Difference in rotation matrix












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I have two objects A and B, with a start transformation matrices MA1 and MB1 (they include translation, rotation and scale). End matrix of the first object is MA2. How do I apply the same rotation as a rotation of object A from MA1 to MA2 ( difference) to object B and get MB2?










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    $begingroup$


    I have two objects A and B, with a start transformation matrices MA1 and MB1 (they include translation, rotation and scale). End matrix of the first object is MA2. How do I apply the same rotation as a rotation of object A from MA1 to MA2 ( difference) to object B and get MB2?










    share|cite|improve this question









    $endgroup$















      0












      0








      0





      $begingroup$


      I have two objects A and B, with a start transformation matrices MA1 and MB1 (they include translation, rotation and scale). End matrix of the first object is MA2. How do I apply the same rotation as a rotation of object A from MA1 to MA2 ( difference) to object B and get MB2?










      share|cite|improve this question









      $endgroup$




      I have two objects A and B, with a start transformation matrices MA1 and MB1 (they include translation, rotation and scale). End matrix of the first object is MA2. How do I apply the same rotation as a rotation of object A from MA1 to MA2 ( difference) to object B and get MB2?







      matrices transformation rotations






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      asked Dec 19 '18 at 11:31









      pazduhapazduha

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          $begingroup$

          First you extract rotation matrix from transformation matrix. You take top-left 3×3 submatrix $T$ and use polar decomposition to find rotation matrix $U$. If you know that scale is the same on all axes, then you can just divide $T$ by cubic root of determinant: $U=T/sqrt[3]{det T}$.



          Finally, $U_{1to2} = U_{A2} U_{A1}^{-1}$






          share|cite|improve this answer









          $endgroup$













          • $begingroup$
            I have the problem in the final step. I use B1 *(U1→2)^-1 for object B and this looks like it applies the rotation U1→2 to object B around the object's B coordinate system. It works as needed if MA1 is identity.
            $endgroup$
            – pazduha
            Dec 20 '18 at 13:35












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          1 Answer
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          1 Answer
          1






          active

          oldest

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          active

          oldest

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          active

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          0












          $begingroup$

          First you extract rotation matrix from transformation matrix. You take top-left 3×3 submatrix $T$ and use polar decomposition to find rotation matrix $U$. If you know that scale is the same on all axes, then you can just divide $T$ by cubic root of determinant: $U=T/sqrt[3]{det T}$.



          Finally, $U_{1to2} = U_{A2} U_{A1}^{-1}$






          share|cite|improve this answer









          $endgroup$













          • $begingroup$
            I have the problem in the final step. I use B1 *(U1→2)^-1 for object B and this looks like it applies the rotation U1→2 to object B around the object's B coordinate system. It works as needed if MA1 is identity.
            $endgroup$
            – pazduha
            Dec 20 '18 at 13:35
















          0












          $begingroup$

          First you extract rotation matrix from transformation matrix. You take top-left 3×3 submatrix $T$ and use polar decomposition to find rotation matrix $U$. If you know that scale is the same on all axes, then you can just divide $T$ by cubic root of determinant: $U=T/sqrt[3]{det T}$.



          Finally, $U_{1to2} = U_{A2} U_{A1}^{-1}$






          share|cite|improve this answer









          $endgroup$













          • $begingroup$
            I have the problem in the final step. I use B1 *(U1→2)^-1 for object B and this looks like it applies the rotation U1→2 to object B around the object's B coordinate system. It works as needed if MA1 is identity.
            $endgroup$
            – pazduha
            Dec 20 '18 at 13:35














          0












          0








          0





          $begingroup$

          First you extract rotation matrix from transformation matrix. You take top-left 3×3 submatrix $T$ and use polar decomposition to find rotation matrix $U$. If you know that scale is the same on all axes, then you can just divide $T$ by cubic root of determinant: $U=T/sqrt[3]{det T}$.



          Finally, $U_{1to2} = U_{A2} U_{A1}^{-1}$






          share|cite|improve this answer









          $endgroup$



          First you extract rotation matrix from transformation matrix. You take top-left 3×3 submatrix $T$ and use polar decomposition to find rotation matrix $U$. If you know that scale is the same on all axes, then you can just divide $T$ by cubic root of determinant: $U=T/sqrt[3]{det T}$.



          Finally, $U_{1to2} = U_{A2} U_{A1}^{-1}$







          share|cite|improve this answer












          share|cite|improve this answer



          share|cite|improve this answer










          answered Dec 19 '18 at 11:44









          Vasily MitchVasily Mitch

          2,6791312




          2,6791312












          • $begingroup$
            I have the problem in the final step. I use B1 *(U1→2)^-1 for object B and this looks like it applies the rotation U1→2 to object B around the object's B coordinate system. It works as needed if MA1 is identity.
            $endgroup$
            – pazduha
            Dec 20 '18 at 13:35


















          • $begingroup$
            I have the problem in the final step. I use B1 *(U1→2)^-1 for object B and this looks like it applies the rotation U1→2 to object B around the object's B coordinate system. It works as needed if MA1 is identity.
            $endgroup$
            – pazduha
            Dec 20 '18 at 13:35
















          $begingroup$
          I have the problem in the final step. I use B1 *(U1→2)^-1 for object B and this looks like it applies the rotation U1→2 to object B around the object's B coordinate system. It works as needed if MA1 is identity.
          $endgroup$
          – pazduha
          Dec 20 '18 at 13:35




          $begingroup$
          I have the problem in the final step. I use B1 *(U1→2)^-1 for object B and this looks like it applies the rotation U1→2 to object B around the object's B coordinate system. It works as needed if MA1 is identity.
          $endgroup$
          – pazduha
          Dec 20 '18 at 13:35


















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