet (4 bard cantrips, 4 druid cantrips)


            • Minor Illusion

            • Prestidigitation

            • True Strike

            • (any bard cantrip)

            • Druidcraft

            • Produce Flame

            • Shillelagh

            • Thorn Whip








          share|improve this answer











          $endgroup$













          • $begingroup$
            @Miniman I could've sworn rangers were prepared casters too. I'll adjust
            $endgroup$
            – David Coffron
            1 hour ago










          • $begingroup$
            Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
            $endgroup$
            – Miniman
            1 hour ago










          • $begingroup$
            @Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
            $endgroup$
            – David Coffron
            1 hour ago


















          8












          $begingroup$

          The minimum number of character is six



          The Party



          Our party consists of:




          • Onus the wizard 17

          • Twofa the bard (College of Lore) 18

          • Threen the cleric (Tempest Domain) 17

          • Fourp the bard 18/warlock 2

          • Fivet the bard 10/druid (Circle of the Land) 9

          • Sixka the ranger 9/paladin 9


          The Spells



          To start off, the wizard feature Spellbook makes any wizard spells attainable during the wizard's preparation. We also have a level 17 cleric who can prepare any cleric spell. From here, we will work backwards through the levels to show that all spells are accounted for:



          Level 9



          There are two 9th level spells that clerics and wizards together don't get access to:




          • Storm of Vengeance (covered by Twofa's first level 18 Magical Secrets)

          • Power Word: Heal (covered by Twofa's bard Spells Known)


          Level 8



          There are three 8th level spells that clerics and wizards together don't get access to:




          • Tsunami (covered by Twofa's second level 18 Magical Secrets)

          • Glibness (covered by Twofa's bard Spells Known)

          • Animal Shapes (covered by Fourp's first level 18 Magical Secrets)


          There are zero 7th level spells that clerics and wizards don't get access to, so on to:



          Level 6



          There are four 6th level spells that clerics and wizards together don't get access to:




          • Wind Walk (covered by Fourp's second level 18 Magical Secrets)

          • Wall of Thorns (covered by Twofa's first level 14 Magical Secrets)

          • Transport Via Plants (covered by Twofa's second level 14 Magical Secrets)

          • Conjure Fey (covered by Fourp's first level 14 Magical Secrets)


          For spells lower than level 6, Fivet can cover any druid spell through preparation, so:



          Level 5



          There are six 5th level spells that clerics, druids, and wizards together don't get access to:




          • Swift Quiver (covered by Fourp's second level 14 Magical Secrets)

          • Destructive Wave (covered as one of Threen's domain spells)

          • Conjure Volley (covered by Twofa's first level 10 Magical Secrets)

          • Circle of Power (covered by Twofa's second level 10 Magical Secrets)

          • Banishing Smite (covered by Fourp's first level 10 Magical Secrets)

          • Antilife Shell (covered by Twofa's bard Spells Known)


          Level 4



          There are four 4th level spells that clerics, druids, and wizards together don't get access to:




          • Staggering Smite (covered by Fourp's second level 10 Magical Secrets)

          • Aura of Purity (covered by Fivet's first level 10 Magical Secrets)

          • Aura of Life (covered by Fivet's second level 10 Magical Secrets)

          • Compulsion (covered by Twofa's bard Spells Known)


          For spells lower than level 3, Sixka can cover any paladin spell through preparation, so:



          Level 3



          There are three 3rd level spells that only bards, rangers, sorcerers, and warlocks together get access to:




          • Lightning Arrow (covered by Sixka's ranger Spells Known)

          • Hunger of Hadar (covered by Twofa's Additional Magical Secrets)

          • Conjure Barrage (covered by Sixka's ranger Spells Known)


          Level 2



          There are two 2nd level spells that only bards, rangers sorcerers, and warlocks together get access to:




          • Enthrall (covered by Twofa's bard Spells Known)

          • Cordon of Arrows (covered by Sixka's ranger Spells Known)


          Level 1



          There are eight 1st level spells that only bards, rangers, sorcerers, and warlocks together get access to:




          • Hex (covered by Twofa's Additional Magical Secrets)

          • Hellish Rebuke (covered by Fourp's warlock Spells Known)

          • Hail of Thorns (covered by Sixka's ranger Spells Known)

          • Hunter's Mark (covered by Sixka's ranger Spells Known)

          • Ensnaring Strike (covered by Sixka's ranger Spells Known)

          • Dissonant Whispers (covered by Twofa's Spells Known)

          • Arms of Hadar (covered by Fourp's warlock Spells Known)

          • Armor of Agathys (covered by Fourp's warlock Spells Known)


          Cantrips



          For cantrips, I will go through each character's cantrips to show they are all covered




          • Onus (5 wizard cantrips)


            • Acid Splash

            • Chill Touch

            • Fire Bolt

            • Shocking Grasp

            • Ray of Frost



          • Twofa (4 bard cantrips)


            • Blade Ward

            • Dancing Lights

            • Friends

            • Vicious Mockery



          • Threen (5 cleric cantrips)


            • Guidance

            • Resistance

            • Sacred Flame

            • Spare the Dying

            • Thaumaturgy



          • Fourp (4 bard cantrips, 2 warlock cantrips)


            • Light

            • Mage Hand

            • Mending

            • Message

            • Eldritch Blast

            • Poison Spray



          • Fivet (4 bard cantrips, 4 druid cantrips)


            • Minor Illusion

            • Prestidigitation

            • True Strike

            • (any bard cantrip)

            • Druidcraft

            • Produce Flame

            • Shillelagh

            • Thorn Whip








          share|improve this answer











          $endgroup$













          • $begingroup$
            @Miniman I could've sworn rangers were prepared casters too. I'll adjust
            $endgroup$
            – David Coffron
            1 hour ago










          • $begingroup$
            Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
            $endgroup$
            – Miniman
            1 hour ago










          • $begingroup$
            @Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
            $endgroup$
            – David Coffron
            1 hour ago
















          8












          8








          8





          $begingroup$

          The minimum number of character is six



          The Party



          Our party consists of:




          • Onus the wizard 17

          • Twofa the bard (College of Lore) 18

          • Threen the cleric (Tempest Domain) 17

          • Fourp the bard 18/warlock 2

          • Fivet the bard 10/druid (Circle of the Land) 9

          • Sixka the ranger 9/paladin 9


          The Spells



          To start off, the wizard feature Spellbook makes any wizard spells attainable during the wizard's preparation. We also have a level 17 cleric who can prepare any cleric spell. From here, we will work backwards through the levels to show that all spells are accounted for:



          Level 9



          There are two 9th level spells that clerics and wizards together don't get access to:




          • Storm of Vengeance (covered by Twofa's first level 18 Magical Secrets)

          • Power Word: Heal (covered by Twofa's bard Spells Known)


          Level 8



          There are three 8th level spells that clerics and wizards together don't get access to:




          • Tsunami (covered by Twofa's second level 18 Magical Secrets)

          • Glibness (covered by Twofa's bard Spells Known)

          • Animal Shapes (covered by Fourp's first level 18 Magical Secrets)


          There are zero 7th level spells that clerics and wizards don't get access to, so on to:



          Level 6



          There are four 6th level spells that clerics and wizards together don't get access to:




          • Wind Walk (covered by Fourp's second level 18 Magical Secrets)

          • Wall of Thorns (covered by Twofa's first level 14 Magical Secrets)

          • Transport Via Plants (covered by Twofa's second level 14 Magical Secrets)

          • Conjure Fey (covered by Fourp's first level 14 Magical Secrets)


          For spells lower than level 6, Fivet can cover any druid spell through preparation, so:



          Level 5



          There are six 5th level spells that clerics, druids, and wizards together don't get access to:




          • Swift Quiver (covered by Fourp's second level 14 Magical Secrets)

          • Destructive Wave (covered as one of Threen's domain spells)

          • Conjure Volley (covered by Twofa's first level 10 Magical Secrets)

          • Circle of Power (covered by Twofa's second level 10 Magical Secrets)

          • Banishing Smite (covered by Fourp's first level 10 Magical Secrets)

          • Antilife Shell (covered by Twofa's bard Spells Known)


          Level 4



          There are four 4th level spells that clerics, druids, and wizards together don't get access to:




          • Staggering Smite (covered by Fourp's second level 10 Magical Secrets)

          • Aura of Purity (covered by Fivet's first level 10 Magical Secrets)

          • Aura of Life (covered by Fivet's second level 10 Magical Secrets)

          • Compulsion (covered by Twofa's bard Spells Known)


          For spells lower than level 3, Sixka can cover any paladin spell through preparation, so:



          Level 3



          There are three 3rd level spells that only bards, rangers, sorcerers, and warlocks together get access to:




          • Lightning Arrow (covered by Sixka's ranger Spells Known)

          • Hunger of Hadar (covered by Twofa's Additional Magical Secrets)

          • Conjure Barrage (covered by Sixka's ranger Spells Known)


          Level 2



          There are two 2nd level spells that only bards, rangers sorcerers, and warlocks together get access to:




          • Enthrall (covered by Twofa's bard Spells Known)

          • Cordon of Arrows (covered by Sixka's ranger Spells Known)


          Level 1



          There are eight 1st level spells that only bards, rangers, sorcerers, and warlocks together get access to:




          • Hex (covered by Twofa's Additional Magical Secrets)

          • Hellish Rebuke (covered by Fourp's warlock Spells Known)

          • Hail of Thorns (covered by Sixka's ranger Spells Known)

          • Hunter's Mark (covered by Sixka's ranger Spells Known)

          • Ensnaring Strike (covered by Sixka's ranger Spells Known)

          • Dissonant Whispers (covered by Twofa's Spells Known)

          • Arms of Hadar (covered by Fourp's warlock Spells Known)

          • Armor of Agathys (covered by Fourp's warlock Spells Known)


          Cantrips



          For cantrips, I will go through each character's cantrips to show they are all covered




          • Onus (5 wizard cantrips)


            • Acid Splash

            • Chill Touch

            • Fire Bolt

            • Shocking Grasp

            • Ray of Frost



          • Twofa (4 bard cantrips)


            • Blade Ward

            • Dancing Lights

            • Friends

            • Vicious Mockery



          • Threen (5 cleric cantrips)


            • Guidance

            • Resistance

            • Sacred Flame

            • Spare the Dying

            • Thaumaturgy



          • Fourp (4 bard cantrips, 2 warlock cantrips)


            • Light

            • Mage Hand

            • Mending

            • Message

            • Eldritch Blast

            • Poison Spray



          • Fivet (4 bard cantrips, 4 druid cantrips)


            • Minor Illusion

            • Prestidigitation

            • True Strike

            • (any bard cantrip)

            • Druidcraft

            • Produce Flame

            • Shillelagh

            • Thorn Whip








          share|improve this answer











          $endgroup$



          The minimum number of character is six



          The Party



          Our party consists of:




          • Onus the wizard 17

          • Twofa the bard (College of Lore) 18

          • Threen the cleric (Tempest Domain) 17

          • Fourp the bard 18/warlock 2

          • Fivet the bard 10/druid (Circle of the Land) 9

          • Sixka the ranger 9/paladin 9


          The Spells



          To start off, the wizard feature Spellbook makes any wizard spells attainable during the wizard's preparation. We also have a level 17 cleric who can prepare any cleric spell. From here, we will work backwards through the levels to show that all spells are accounted for:



          Level 9



          There are two 9th level spells that clerics and wizards together don't get access to:




          • Storm of Vengeance (covered by Twofa's first level 18 Magical Secrets)

          • Power Word: Heal (covered by Twofa's bard Spells Known)


          Level 8



          There are three 8th level spells that clerics and wizards together don't get access to:




          • Tsunami (covered by Twofa's second level 18 Magical Secrets)

          • Glibness (covered by Twofa's bard Spells Known)

          • Animal Shapes (covered by Fourp's first level 18 Magical Secrets)


          There are zero 7th level spells that clerics and wizards don't get access to, so on to:



          Level 6



          There are four 6th level spells that clerics and wizards together don't get access to:




          • Wind Walk (covered by Fourp's second level 18 Magical Secrets)

          • Wall of Thorns (covered by Twofa's first level 14 Magical Secrets)

          • Transport Via Plants (covered by Twofa's second level 14 Magical Secrets)

          • Conjure Fey (covered by Fourp's first level 14 Magical Secrets)


          For spells lower than level 6, Fivet can cover any druid spell through preparation, so:



          Level 5



          There are six 5th level spells that clerics, druids, and wizards together don't get access to:




          • Swift Quiver (covered by Fourp's second level 14 Magical Secrets)

          • Destructive Wave (covered as one of Threen's domain spells)

          • Conjure Volley (covered by Twofa's first level 10 Magical Secrets)

          • Circle of Power (covered by Twofa's second level 10 Magical Secrets)

          • Banishing Smite (covered by Fourp's first level 10 Magical Secrets)

          • Antilife Shell (covered by Twofa's bard Spells Known)


          Level 4



          There are four 4th level spells that clerics, druids, and wizards together don't get access to:




          • Staggering Smite (covered by Fourp's second level 10 Magical Secrets)

          • Aura of Purity (covered by Fivet's first level 10 Magical Secrets)

          • Aura of Life (covered by Fivet's second level 10 Magical Secrets)

          • Compulsion (covered by Twofa's bard Spells Known)


          For spells lower than level 3, Sixka can cover any paladin spell through preparation, so:



          Level 3



          There are three 3rd level spells that only bards, rangers, sorcerers, and warlocks together get access to:




          • Lightning Arrow (covered by Sixka's ranger Spells Known)

          • Hunger of Hadar (covered by Twofa's Additional Magical Secrets)

          • Conjure Barrage (covered by Sixka's ranger Spells Known)


          Level 2



          There are two 2nd level spells that only bards, rangers sorcerers, and warlocks together get access to:




          • Enthrall (covered by Twofa's bard Spells Known)

          • Cordon of Arrows (covered by Sixka's ranger Spells Known)


          Level 1



          There are eight 1st level spells that only bards, rangers, sorcerers, and warlocks together get access to:




          • Hex (covered by Twofa's Additional Magical Secrets)

          • Hellish Rebuke (covered by Fourp's warlock Spells Known)

          • Hail of Thorns (covered by Sixka's ranger Spells Known)

          • Hunter's Mark (covered by Sixka's ranger Spells Known)

          • Ensnaring Strike (covered by Sixka's ranger Spells Known)

          • Dissonant Whispers (covered by Twofa's Spells Known)

          • Arms of Hadar (covered by Fourp's warlock Spells Known)

          • Armor of Agathys (covered by Fourp's warlock Spells Known)


          Cantrips



          For cantrips, I will go through each character's cantrips to show they are all covered




          • Onus (5 wizard cantrips)


            • Acid Splash

            • Chill Touch

            • Fire Bolt

            • Shocking Grasp

            • Ray of Frost



          • Twofa (4 bard cantrips)


            • Blade Ward

            • Dancing Lights

            • Friends

            • Vicious Mockery



          • Threen (5 cleric cantrips)


            • Guidance

            • Resistance

            • Sacred Flame

            • Spare the Dying

            • Thaumaturgy



          • Fourp (4 bard cantrips, 2 warlock cantrips)


            • Light

            • Mage Hand

            • Mending

            • Message

            • Eldritch Blast

            • Poison Spray



          • Fivet (4 bard cantrips, 4 druid cantrips)


            • Minor Illusion

            • Prestidigitation

            • True Strike

            • (any bard cantrip)

            • Druidcraft

            • Produce Flame

            • Shillelagh

            • Thorn Whip









          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 1 hour ago

























          answered 2 hours ago









          David CoffronDavid Coffron

          36.9k3124255




          36.9k3124255












          • $begingroup$
            @Miniman I could've sworn rangers were prepared casters too. I'll adjust
            $endgroup$
            – David Coffron
            1 hour ago










          • $begingroup$
            Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
            $endgroup$
            – Miniman
            1 hour ago










          • $begingroup$
            @Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
            $endgroup$
            – David Coffron
            1 hour ago




















          • $begingroup$
            @Miniman I could've sworn rangers were prepared casters too. I'll adjust
            $endgroup$
            – David Coffron
            1 hour ago










          • $begingroup$
            Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
            $endgroup$
            – Miniman
            1 hour ago










          • $begingroup$
            @Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
            $endgroup$
            – David Coffron
            1 hour ago


















          $begingroup$
          @Miniman I could've sworn rangers were prepared casters too. I'll adjust
          $endgroup$
          – David Coffron
          1 hour ago




          $begingroup$
          @Miniman I could've sworn rangers were prepared casters too. I'll adjust
          $endgroup$
          – David Coffron
          1 hour ago












          $begingroup$
          Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
          $endgroup$
          – Miniman
          1 hour ago




          $begingroup$
          Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
          $endgroup$
          – Miniman
          1 hour ago












          $begingroup$
          @Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
          $endgroup$
          – David Coffron
          1 hour ago






          $begingroup$
          @Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
          $endgroup$
          – David Coffron
          1 hour ago




















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